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Templehof Luminark (Luminark of Hysh)
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Templehof Luminark (Luminark of Hysh)
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{{Infobox unit tw1 |image =wh_dlc04_emp_templehof_luminark.png |icon =magic_chariot.png |race =The Empire |type =War Machine |general = |main = |melee = |ranged = |armor = |shield = |attributes ={{wh_dlc04_emp_veh_templehof_luminark_0 attributes}} |unit size =1 |id = wh_dlc04_emp_veh_templehof_luminark_0 }}{{Quote|The Wind is stored and harnessed, resulting in the bursting forth of a lethal energy.}} '''{{PAGENAME}}''' is an {{Empire race}} [[Regiment of Renown]] war machine unit introduced in ''[[Total War: Warhammer]]'' with [[The Grim and the Grave]]. == Recruitment == *[[File:Icon effect ror.png]] Recruited with: Regiments of Renown Recruitment panel ==Description== Led by the prime magus Jovi Sunscryer, a cabal of wizards from the [[Light Wizard|Light Order]] took up residence in Templehof, Sylvania and set up the Templehof Order. At first the people of the township were suspicious to the point of hostility. But the wizards were generous with their coin and were grudgingly allowed to stay, provided they kept themselves hidden away from "proper folk". Since an incendiary demonstration of the cabal's talent during the [[Crypt Ghouls (Vampire Counts)|Ghoul]] Raids of 2521, the townspeople have taken the Light Order to their flea-bitten bosoms, calling them "the White Wizards" and, at suppertime, bring bowls of hare and turnip stew to their manse atop the crag. Officially, the Light Order established a rural collegium in Sylvania because theirs is the College of Magic best suited to banish the [[Undead]]. It is a fact they have proven dozens of time since the Great Darkness fell. ==Attributes== {{wh_dlc04_emp_veh_templehof_luminark_0 bulletpoints}} ==Bound Spells== *[[File:wh_main_spell_light_net_of_amyntok.png|38px]] [[Lore of Light#Net of Amyntok|Net of Amyntok]] ==Unit Abilities== ===Passive Abilities=== *[[File:wh_main_mount_abilities_aura_of_protection.png]] [[Aura of Protection]] *[[File:wh_main_mount_abilities_locus_of_hysh.png|39px]] [[Locus of Hysh]] *[[File:wh3_main_unit_passive_single_entity.png]] [[Wounds]] == Difference from Luminark of Hysh == *[[File:unit_effect_positive.png]] New [[Bound spell]]: [[File:wh_main_spell_light_net_of_amyntok.png|22px]] Net of Amyntok *[[File:unit_effect_positive.png]] New [[Attribute]]: [[File:encourages.png|22px]] [[Encourage]] *[[File:unit_effect_positive.png]] [[File:icon_stat_morale.png]] Leadership increased to 70 *[[File:unit_effect_positive.png]] [[File:icon_stat_attack.png]] Melee attack increased to 17 *[[File:unit_effect_positive.png]] [[File:icon_stat_defence.png]] Melee defence increased to 12 *[[File:unit_effect_positive.png]] [[File:ranged_damage_character.png]] Missile Damage increased to 2494 *[[File:unit_effect_positive.png]] [[File:icon_cooldown.png]] Reload Time decreased to 9.02 *[[File:unit_effect_negative.png]] [[File:icon_treasury.png]] Cost increased from 1700 to 1900 (SP & MP) *[[File:unit_effect_negative.png]] [[File:icon_upkeep.png]] Upkeep increased from 425 to 475 ==Strategy== This Luminark comes with a bound Net of Amyntok from the Lore of Light. In this way, it can net down a target for it to devastate with its massive damage. Or to stop a unit from harassing it so it can level its laser beam at its target. Do NOT allow this to fire at will. It is unlike other war machines in that it is highly accurate yet has low area of effect. Left to its own devices it can kill maybe ten units a battle with its incredibly low rate of fire... so target units with high hitpoints, donβt let that be 10 zombies! (it can pretty much level a giant with one hit!) {{Navbox The Empire units}} [[Category:The Grim and the Grave units]] [[Category:Regiments of Renown]] [[Category:The Empire Regiments of Renown]]
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