Total War: WARHAMMER Wiki

The Dagger is a unique dilemma for the Dark Elves race introduced in Total War Warhammer II and part of the loyalty game mechanic.

This random chance dilemma can only be triggered once for a high loyalty lord and gives the player three choices with differing bonuses and effects, namely:

  • The crafted Aventurine Dagger weapon item in exchange for a moderate money payment
  • The crafted Aventurine Dagger weapon item and moderate bonus experience in exchange for wounding the lord
  • Minor lord loyalty gain and bonus experience

The name of the lord that triggered this event is displayed under the dilemma name.


In-game description[]

Your Lord has been caught secretly commissioning one of the court blacksmiths to create a sublime dagger enchanted with curses.

Requirements[]

  • Player is a Dark Elves faction
  • Player has a lord with high loyalty (10)

Trigger timing[]

  • As soon as all requirements are met there is a random chance chance the dilemma will trigger immediately.

Options[]

Option 1: Cut the smith's throat[]

  • Aventurine Dagger
  • Treasury: -3000

    Underlings know they cannot serve two masters! Replacing the smith will be costly but worth it!

Option 2: Stab the Lord![]

  • Aventurine Dagger
  • Bonus experience: +1500 for < lord with high loyalty >
  • Character wounded: < lord with high loyalty >

So pretty! Let's see what it does...

Option 3: Begone![]

  • Loyalty: +1
  • Bonus experience: +750 for < lord with high loyalty >

You have no time for such trivial issues!

Strategy[]

  • It pays off to improve lord loyalty and keep it high as this dilemma can provide a variety of bonuses and effects which can support your campaign strategy.
  • High loyalty dilemmas are triggered only once per lord so it may be helpful to consider how your choice fits in with your long term strategy.