Total War: WARHAMMER Wiki

The Bloodbrute Behemoth (Ghorgon) is a Beastmen Regiments of Renown monster unit introduced in Total War: Warhammer II with The Silence & The Fury DLC.


A near-mythical creature even amongst the warherds themselves, it is well that these "bloodbrutes" are so rare, for even one Ghorgon can consume an entire Beastman tribe in a single frenzied and terrifying night. Ghorgons are the ultimate carnivores, driven to devour anything they can catch – the meatier the better.

It is thought amongst the Bray-Shamans that the Ghorgons began life as the largest Minotaurs in their tribe, warrior lords who chose gluttony over leadership. Cannibals all, each has devoured his lesser kin in a vile feast, and hence the accumulated bloodlust that has built into their hearts eventually reached a fever pitch that consumes them in mind, body and soul. All Beastmen know that to subsist upon lean, muscled flesh is to grow strong, and to inherit the power of those upon which you feed. The Ghorgons embody this belief. The vile creatures have gorged so much that they have grown tall and broad beyond measure, towering to the height of Giants, and sprouting many limbs and mouths to aid their endless feasting upon the meat of the Minotaurs, and hence they are the strongest of all the denizens of the dark woods.

Such is the monstrous vileness of these creatures that they must surely have consumed the tainted as well as the true. Some whisper that it is not just mountains of raw flesh the Ghorgons consume, but also the baleful, glowing shards of warpstone that nestle in the cankerous depths of the blighted forests. Perhaps the nature of the twisted beasts upon which the Ghorgons feast has burgeoned forth in fleshy tribute to the chaos of the deep woods. Either way, Ghorgons bear grotesque mutations that aid them in their eternal quest to wolf down those they catch.

It is only the most gifted Shamans who can channel the Ghorgon's insatiable lust for flesh into the ranks of the enemy, but the psychotic displays of violence and destruction that ensue are well worth a few dozen of the warherd in the meantime. During a battle, a Ghorgon wades into a mass of enemies and uses its many arms to grasp, stuff and shovel great gobbets of flesh into its multiple maws. In its insatiable lust for food, the Ghorgon has been known to swallow victims whole, the entire body bolted down in a savage display of gluttonous delight. Smeared with gore and drooling slather, a Ghorgon can regain new strength from its flesh feast. Yet no matter how much a Ghorgon devours, the hideous beast remains as ravenous as ever.


  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Scaling Damage: The amount of damage this unit causes increases based upon the number of hitpoints the target has lost



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