Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Vanguard Deployment: This unit can deploy outside the deployment zone.
Hide (forest): This unit can hide in forests until enemy units get too close.
Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
The Direpack (Dire Wolves) is a Vampire Counts melee infantry unit. Hurling itself into the fray, the pack's teeth close around limbs and do not let go.
Dire Wolves are macabre parodies of the living Giant Wolves that roam the Badlands and the forests of the Old World. Their flesh hangs in tatters from cracking bones, their skulls and innards exposed through tears in their skin. They are swathed in an eerie, glimmering twilight and their eyes glow with unnatural energy. The stench of putrefaction hangs on their wet breath and their howls cause shivers of fear to freeze the bold. When they are slain, their bodies dissolve into a coiling miasma, leaving nothing behind. Vampires sometimes keep the largest of these creatures in pens deep below their castles and towers, feeding them on local peasants until they are large and glutted, then goading them to new heights of viciousness. The Vampire imbue their creations with Dark Magic to increase vitality and bestow a callous cunning. These monstrous creations are known as Doom Wolves, and it is these larger, more ferocious beasts that lead the Dire Wolf packs to war.
↑Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
↑Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
↑Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
↓Weak Against Armour: This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
Basically Dire Wolves with an anti-large bonus. They do not have anti-large charge defense and will suffer badly if charged by heavy cavalry or monsters. Stop or slow a large enemies with a studier unit or spells and then send in the pack from flanks or rear. They function very much like Dwarf Slayers, but are appreciably faster. Ideal target is probably ranged cavalry as they are fast enough catch most of them and will kill them extremely quickly once in melee.