The Empire tech tree, available to all The Empire factions, consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements.
Technologies[]
Tech | Prerequisite | Cost | Effects | Description |
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Infantry | ||||
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As regiments gain renown, their standards become talismans that are just as important as their sword-arms. | |||
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State Troop Standards | State Troops are often issued with armour plate to ensure unit cohesion and a reasonable level of protection. | ||
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State Troop Standards | Although the cost falls to each individual soldiier, it is expected that all will use standardised equipment. | ||
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State-Issued Weapons State-Issued Infantry Armour |
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Refined ore techniques create stronger steel, making for more durable blades and heavier weapon-heads. | |
Missiles | ||||
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Industrialised production of ammunition for handguns has allowed the Empire to hoard large supplies. | |||
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Mass-Produced Small Ammunition |
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Fixing arms atop mounts and rides does away with the need to dismount and set up prior to firing, in turn reducing vulnerability and increasing efficiency. | |
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Mass-Produced Small Ammunition | Gunnery units, archers and crossbowmen are well trained in their crafts, learning not only to hit their marks, but how to avoid becoming targets themselves. | ||
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Mounted Weaponry Trained Marksmen |
The discovery of barrel-rifling led to increases in speed and accuracy. Both Dwarfs and men claim credit for this invention. | ||
Cavalry | ||||
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Thicker plates for riders and scaled barding for their mounts, meaning a greater percantage survive to charge again. | |||
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Improved Cavalry Armour | Riding for days whilst bearing full kit increases one's stamina for the real thing. | ||
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Improved Cavalry Armour | What a mount cannot see will not spook them, ensuring every charge hits the target squarely. | ||
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Blinkers Endurance Training |
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The Knights of the Inner Circle are the elite of the elite, amongst the best fighting men of the Empire. | |
Artillery | ||||
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When the enemy might be an enormous monster taller than the highest spire, it's a good idea not to run out of ammo! | |||
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Ordnance Canisters | By fundamentally redesigning how field guns are constructed, we can maximise the firepower of each machine while saving resources in less important areas. | ||
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Ordnance Canisters | Packing a wallop when they strike, artillery crews are also measured on their firing rates; the faster the better. | ||
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Refined Schematics Firing Drills |
"An eighth of an ounce of this, a pinch of that, and half a pound of the other and... Boom! We have ignition!" | ||
War Machines | ||||
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A more efficient way of transferring force from gas under pressure speeds up the production process, meaning more steam-powered weapons ready for the fight. | |||
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Improved Piston Technology | The Priests atop the Luminark hone their chants and prayers, offering greater protection to those around them. | ||
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Improved Piston Technology |
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Even the largest hulking war machine can be made more resilient to attack. | |
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Greater Channelling Reinforced Armour Plating |
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The height of Imperial Engineering: just having these machines on the battlefield rallies nearby troops to sweeping pride! | |
Trade & Industry | ||||
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An army can only march as far as its supplies will last. Wagons loaded with goods allow for larger forces. | |||
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Supply Wagons | This joint-stock enterprise, if the trade winds prevail, is bound to make both factors and shareholders filthy, stinking rich. Amen. | ||
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Colonial Factors | The greatest minds of the Old World are gathered by the Empire's various institutions to impart their knowledge and methods of efficiency. | ||
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Guildmaster Professors | There's always a new market to be tapped, or a fresh approach to existing ones. | ||
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It's comforting for people to know where their next meal will come from when winter's chill descends. | |||
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Grain Silos | ![]() |
Interchangeable parts and constant work shifts ensure production targets are met or even exceeded. | |
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Continuous Production | ![]() |
This progressive assembly enables swifter production of all manner of industrial goods. | |
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Assembly Line | The Imperial Architects are an eccentric bunch who have always had, well, let's say 'fanciful' ideas about how a building should look... | ||
Imperial Colleges | ||||
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This colonial campus maintains the high standards taught within the Imperial Colleges of Magic black home. | ||
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One god, one way, many agents to guarantee compliance in defence of the faith. | ||
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Intelligence shared is intelligence doubled. | ||
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Being able to share acquired knowledge among your peers can only lead to better results all round. | ||
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Intelligence Sharing Imperial University Engineers' Guild Clergy of Sigmar |
Lords rule and live well, peasants work themselves to death and must pay for the privilege - it's the perfect model for any truly forward-looking society. | ||
