HorsesDrivingVans (talk | contribs) (Created page with "'''Stray Slaves''' is a Tomb Kings dilemma. ==Description== ''Men, whose flesh still crowds their bones, with hearts that continue to beat, have been found wandering...") Â |
Akadunpeal-gpuser (talk | contribs) (Conversion of current content to dilemma template page; added missing lore, icons and image; updated categories) Tag: Visual edit |
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+ | [[File:Messenger tmb.png|alt=|border|thumb|380x380px|Background image for the [[Stray Slaves|''Entropy Increases'']] dilemma.]] |
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− | '''Stray Slaves''' is a [[Tomb Kings]] [[dilemma]]. |
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+ | '''Stray Slaves''' is an exclusive [[Dilemmas|dilemma]] [[File:Event Commander Activity Neutral.png|link=http://totalwarwarhammer.fandom.com/wiki/File:Event%20Commander%20Activity%20Neutral.png|frameless|24x24px]] for the [[Tomb Kings]] [[File:Khemri.png|frameless|24x24px|link=http://totalwarwarhammer.fandom.com/wiki/File:Khemri.png]] racial factions introduced in ''Total War: Warhammer II''. |
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+ | It enables the player to chose between temporary[[File:Campaign turns.png|link=https://totalwarwarhammer.fandom.com/wiki/File:Campaign%20turns.png|frameless|30x30px]]factionwide mixed effects[[File:Unit effect both.png|frameless|link=http://totalwarwarhammer.fandom.com/wiki/File:Unit_effect_both.png]], namely a moderate diplomatic relations [[File:Diplomacy.png|frameless]] bonus[[File:Unit effect positive.png|frameless]]with all factions in exchange for a moderate public order penalty [[File:Unit effect negative.png|frameless]]; or a major growth [[File:Growth.png|frameless]]bonus [[File:Unit effect positive.png|frameless]] in exchange for a moderate diplomatic relations [[File:Diplomacy.png|frameless]] penalty [[File:Unit effect negative.png|frameless]]. |
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− | ==Description== |
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− | == Choices == |
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+ | ==In-game description== |
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+ | ==Requirements== |
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− | * 10 turns |
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+ | *Player is a [[Tomb Kings]] [[File:Khemri.png|frameless|24x24px|link=http://totalwarwarhammer.fandom.com/wiki/File:Khemri.png]] racial faction |
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− | Alive or dead, it matters not. These creatures will serve one way or another. |
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− | * 10 turns |
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+ | ==Trigger timing== |
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+ | *As soon as all requirements are met there is a random chance the dilemma will trigger immediately. |
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+ | |||
+ | ==Options== |
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+ | *Lost to the Desert [[File:Public order.png|frameless]] |
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+ | **Turns remaining[[File:Campaign turns.png|frameless|30x30px|link=http://totalwarwarhammer.fandom.com/wiki/File:Campaign_turns.png]]: 10 |
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+ | *Living Servants [[File:Growth.png|frameless]] |
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+ | **Turns remaining[[File:Campaign turns.png|frameless|30x30px|link=http://totalwarwarhammer.fandom.com/wiki/File:Campaign_turns.png]]: 10 |
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⚫ | <blockquote>''Alive or dead, it matters not. These creatures will serve one way or another.''</blockquote><blockquote></blockquote><br /><blockquote>''Any found wandering in our lands are the property of the Tomb Kings! Really, it is a simple matter: they are in our lands so they belong to us. Put them to work digging, and don't spare the lash!''</blockquote> |
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[[Category:Tomb Kings dilemmas]] |
[[Category:Tomb Kings dilemmas]] |
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[[Category:Dilemmas]] |
[[Category:Dilemmas]] |
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+ | [[Category:Events]] |
Revision as of 09:10, 22 April 2021
Stray Slaves is an exclusive dilemma for the Tomb Kings racial factions introduced in Total War: Warhammer II.
It enables the player to chose between temporaryfactionwide mixed effects, namely a moderate diplomatic relations bonuswith all factions in exchange for a moderate public order penalty ; or a major growth bonus in exchange for a moderate diplomatic relations penalty .
In-game description
Men, whose flesh still crowds their bones, with hearts that continue to beat, have been found wandering the land. Throwing themselves at our mercy, they beg for their lives and the freedom to return to their faraway homes. What should we do?
Requirements
- Player is a Tomb Kings racial faction
Trigger timing
- As soon as all requirements are met there is a random chance the dilemma will trigger immediately.
Options
Option 1: Leave them to wander
We have no need for mortals, who require care and sustenance beyond the binding spell. They won't make it out of the desert alive.
We have slaves aplenty, and no need for living mouths which must be fed lest they cease to breathe. Let them wander but offer them no help: they will most likely perish in the unforgiving sands.
Option 2: Their lot is to serve
Alive or dead, it matters not. These creatures will serve one way or another.
Any found wandering in our lands are the property of the Tomb Kings! Really, it is a simple matter: they are in our lands so they belong to us. Put them to work digging, and don't spare the lash!