Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
The Crows of Khaine
Wh2 dlc14 def inf harpies ror.png
Wh dlc05 wef harpies.png
FactionDark Elves
CategoryFlying Melee Infantry
Unit size45
Icon treasury.png Cost (MP): 600 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 150
Icon stat health.png Health: 87
Icon stat morale.png Leadership: 52
Icon stat speed.png Speed: 82
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 20
Icon stat damage.png Weapon Damage: 32
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.

The Crows of Khaine is a Dark Elves Regiment of Renown flying melee unit introduced in Total War: Warhammer II with The Shadow and the Blade DLC. Victims find out too late that the enchanting creature gliding towards them is not a woman, but a savage, rabid beast!


As the shadows around Tyrion thickened further, so too did the numbers of harpies in Ulthuan increase. They were drawn to the slaughter like flies to dung, their cruel voices splitting the skies from the sight of blasted Anlec in the north to as far south as the border of Eataine and Yvresse. Even in those lands thus far untouched by Malekith's war, watches had been stiffened to prevent flocks of harpies stealing away children or the infirm. The Crows of Khaine, however, did not settle for such simple feasts, and followed Tyrion's host in the hopes of more succulent prey.[1]


  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.



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The Crows of Khaine are a remarkably tenacious harass unit because of their ability to regenerate when in melee. This makes it more difficult to break them or shake them off of your units. It also means them more durable then regular harpies. They do come at a cost and can be focused, isolated, and taken out by more elite units or missile fire.