Colleges of Magic | ||||
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The Warden of the White Tower is known to many as the most powerful Wizard the mortal world has ever seen; fortunately; he imparts his wisdom gladly. | |||
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Teachings of Teclis |
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The Supreme Patriarch protects and guides the Colleges, ensuring dangerous magics are kept tightly under control. | |
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Teachings of Teclis | Long ago, Teclis founded the eight Colleges of Magic; ever since, human Wizards have gathered to learn and practise their craft. | ||
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Protection of the Patriarch The Eight Orders |
It is in the Hall of Duels that a new Patriarch is decided and each Wizard must prove their worth. | ||
Diplomatic Corps | ||||
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A minor member of the Imperial aristocracy he may be, but the Emperor's ambassador knows exactly what to say, and how to say it, to guarantee a favourable outcome to proceedings. | |
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Successful dealings with the lofty, aloof Asur takes a certain type of individual if awkward diplomatic misunderstandings are to be avoided. | |
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Diplomatic and discreet, this one knows exactly how to deal with fiery Dwarfen temperaments, so is well placed to fun the Imperial embassy to the Everlasting Realm. | |
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Deferent and respectful, the embassy to Bretonnia understands perfectly the customs and traditions of this ancient feudal society. | |
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Grand Cathay is home to many wonders, many of which could be put to good use by the Empire. | |
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Unintelligent though they are, one cannot deny the usefulness and power of having a mighty Ogre Tyrant on side. | |
Enemies of State | ||||
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Foul Greenskins, flea-infested Skaven, gluttonous Ogres and slimy Lizardmen are abroad in sufficient numbers that an organised cull is now necessary. | |
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There may be fell Necromancy afoot, for the Undead and Unliving infest Imperial territory in too greater numbers, hastening the need for an immediate purge. | |
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These lands belong to the Empire - those arrogant, knife-eared Elves must be driven back to their own dominion, and with haste! | ||
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The taint of Chaos has been observed here; such things must not be allowed to gain a foothold and be removed without delay! | |
State Troops (![]() ![]() | ||||
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Always the first into battle on the charge, these elite troops aim for the very heart of the foe. | |
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Braced for the onslaught, these extensively-drilled spearmen hold fast in the face of the enemy. | |
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Those who dare approach Imperial battle lines must face multiple hails of arrows before the first blow is even struck. | |
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These men's superior engineering skills are matched only by their martial prowess, as evidenced by the explosions that ring around the battlefield during the combat. | |
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These advanced horsemen ensure that the enemy's numbers are fewer than intended when battle is finally joined. | |
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These advanced horsemen ensure that the enemy's numbers are fewer than intended when battle is finally joined. | |
Elector Counts (![]() | ||||
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When dark times arrive, Karl Franz assembles prominent leaders and statesmen from across the Old World and beyond to vanquish whichever evil now stirs to threaten the natural order. | ||
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The Conclave of Light | ![]() |
Emperor Karl Franz is widely regarded as the greatest statesman the Empire has ever known, if not the entire Old World. | |
Supreme Patriarch (![]() | ||||
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When not training in his magic or practising his Alchemy, Gelt can often be found in the College Archives studying his crafts. | ||
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The Conclave of Light | ![]() |
Under the protection of and guidance of the Colleges of Magic, Wizards can hone their craft to the highest level. | |
Hunting Advances (![]() | ||||
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Such groups are formed so that knowledge and experience can be shared for the betterment of all their members. | ||
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Hunters' Guild | A vital foothold in new territory and a home-from-home for Imperial subjects abroad on colonial business. | ||
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Fledgling colonists must be supplied from back home in the Old World until the Empire's mark is firmly made upon its new lands. | |||
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Seaborne Logistics | ![]() |
If you've got a problem and no one else can help--- call the Empire's best to settle the issue once and for all! | |
Sigmar's Will (![]() | ||||
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"The damned will fear us as we push fowards with unbridled wrath - AND THEY WILL BE DESTROYED!" | ||
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Fanatic's Decree |
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As more and more accursed books are sealed, bigger and bigger temples are built, and Sigmar's blessings smile upon us. | |
Dark Lady of Nuln (![]() | ||||
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Any who hold the ear of Countess Emmanuelle von Liebwitz enjoy boundless influence across all of Nuln. | ||
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Advisor to Nuln | By infusing Death Magic into the powerful arms of Nuln, new, ever-more deadly weapons are conceived. | ||
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Elspeth often spends time travelling between her Towers, in search of lost lore and artefacts of untold power. | ||
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Seeker of Knowledge | ![]() |
Despite her reclusive nature, Elspeth is and forever will be a true child and defender of the Empire. |