Overview[]
The text changes from event to event:
Solar Eclipse:
- Morrslieb is ascendant, usurping the sun's revered place in the firmament! The world is awash with its sick and terrible hue. Such an event is almost unheard of - It is a call to the Beastmen, a sign that the herd has an opportunity to dominate. Lead them Beastlord, sieze the glory!
- +15 Chaos corruption (all characters) for one turn (the turn the dilemma occurs)
Lunar Eclipse
- The moon is suffused with a deep, dark crimson - a sign of the rage of the Ruinous Powers, and a call to the Beastmen to see this rage manifested. It is you, Beastlord, who must channel this hatred and direct it upon our enemies.
- +10 Chaos corruption (all characters) for that turn.
Green Moon
- The great, weird moon Morrslieb hangs low in the sky, casting its eerie and singular green incandescence over the canopies of the twisted forests. It's rise is a portent of greatness for the Beastmen, who now look to you, Beastlord. How will you direct them?
Choices[]
Bonuses granted from the choice scale based on the type of moon but the penalties are fixed. Solar Eclipse grants the greatest benefits whilst Green Moon grants lesser versions.
When One Falls...[]
The herd can replace their fallen with alacrity, yet the newcomers are reluctant to fight.
- Duration: 2 turns
- Solar Eclipse: All damaged units will be fully replenished.
- Lunar Eclipse: +50% Casualty Replenishment Rate
- Green Moon: +10% Casualty Replenishment Rate.
- Penalty: Horde growth -20 (all armies)
No Matter How Far[]
The herd moves, going where you tell them until their legs give out from exertion.
- Duration: 3 turns
- All: Campaign movement range +50% (all armies)
- Penalty: Vigour in battle: Tired (all armies)
Endless Herd[]
The herd swells and grows, endlessly it seems. In a herd of such size each beast demands much recompense.
- Duration: 6 turns
- Solar Eclipse: Horde growth +10 (all armies)
- Lunar Eclipse: Horde growth +8 (all armies)
- Green Moon: Horde growth +6 (all armies)
- Penalty: None of your units will replenish
All Must Fight[]
Gors of all strengths and ages are welcome here. All have their place, even those whose fighting strength is less... developed.
- Duration: 3 turns
- Solar Eclipse: Recruitment cost -90% (all armies)
- Lunar Eclipse: Recruitment cost -50% (all armies)
- Green Moon: Recruitment cost -25% (all armies)
- Penalty: Melee defense -25 (all armies)
Ruinous Incentive[]
By currying favour with the Ruinous Powers, the herd grows ever stronger. However dark power comes at a price...
- Duration: 3 turns
- Solar Eclipse: Bestial rage +10 (all forces)
- Lunar Eclipse: Bestial rage +7 (all forces)
- Green Moon: Bestial rage +4 (all forces)
- Penalty: Upkeep +33% (all units)
Beastly Inclination[]
The herd is incensed and ready for war! Provided, that is, the war comes to them.
- Duration: 3 turns
- Solar Clipse: Weapon strength +15% for melee infantry units (all forces) Melee attack +50 (all forces)
- Lunar Eclipse: Weapon strength +10% for melee infantry units (all forces) Melee attack +25 (all forces)
- Green Moon: Weapon strength +5% for melee infantry units (all forces) Melee attack +10 (all forces)
- Penalty: Campaign movement range -50%
The Cost of Skill[]
In the darkest forests dwell the mightiest grizzled beasts. They only fight for a Beastlord who enjoys the darkest favour...
- Duration: 5 turns
- Solar Eclipse: Unit experience +6 for unit recruits
- Lunar Eclipse: Unit experience +4 for unit recruits
- Green Moon: Unit experience +2 for unit recruits
- Penalty: Recruitment cost +100% (all forces)