Terrain
Terrain is a crucial element on both the strategic and tactical level. Terrain should not be confused with climate or corruption.
There are two types of terrain: campaign terrain, on the campaign map, and battle terrain in battles.
Contents
Campaign[edit | edit source]
The most important impact terrain has is how it affects movement of armies. Even the most powerful army can be undone if it's outmaneuvered by a more powerful adversary. Additionally, some kinds of terrain cause attrition.
Land[edit | edit source]
Terrain type | Movement cost | Ambush bonus |
---|---|---|
Dense forest | 240 | |
Desert | 112 | |
Grassland | 80 | |
Hills | 144 | |
Hilly light forest | 176 | |
Jungle | 192 | |
Light forest | 112 | |
Marsh | 192 | |
Mountain | 240 | |
Plains | 80 | |
River | 2160 | |
Swamp | 240 | |
Tundra | 96 | |
Wasteland | 112 |
Water[edit | edit source]
Terrain type | Movement cost | Ambush bonus |
---|---|---|
Coast | 64 | |
Lake | 60 | |
Maelstrom | 64 | |
Ocean | 128 | |
Reef | 192 | |
River | 64 |
Battlefield[edit | edit source]
Terrain features on the battlefield can play a decisive role in any battle. Hills, mountains, forests and rivers can be used to conceal troops or funnel an enemy’s advance.
- Most troop-types can be hidden in forests, as long as they walk or remain stationary.
- Units with the high ground enjoy a significant advantage when fighting on sloped terrain.
- Steep slopes are impassable, and may be used to cover the flank of an army.
- Hills and other terrain features can obscure visibility, allowing units to be hidden from the enemy’s line of sight.
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