The Deceivers tech tree, available to the Tzeentch faction
The Deceivers, consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your Trickster Cults.
The tech tree is divided in 6 sections, sans three specific technologies. Every section has it's own theme, like technologies related to the Changing of the Ways mechanic, Trickster Rifts or Trickster Cults.
Technologies[]
Tech | Prerequisite | Cost | Effects | Description |
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Every scheme begins with a seed, planted in plain sight of the Changeling's victims. | |||
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Way of the Trickster | Tzeentch directs his servants to assist the Changeling's schemes as long as the Trickster continues to amuse. | ||
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Way of the Trickster | Daemons and mortals alike become more skilled as they enact the Changeling's ever-devious schemes. | ||
Army Boons | ||||
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Warhost in Waiting | Deep within the Crystal Labyrinth, the Weaver of Fates pulls at the strings of time. Thus do his myriad servants grow in strength and wisdom at unnatural pace. | ||
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The Architect's Chosen | ![]() |
The puppeteering of space and time is accompanied by the acrid-sweet smell of burning reality, and the sense of something serpentine tunnelling through one's mind. | |
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The Architect's Chosen | ![]() ![]() ![]() |
The puppeteering of space and time is accompanied by the acrid-sweet smell of burning reality, and the sense of something serpentine tunnelling through one's mind. | |
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The Architect's Chosen | The unseen Mark of Tzeentch is inscribed upon every stone in every land, for this is His design. To those granted the Raven's sight, the bounties are great indeed. | ||
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The Architect's Chosen | Howling mania. Writhing tendrils. An abundance of warped limbs. Gift upon gift upon unbearable gift, by the grace of the Changer. | ||
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The Architect's Chosen | ![]() |
Ancient knowledge, arcane deceptions and the exquisite gift of insanity: to His most faithful, Tzeentch bestows Ruinous blessings. | |
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The Architect's Chosen | ![]() |
Horrors are wildly unstable by nature, caught only in a brief dalliance with existence, but the correct incantations may bind them to greater corporeality. | |
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The Architect's Chosen | ![]() |
Let dull metal become lustrous gold. For the Changer of Ways, this requires only a thought. | |
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The Architect's Chosen | ![]() |
Deception is its own reward. Come what may, the Weaver of Fates rejoices when a long-planned scheme is at last revealed. | |
Changing of the Ways | ||||
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Way of the Trickster | ![]() |
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Time is but a mirage, a self-deception employed by mortals to impose order upon madness. Should the Changer will it this futile illusion may be dispelled. |
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Way of the Trickster | ![]() |
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Tzeentch listens. Tzeentch sees. Tzeentch knows. |
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Way of the Trickster | ![]() |
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The iridescent waters of the Well of Eternity reveal all to Tzeentch's patient gaze. |
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Way of Scrying Way of Time Way of Fate |
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Only a fool believes they make their own choices. The Great Conspirator has known their mind since the moment of their creation. |
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Way of Scrying Way of Time Way of Fate |
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Vision is illusion. In this, we are all of us but the puppets of Tzeentch, and he severs and re-ties our strings at will. |
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Way of Scrying Way of Time Way of Fate |
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The Changer of Ways sees the secret hatred within, the simmering greed behind the mask of friendship. That is how He makes puppets of us all. |
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Way of Prognostication Way of Deceit Way of Deception |
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Bony knuckles inside the brain, kneading, coaxing, enraging - stoking eternal hatred. |
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Way of Prognostication Way of Deceit Way of Deception |
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From the shadows, He watches. He sees the darkness behind the lies. He pulls at unseen strings, and summons forth tumult and turmoil. |
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Way of Prognostication Way of Deceit Way of Deception |
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All of this has happened before, and all of this shall happen again and again. Only Tzeentch decides the when. |
Trickster Cultists | ||||
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Way of the Trickster | ![]() |
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There is no finer trick than to have Tzeentch's influence take root right before the Emperor's eyes. |
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Way of the Trickster | ![]() |
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The frozen north is sorely lacking in amusement; a treacherous cult and a spot of intrigue would do wonders in livening the place up! |
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Way of the Trickster | ![]() |
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Where chivalry reigns and the forests sway with the wind, Tzeentch will burrow deep, poisoning the land with corruption. |
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Way of the Trickster | ![]() |
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May the raging fires of Hashut and gluttons of the mountains be subdued once the cult of Tzeentch holds sway. |
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Way of the Trickster | ![]() |
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In barren wastelands, beneath the burning sun, the cult of the Wind-lord can take flight. |
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Way of the Trickster | ![]() |
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An agent of schemes, deceit and treachery is certain to feel at home in Naggaroth. |
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Way of the Trickster | ![]() |
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The High Elves are blinded by their own arrogance, allowing the Changer's schemes to unfold unnoticed. |
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Way of the Trickster | ![]() |
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Quiet as a mouse, the Architect of Fate deigns to place a parasite upon a sleeping Dragon's back. |
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Way of the Trickster | ![]() |
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Nothing would please Tzeentch more than to see the Great Plan unravelled by His meddling agents of Change. |
Winds of Magic | ||||
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Way of the Trickster | ![]() |
