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The Dark Moon is a special recurring dilemma for the Beastmen. It represents the magical Chaos moon Morrslieb becoming full in the sky. It occurs every 7 turns in the campaign. It always has four choices, however which ones appear seems to be random.
The status of the event, and how many turns until the next full moon, can be seen in the top center of the screen whilst viewing the campaign map.
For the version in Total War: Warhammer (first game) see The Dark Moon/TWW1.
The text changes from event to event:
Morrslieb is ascendant, usurping the sun's revered place in the firmament! The world is awash with its sick and terrible hue. Such an event is almost unheard of - It is a call to the Beastmen, a sign that the herd has an opportunity to dominate. Lead them Beastlord, sieze the glory!
The moon is suffused with a deep, dark crimson - a sign of the rage of the Ruinous Powers, and a call to the Beastmen to see this rage manifested. It is you, Beastlord, who must channel this hatred and direct it upon our enemies.
The great, weird moon Morrslieb hangs low in the sky, casting its eerie and singular green incandescence over the canopies of the twisted forests. It's rise is a portent of greatness for the Beastmen, who now look to you, Beastlord. How will you direct them?
Bonuses granted from the choice scale based on the type of moon.
When One Falls...
The herd can replace their fallen with alacrity, yet the newcomers are reluctant to fight.
No Matter How Far
The herd moves, going where you tell them until their legs give out from exertion.
The herd swells and grows, endlessly it seems. In a herd of such size each beast demands much recompense.
The herd is incensed and ready for war! Provided, that is, the war comes to them.
- Solar Eclipse:
- Duration: 3 Turns
- Weapon Strength +30% for melee infantry units (all armies)
- Melee Attack: +15 (all armies)