The darkest forests of the world are the home to the Gigantic Spiders. These venomous creatures grow to an enormous size, sucking the life juices out of prey and leaving behind only skin-husks and bones. A full-grown Gigantic Spider is larger than a Troll, and its whole body is protected by chitinous armor plates. All Gigantic Spiders have a venomous bite that is used to paralyze their prey. Only the most foolhardy would attempt to seek them out, and Forest Goblin Shamans, with their spectacular lack of common sense, fit well into that category. A gifted Shaman, touched by the Spider-god's blessings, will not be turned into a lifeless husk, but instead may be rewarded with a clutch of spiderlings. This foul brood - each spider already the size of a horse's head - can be reared and trained. When fully grown, these Gigantic Spiders are prized as revered mounts for a Goblin tribe's mightiest warriors.
↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
↑Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
The Arachnarok Queen is a powerhouse of a monster and provides a strong boost to Greenskin armies. She has a bonus for large, good armor piercing, poison attacks, and small ranged attacks for some extra damage. She is a monster slayer and terror/fear helps keep infantry away or disposed of quickly. Her spider summons are also useful for keeping an enemy pinned in place or surrounded while she does the bulk of the damage to it. They can also be used to hold up anti-large infantry or stop archers from focusing high value targets. All in all, a powerful units that enemies of the Greenskins need to account for in their battle plan.