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To look upon the standard of Tzeentch, crawling with eldritch, multi-hued symbols and tempestuous energies, is to look upon madness writ in living cloth. |
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Way of the Trickster | ![]() |
To remain in stasis is a fate worse than even the cruellest death. Praise the Architect of Fate, for He brings blessed change - and not a moment too soon. | |
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Way of the Trickster | ![]() |
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The Winds of Magic shift through a fountain of indescribable colours as, somewhere far beyond, the Raven laughs. |
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Requires 1 technology: Thaumatic Locus Fires of Change Arcane Surge |
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Blue and gold are His colours. Nine is His number. The Raven is His totem. Infinite is His knowledge. |
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Required building: Cult of Change Requires 1 technology: Thaumatic Locus Fires of Change Arcane Surge |
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All knowledge belongs to the Bringer of Change, and he will reclaim it at will. |
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Requires 1 technology: Thaumatic Locus Fires of Change Arcane Surge |
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Such power there is in words. Power that belongs only to the Raven God. |
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Glean Magic | ![]() |
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None can resist the portal's whispered call - but all consumed by it will proceed on their way to oblivion. |
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Glean Magic | ![]() |
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Whispering doubt. Hissing mistrust. Murmured envy. The Great Conspirator's dark will makes a mockery of allegiance, courage and friendship alike. |
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Glean Magic | ![]() |
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A kaleidoscope of blazing colour, hypnotic in its majesty. Before those engulfed by it are reduced to ashes, they will witness the truth. |
Trickster Rifts | ||||
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Requires technology: Way of the Trickster Requires 2 available Trickster Rifts, or completion of the scheme The Sylvanian Rift in the Empire theatre |
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Breach the walls of reality until the vast lands of the Empire are never more than a step away. |
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Requires technology: Way of the Trickster Requires 2 available Trickster Rifts, or completion of the scheme The Sylvanian Rift in the Empire theatre |
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As the very fabric of space and time begin to tear, icy winds sweep in through the yawning chasm left in its wake. |
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Requires technology: Way of the Trickster Requires 2 available Trickster Rifts, or completion of the scheme The Sylvanian Rift in the Empire theatre |
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Dark sorcery carves a rift into the air, creating a portal into the western reaches of the Old World. |
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Requires technology: Way of the Trickster Requires 2 available Trickster Rifts, or completion of the scheme The Sylvanian Rift in the Empire theatre |
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Hulking machines of war mean little when the Changer's armies can step through a portal at a moment's notice. |
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Requires technology: Way of the Trickster Requires 2 available Trickster Rifts, or completion of the scheme The Sylvanian Rift in the Empire theatre |
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Through the power of Tzeentch's malevolent sorcery, the southern tip of the Old World is always within reach. |
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Requires technology: Way of the Trickster Requires 2 available Trickster Rifts, or completion of the scheme The Sylvanian Rift in the Empire theatre |
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Summon forth the magics of the Great Deceiver, instantly bridging the distance between the Changeling and the Land of Chill. |
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Requires technology: Way of the Trickster Requires 2 available Trickster Rifts, or completion of the scheme The Sylvanian Rift in the Empire theatre |
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Once the rift opens, all of Ulthuan will tremble, for nothing can halt the armies of change pouring from its gaping maw. |
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Requires technology: Way of the Trickster Requires 2 available Trickster Rifts, or completion of the scheme The Sylvanian Rift in the Empire theatre |
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Dark Magic converges into a fluctuating portal, providing an instant gateway to the lands of the east. |
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Requires technology: Way of the Trickster Requires 2 available Trickster Rifts, or completion of the scheme The Sylvanian Rift in the Empire theatre |
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With the jaws of fate wreched open wide, the jungles of Lustria are more vulnerable than ever. |
Unit Boons | ||||
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Mastery of Scheming | ![]() |
Most believe that mutation is random, but the faithful know that Tzeentch's instructions for how the flesh will one day warp are inscribed upon the very fibres of one's being. | |
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Mastery of Scheming |
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The witless mortals call it 'magic'. Here is the truth of the matter: this great energy is Change itself given eldritch form, and Tzeentch decrees to whom it is allocated. | |
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Mastery of Scheming | ![]() |
The flesh writhes and warps, taking on ever-changing, disorientating new forms most minds cannot focus on, seeming even to spasm in and out of existence. | |
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Mastery of Scheming | ![]() |
Which caused which - the writhing, sanity-stripping runes or the unnaturally shifing steel that bears them? Only Tzeentch knows. | |
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Mastery of Scheming |
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The sound is a chilling howl from the void, a siren song of madness that strips reason from even the strongest mind. | |
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Mastery of Scheming | ![]() |
Searing scarlet, blinding blue, glorious gold: these are the writhing colours of Tzeentch's uncanny balefire. | |
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Mastery of Scheming | ![]() |
The honour of serving The Great Schemer's eternal, ineffable will is both wage and fuel for His shrieking legion of change. | |
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Mastery of Scheming | ![]() |
The squealing giggle of a single Horror can shred mortal minds to ribbons. This is why great Tzeentch provides an ever-swelling legion of these Whirling Destroyers. | |
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Mastery of Scheming | ![]() |
From the forbidden tomes of Tzeentch, a fresh incantation to pluck a Shrieking Skyray from the heavens and bind it to His servitor's will. |