Total War: WARHAMMER Wiki

The Alchemist is a unique dilemma for the Dark Elves race introduced in Total War Warhammer II and part of the loyalty game mechanic.

This random chance dilemma can only be triggered once for a high loyalty lord and gives the player three choices with differing bonuses and effects, namely:

  • The crafted Satchel of Potions enchanted item in exchange for a moderate lord loyalty cut
  • A moderate money payment, and a minor lord bonus experience and loyalty increase

The name of the lord that triggered this event is displayed under the dilemma name.


In-game description[]

An Asur Mage has been captured in a recent raid. Your Lord desperately wants to make them their personal slave. However, this Mage has a gift for prophecy, so it might be beneficial to claim to claim him as your own...

Requirements[]

  • Player is a Dark Elves faction
  • Player has a lord with high loyalty (10)

Trigger timing[]

  • As soon as all requirements are met there is a random chance chance the dilemma will trigger immediately.

Options[]

Option 1: He is mine![]

Hated foes are not kept around for pleasure! Have the slave dragged to the dungeons and torture him until he reveals everything he knows!

Option 2: You can have him![]

  • Bonus experience: +750 for < lord with high loyalty >
  • Loyalty: +2
  • Treasury: +2500

    An Asur slave is priceless and brings great prestige. The Lord can have him if he wishes, but not without paying his weight in riches!

Strategy[]

  • It pays off to improve lord loyalty and keep it high as this dilemma can provide a variety of bonuses and effects which can support your campaign strategy.
  • High loyalty dilemmas are triggered only once per lord so it may be helpful to consider how your choice fits in with your long term strategy.