Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Talons of Tor Caleda
Wh2 dlc15 hef inf archers ror 0.png
Missile infantry bow.png
FactionHigh Elves
CategoryHigh Elves missile infantry (Regiment of Renown)
Unit size68
Icon treasury.png Cost (MP): 725 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137
Icon stat health.png Health: 63
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 36
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 4
Icon stat ammo.png Ammunition: 24
Resistance fire.png Fire Resistance: 70

Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat ammo.png Reload Time: 8.25
Icon stat range.png Range: 180
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Talons of Tor Caleda (Archers - Light Armour) is a High Elves Regiments of Renown unit introduced in Total War: Warhammer II with The Queen and the Crone DLC. Fighting with virtue innate and an innate loyalty to their kin, the Talons eschew obedience for righteous cause.


At the time of the Dark Elf invasion, it was rare for warriors of Caledor to serve upon the gates, for Imrik had otherwise been true to his word that the Dragonrealm would stand alone. However, a few regiments chose to go against their prince's wishes, seeing loyalty to their comrades as more important than obedience to their prince. The Talons of Tor Caleda were made up of such forces, their defiance all the more paining to Imrik as their banner was first raised in the city from which the prince ruled.


  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
  • Martial Mastery: A rigorous selection process and relentless training have turned this unit into the perfect fighting machine. This effect is lost, however, if the unit is badly damaged.


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This unit imbues the Flammable! Contact Effect and deals fire damage with its missiles. They also have Martial Mastery rather than Martial Prowess which is a better bonus to their melee stats, making them decently survivable overall. Generally, however they are a valuable unit for imbuing fire weakness and using the fire damage from Sisters of Avelorn or dragons/phoenixes to capitalize on.

Another note is that they have 70% fire resistance which is niche, but makes them incredibly resistant to such damage.