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For these Blue Horrors, defence is the best offence, emitting chromatic barriers to render incoming attacks futile as they inflict their own.

The Chromatic Abominations (Blue Horrors of Tzeentch) are a Tzeentch Tzeentch, Wh3 main dae daemon prince 256 Daemons of Chaos and Warhost of the Apocalypse Warriors of Chaos Regiments of Renown melee infantry unit introduced in Total War: Warhammer III with Update 3.1.0.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description[ | ]

When wounded, a Pink Horror exhales a final lunatic cackle before rapidly decomposing into an ectoplasmic blob of gyrating magic, which swiftly alters colour and divides into two Blue Horrors – diminutive replicas of their parent Daemon. Blue Horrors are sullen and malicious, like evil­tempered children, and sneer and grumble their way through a battle. Once spawned, they add a deeper whining note to the incessant chortling of the group as they attempt to grapple with enemies and squeeze the life from them, before inevitably wandering off in search of fresh entertainment.

Attributes[ | ]

  • Wh3 main tze horror melee Melee Infantry
  • Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
  • Special Ranged Weapon: This unit possesses a missile attack which is uncommon for this type of unit.
  • Flaming Attacks: This unit inflicts flaming attacks. Units hit by flaming attack heal at half the usual rate whilst Modifier icon flaming channel 'on fire' and sustain additional damage if vulnurable to fire.
  • Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

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Gallery[ | ]

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