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[[File:Messenger tmb.png|alt=|border|thumb|380x380px|Background image for the [[Stray Slaves|''Entropy Increases'']] dilemma.]]
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'''Stray Slaves''' is a [[Tomb Kings]] [[dilemma]].
 
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'''Stray Slaves''' is an exclusive [[Dilemmas|dilemma]] [[File:Event Commander Activity Neutral.png|link=http://totalwarwarhammer.fandom.com/wiki/File:Event%20Commander%20Activity%20Neutral.png|frameless|24x24px]] for the [[Tomb Kings]] [[File:Khemri.png|frameless|24x24px|link=http://totalwarwarhammer.fandom.com/wiki/File:Khemri.png]] racial factions introduced in ''Total War: Warhammer II''.
   
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It enables the player to chose between temporary[[File:Campaign turns.png|link=https://totalwarwarhammer.fandom.com/wiki/File:Campaign%20turns.png|frameless|30x30px]]factionwide mixed effects[[File:Unit effect both.png|frameless|link=http://totalwarwarhammer.fandom.com/wiki/File:Unit_effect_both.png]], namely a moderate diplomatic relations [[File:Diplomacy.png|frameless]] bonus[[File:Unit effect positive.png|frameless]]with all factions in exchange for a moderate public order penalty [[File:Unit effect negative.png|frameless]]; or a major growth [[File:Growth.png|frameless]]bonus [[File:Unit effect positive.png|frameless]] in exchange for a moderate diplomatic relations [[File:Diplomacy.png|frameless]] penalty [[File:Unit effect negative.png|frameless]].
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==Description==
 
''Men, whose flesh still crowds their bones, with hearts that continue to beat, have been found wandering the land. Throwing themselves at our mercy, they beg for their lives and the freedom to return to their faraway homes. What should we do?''
 
   
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== Choices ==
 
   
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==In-game description==
===Leave them to wander===
 
 
<blockquote>''Men, whose flesh still crowds their bones, with hearts that continue to beat, have been found wandering the land. Throwing themselves at our mercy, they beg for their lives and the freedom to return to their faraway homes. What should we do?''</blockquote>
We have no need for mortals, who require care and sustenance beyond the binding spell. They won't make it out of the desert alive.
 
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==Requirements==
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* 10 turns
 
* ''We have slaves aplenty, and no need for living mouths which must be fed lest they cease to breathe. Let them wander but offer them no help: they will most likely perish in the unforgiving sands.''
 
* Public order: -8 (all provinces)
 
* Diplomatic relations: +10 with all factions
 
   
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*Player is a [[Tomb Kings]] [[File:Khemri.png|frameless|24x24px|link=http://totalwarwarhammer.fandom.com/wiki/File:Khemri.png]] racial faction
===Their lot is to serve===
 
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Alive or dead, it matters not. These creatures will serve one way or another.
 
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* 10 turns
 
* ''Any found wandering in our lands are the property of the Tomb Kings! Really, it is a simple matter: they are in our lands so they belong to us. Put them to work digging, and don't spare the lash!''
 
* Growth: +20 (all provinces)
 
* Diplomatic relations: -10 with all factions
 
   
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==Trigger timing==
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*As soon as all requirements are met there is a random chance the dilemma will trigger immediately.
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==Options==
 
===Option 1: Leave them to wander===
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*Lost to the Desert [[File:Public order.png|frameless]]
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**Turns remaining[[File:Campaign turns.png|frameless|30x30px|link=http://totalwarwarhammer.fandom.com/wiki/File:Campaign_turns.png]]: 10
 
**Diplomatic relations [[File:Diplomacy.png|frameless]]: +10 with all factions
 
**Public order [[File:Public order.png|frameless]]: -8 (all provinces)
 
<blockquote>''We have no need for mortals, who require care and sustenance beyond the binding spell. They won't make it out of the desert alive.''</blockquote>
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<blockquote>''We have slaves aplenty, and no need for living mouths which must be fed lest they cease to breathe. Let them wander but offer them no help: they will most likely perish in the unforgiving sands.''</blockquote>
 
===Option 2: Their lot is to serve===
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*Living Servants [[File:Growth.png|frameless]]
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**Turns remaining[[File:Campaign turns.png|frameless|30x30px|link=http://totalwarwarhammer.fandom.com/wiki/File:Campaign_turns.png]]: 10
 
**Diplomatic relations [[File:Diplomacy.png|frameless]]: -10 with all factions
 
**Growth [[File:Growth.png|frameless]]: +20 (all provinces)
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<blockquote>''Alive or dead, it matters not. These creatures will serve one way or another.''</blockquote><blockquote></blockquote><br /><blockquote>''Any found wandering in our lands are the property of the Tomb Kings! Really, it is a simple matter: they are in our lands so they belong to us. Put them to work digging, and don't spare the lash!''</blockquote>
 
[[Category:Tomb Kings dilemmas]]
 
[[Category:Tomb Kings dilemmas]]
 
[[Category:Dilemmas]]
 
[[Category:Dilemmas]]
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[[Category:Events]]

Revision as of 09:10, 22 April 2021

Messenger tmb

Background image for the Entropy Increases dilemma.

Stray Slaves is an exclusive dilemma Event Commander Activity Neutral for the Tomb Kings Khemri racial factions introduced in Total War: Warhammer II.

It enables the player to chose between temporaryCampaign turnsfactionwide mixed effectsUnit effect both, namely a moderate diplomatic relations Diplomacy bonusUnit effect positivewith all factions in exchange for a moderate public order penalty Unit effect negative; or a major growth Growthbonus Unit effect positive in exchange for a moderate diplomatic relations Diplomacy penalty Unit effect negative.


In-game description

Men, whose flesh still crowds their bones, with hearts that continue to beat, have been found wandering the land. Throwing themselves at our mercy, they beg for their lives and the freedom to return to their faraway homes. What should we do?

Requirements

Trigger timing

  • As soon as all requirements are met there is a random chance the dilemma will trigger immediately.

Options

Option 1: Leave them to wander

  • Lost to the Desert Public order
    • Turns remainingCampaign turns: 10
    • Diplomatic relations Diplomacy: +10 with all factions
    • Public order Public order: -8 (all provinces)

We have no need for mortals, who require care and sustenance beyond the binding spell. They won't make it out of the desert alive.


We have slaves aplenty, and no need for living mouths which must be fed lest they cease to breathe. Let them wander but offer them no help: they will most likely perish in the unforgiving sands.

Option 2: Their lot is to serve

  • Living Servants Growth
    • Turns remainingCampaign turns: 10
    • Diplomatic relations Diplomacy: -10 with all factions
    • Growth Growth: +20 (all provinces)

Alive or dead, it matters not. These creatures will serve one way or another.


Any found wandering in our lands are the property of the Tomb Kings! Really, it is a simple matter: they are in our lands so they belong to us. Put them to work digging, and don't spare the lash!