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The Cold-Voider
Wh dlc08 nor frost wyrm feathered.png
Dragon.png
Overview
FactionNorsca
CategoryFlying Monster
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 450
Statistics
Icon stat health.png Health: 4652
Icon stat morale.png Leadership: 61
Icon stat speed.png Speed: 70
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 63
Resistance fire.png Fire Resistance: -40


Resistance missile.png Missile Resistance: 25
Weapons
Melee
Icon stat damage.png Weapon Damage: 160
Modifier icon armour piercing.png Armour-Piercing Damage: 290
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 8/10
Protection
Icon stat armour.png
Armor:
52.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

The Cold-Voider (Frost-Wyrm) is a Norsca Monstrous unit in Total War: Warhammer II. The closest cousin of the Scion of the Cold-Void has equally murderous instincts.

Description[]

The mutating power of Chaos has touched more than just trolls and wolves in the malign wilderness of Troll Country. In its northern reaches, just below the surface of the frozen tundra, Frost-Wyrms lurk in their underground lairs. With the appearance of giant, winged monsters, nobody is entirely sure of their true nature or origins, but they are certainly abominable creatures tainted by Chaos. Some say that before the species mutated, they may have been Ice Dragons – a creature with a similarly dangerous killing ability in its icy, freezing breath, and a gargantuan size proportional to its age. Lying motionless beneath the frozen tundra, the cold-blooded Frost-Wyrm waits for the footfalls of trespassers before emerging to freeze them to death in their tracks.

Attributes[]

  • Frostbite: The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Unit abilities[]

Strategy[]

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See also[]

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