The Court of Night is a Vampire Counts faction introduced in Total War: Warhammer III, appearing as a minor faction in the Immortal Empires campaign.
Background[]
TBA
Campaign[]
Starting Territory[]
Immortal Empires[]
- Dotternbach & Wissenburg, Wissenland
- Pfeildorf, Solland
Diplomacy[]
Diplomatic traits[]
- TBA
Starting treaties[]
War with Wissenland & Nuln
Strategy[]
Elspeth's warm-up for her inevitable tango with Vlad. Since your army is immune to vampire attrition you don't have to worry about camp-stancing your way to their settlements, but with the Engineer providing you extra movement range that shouldn't be an issue anyway. Keep your ranged troops loose and spaced out because they will inevitably swarm your artillery with bats, and they will seek out the best possible gap in your fire line to do that.
It is imperative you take Pfeildorf as quickly as possible, because you can easily wind up in a situation where friendly/neutral factions help themselves to the surrounding settlements and completely box you in within an incomplete province. If you upgrade the Gunsmith in Nuln turn one, you should be able to recruit Mortars by the time you take Wissenberg, which given their first upgrade from the Gunnery School you should be able to smash Pfeildorf's defences with straight away. You then have a free hand in Solland to concentrate on what you wish (Steingart is recommended).
Trivia[]
- This faction was added to Immortal Empires with the release of Thrones of Decay as an early enemy for Wissenland & Nuln.
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