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Hide as hard as rock, horns that can tear mountain-tops asunder, hooves that can flatten legions.

Stonehorn is an Ogre Kingdoms monster unit introduced in Total War: Warhammer III with Ogre Kingdoms (DLC).

Recruitment[]

Description[]

Stonehorns are massive beasts of muscle and violence, each several times the size of a Rhinox and – if it can be believed – several times as dense. Intelligence is of little import to these great beasts however, for each Stonehorn is quite literally a living fossil, its skeleton hardened by the same rock as the mountains where it makes its home. As legendary as their hardiness is their belligerence; in fact it is said that a Stonehorn will take any opportunity to headbutt something to death and trample its corpse into paste.

Attributes[]

  • Monster
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Collision Attacks: This unit deals additional attacks when colliding with enemies when charging.
  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.

Unit Abilities[]

Passive Abilities[]

Strategy[]

Stonehorns have two chief selling points: their resilience to missile fire and their charge. These make them a good vanguard unit, so long as the enemy is not so missile focused that they might get broken before they reach the front, in which case invest in Ironfists and aim to spread the damage out.

All Ogre units are good on the charge of course, but few units dissolve an infantry line quite like a Stonehorn does. They cause lots of damage with their collision attacks and break units quickly with terror, giving you ample opportunity to move them into the enemy's backline where they can cause even more mayhem. You need to keep them moving regardless both to make the most out of their attributes and to avoid them getting surrounded by anti-large, because being a large entity with relatively low melee defence they can get focused down very quickly if you don't keep an eye on them.

Gallery[]