|“||You want to find your way through the woods, boy, hire that Talabeclander there. No one knows the forest ways like them.||„|
|~ An innkeeper|
Imperial Province that lies at the very central territories of the Empire of Man. Talabecland is perhaps one of the largest of the Imperial Provices, whose dominant features include their dominion over the River Stir and the River Talabec, as well as claiming territory of nearly all the Great Forest. Much of the province's trade flows along these rivers, as well as trade that flows through to the north and south along the Great Forest Road.
When times are relatively tranquil, the province is a thriving center of commerce and the many coaching inns that line the roads of Talabecland are typically filled to capacity with merchants and tradesmen of all kinds. In Talabecland lies the major fortress-city of Heldenhame Keep, which is situated on several key trade routes. The capital of Talabecland is Talabheim, a large city-state built inside a titanic meteorite crater miles upon miles wide.[1a] The very province itself is named after Taal, the God of the Wilderness and is considered the province patron God after Sigmar himself.
|Talabecland||The Old World|
Talabecland does not start with any treaties already in effect.
This message is a part of the confederation offer played when their Fealty level with you reaches 10.
Landlocked by other Imperial states, the home of the Talabeclanders is vast, with the resource-rich Great Forest its most prominent area. However, its capital Talabheim is home to the Knights of the Blazing Sun, fearsome Templars who worship Myrmidia, the classical Goddess of War.
- In a Reikland campaign, Talabecland starts with the highest Fealty and will likely be the first faction to offer confederation. This will pull your territory East, providing easier access to striking the Vampire Counts before they grow too strong.
- In-game information.