Below is the data from the Honga website. I don't know how to do formatting: https://www.honga.net/totalwar/warhammer/unit.php?l=en&v=warhammer&f=wh_dlc03_bst_beastmen&u=wh_dlc05_bst_cha_morghur_0
Morghur does not care for the world as it is, preferring to remake it according to his ever-changing whims. Add to Compare The vile, twisted creature known as Morghur is the essence of mutation and corruption given form. His coarse hair is woven through with gibbering, shrieking skulls, and his form flows and reshapes with every passing second. Morghur's lair is deep within a cave near the Forest of Arden. The dank, stone walls flow like water in his presence, constantly reforming to mirror the dark visions that plague him. Morghur's mind is filled with images of destruction and desolation. Hatred boils within his heart, and he is consumed with the desire to make his waking-dreams become reality -- to rip down civilisation in all its forms, to shatter order wherever it is found and to change the world constantly and randomly. As he walks the world, everything in his presence is irrevocably twisted. Grass grows in disturbing patterns beneath his hooves, streams flow backwards and animals mutate horribly.
Morghur the Shadowgave
Unit NameMorghur the Shadowgave Main Unit Keywh_dlc05_bst_cha_morghur_0 Land Unit Keywh_dlc05_bst_cha_morghur_0 Naval Unit Keywh_main_shp_transport Land Unit GroupAxe Infantry Naval Unit GroupAxe Infantry Soldiers1 CasteLord CategoryMelee Infantry ClassCommand Custom Battle Cost1300 Recruitment Cost1000 Upkeep Cost250 Melee Attack55 Weapon Strength (Weapon Damage)400 ├ Melee Weaponwh_dlc05_bst_morghur_claws ├ Melee Damage Base300 ├ Melee Damage Ap100 ├ Armour PiercingNo ├ Bonus vs Cavalry0 ├ Bonus vs Elephants0 └ Bonus vs Infantry0 Charge Bonus56 Melee Defence45 ├ Base Defence45 ├ Shieldnone └ Shield Defence0 Armour15 ├ Armourwh_dlc03_bst_leather ├ Armour Defence15 └ Shield Armour0 Health5540 ├ Man Entitywh_dlc05_bst_cha_gor_hero_morghur_blood ├ Man Speed39 ├ Man Health8 └ Bonus Hit Points5532 Leadership (Base Morale)75 Abilities
Apocalyptic Vision In fitful dreams, he sees the end. The world collapsing in on itself, leaving nothing but ashes and aberration. Spirit-Essence of Chaos To summon the essence of Chaos is to unleash its Ruinous fury upon any and all who witness it. Foe-Seeker There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish. Regeneration There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire. Attributes
Encourage This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. Hide (forest) This unit can hide in forests until enemy units get too close. Immune to Psychology The unit is immune to psychological attacks (fear and terror). Strengths & Weaknesses
Aura of Transmutation Morghur's Ruinous, transformative aura protects him from damage most of the time, but he is vulnerable whilst it recharges. Poison Attacks The poisonous attacks of this unit weaken the target's speed and damage, whilst reducing its vigour. Regeneration flaming attacks will cause more damage to units with Regeneration.
Svartypops (talk) 19:55, 2 October 2017 (UTC)