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The Empire tech tree (Total War: Warhammer III)
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'''The Empire tech tree''', available to all {{The Empire race}} factions, consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using [[Hero|heroes]] to spy or building additional research buildings at your [[settlements]]. == Technologies == {|class="wikitable sortable" ! Tech ! Prerequisite ! Cost ! Effects ! Description |- !colspan="5" |Infantry |- |[[File:wh_main_emp_state_troop_standard_bearers.png|36px]]State Troop Standards | | | *[[File:experience.png]] Recruit rank: +2 for Infantry units *[[File:morale.png]] Leadership: +5 for Infantry units *[[File:battle_movement.png]] Speed: +5% for Infantry units |''As regiments gain renown, their standards become talismans that are just as important as their sword-arms.'' |- |[[File:wh_main_emp_state_issued_infantry_armour.png|36px]]State-Issued Infantry Armour |State Troop Standards | | *[[File:armour.png]] Armour: +15 for Infantry units *[[File:resistance_missile.png]] Missile resistance: 10% for Infantry units |''State Troops are often issued with armour plate to ensure unit cohesion and a reasonable level of protection.'' |- |[[File:wh_main_emp_state_issued_weapons.png|36px]]State-Issued Weapons |State Troop Standards | | *[[File:melee.png]] Melee attack: +4 for Melee Infantry units *[[File:defence.png]] Melee defence: +4 for Melee Infantry units |''Although the cost falls to each individual soldiier, it is expected that all will use standardised equipment.'' |- |[[File:wh_main_emp_imrpoved_heavy_weapons.png|36px]]Improved Heavy Weapons |State-Issued Weapons<br>State-Issued Infantry Armour | | *[[File:weapon_damage.png]] Weapon strength: +10% for Melee Infantry units *[[File:charge.png]] Charge bonus: +8 for Melee Infantry units *[[File:charge_reflector.png|24px]] Attribute: [[Expert Charge Defence]] for [[Halberdiers|Halberdier]] units |''Refined ore techniques create stronger steel, making for more durable blades and heavier weapon-heads.'' |- !colspan="5" |Missiles |- |[[File:wh_main_emp_mass_produced_small_arms_ammunition.png|36px]]Mass-Produced Small Ammunition | | | *[[File:ammo.png]] Ammunition: +10% for Missile units *[[File:treasury.png]] Recruitment cost: -15% for Missile units |''Industrialised production of ammunition for handguns has allowed the Empire to hoard large supplies.'' |- |[[File:wh_main_emp_mounted_musicians.png|36px]]Mounted Weaponry |Mass-Produced Small Ammunition | | *[[File:battle_movement.png]] Speed: +10% of Missile Cavalry *[[File:ranged_damage.png]] Missile strength: +10% for [[Pistoliers]] and [[Outriders]] units |''Fixing arms atop mounts and rides does away with the need to dismount and set up prior to firing, in turn reducing vulnerability and increasing efficiency.'' |- |[[File:wh_main_emp_volley_fire.png|36px]]Trained Marksmen |Mass-Produced Small Ammunition | | *[[File:resistance_missile.png]] Missile resistance: 5% for Missile Infantry units *[[File:ranged_damage.png]] Missile strength: +10% for Missile Infantry units |''Gunnery units, archers and crossbowmen are well trained in their crafts, learning not only to hit their marks, but how to avoid becoming targets themselves.'' |- |[[File:wh_main_emp_rifled_barrels.png|36px]]Rifled Barrels |Mounted Weaponry<br>Trained Marksmen | | *[[File:accuracy.png]] Range: +10% for Missile units *[[File:icon_stat_reload_time_force.png]] Reload time reduction: +10% for Missile units |''The discovery of barrel-rifling led to increases in speed and accuracy. Both Dwarfs and men claim credit for this invention. |- !colspan="5" |Cavalry |- |[[File:wh_main_emp_improved_light_cavalry_armour.png|36px]]Improved Cavalry Armour | | | *[[File:resistance_missile.png]] Missile resistance: 10% for Cavalry units *[[File:armour.png]] Armour: +15 for Cavalry units |''Thicker plates for riders and scaled barding for their mounts, meaning a greater percantage survive to charge again.'' |- |[[File:wh2_dlc13_emp_endurance_training.png|36px]]Endurance Training |Improved Cavalry Armour | | *[[File:vigour.png]] Vigour loss reduction: -15% for Cavalry units *[[File:battle_movement.png]] Speed: +10% for Cavalry units |''Riding for days whilst bearing full kit increases one's stamina for the real thing.'' |- |[[File:wh2_dlc13_emp_blinkers.png|36px]]Blinkers |Improved Cavalry Armour | | *[[File:morale.png]] Leadership: +8 for Cavalry units *[[File:charge.png]] Charge bonus: +10 for Cavalry units |''What a mount cannot see will not spook them, ensuring every charge hits the target squarely.'' |- |[[File:wh_main_emp_the_inner_circle.png|36px]]The Inner Circle |Blinkers<br>Endurance Training | | *[[File:melee.png]] Melee attack: +5 for Cavalry units *[[File:immune_to_psychology.png|24px]] Attribute: [[Immune to Psychology]] for Cavalry units *[[File:defence.png]] Melee defence: +5 for Cavalry units |''The Knights of the Inner Circle are the elite of the elite, amongst the best fighting men of the Empire.'' |- !colspan="5" |Artillery |- |[[File:wh2_dlc13_emp_ordnance_canisters.png|36px]]Ordnance Canisters | | | *[[File:treasury.png]] Recruitment cost: -5% for Artillery units *[[File:ammo.png]] Ammunition: +20% for Artillery units |''When the enemy might be an enormous monster taller than the highest spire, it's a good idea not to run out of ammo!'' |- |[[File:wh3_emp_tech_command_04.png|36px]]Refined Schematics |Ordnance Canisters | | *[[File:military_spending.png]] Upkeep: -5% for Artillery units *[[File:ranged_damage.png]] Missile strength: +10% for Artillery units |''By fundamentally redesigning how field guns are constructed, we can maximise the firepower of each machine while saving resources in less important areas.'' |- |[[File:wh_main_emp_firing_drills.png|36px]]Firing Drills |Ordnance Canisters | | *[[File:experience.png]] Recruit rank: +2 for Artillery units *[[File:icon_stat_reload_time_force.png]] Reload time reduction: +10% for Artillery units |''Packing a wallop when they strike, artillery crews are also measured on their firing rates; the faster the better.'' |- |[[File:wh2_dlc13_emp_multiple_artillery_barrels.png|36px]]Combustion Agent |Refined Schematics<br>Firing Drills | | *[[File:accuracy.png]] Range: +10% for Artillery units *[[File:explosion_radius.png]] Missile Explosion Radius: +15% for Artillery units |''"An eighth of an ounce of this, a pinch of that, and half a pound of the other and... Boom! We have ignition!"'' |- !colspan="5" |War Machines |- |[[File:wh2_dlc13_emp_improved_piston_technology.png|36px]]Improved Piston Technology | | | *[[File:battle_movement.png]] Speed: +15% for Steam Tank, Luminark and Land Ship units *[[File:mass.png]] Unit mass: +20% for Steam Tank, Luminark and Land Ship units *[[File:charge.png]] Charge bonus: +20 for Steam Tank, Luminark and Land Ship units |''A more efficient way of transferring force from gas under pressure speeds up the production process, meaning more steam-powered weapons ready for the fight.'' |- |[[File:wh_main_emp_purge_dark_cults.png|36px]]Greater Channelling |Improved Piston Technology | | *[[File:wh_main_mount_abilities_aura_of_protection.png|24px]] Passive ability: "[[Aura of Protection Upgraded]]" for Luminark units *[[File:ranged_damage.png]] Missile strength: +5% for Luminark units |''The Priests atop the Luminark hone their chants and prayers, offering greater protection to those around them.'' |- |[[File:wh_main_emp_vehicle_armour_plating.png|36px]]Reinforced Armour Plating |Improved Piston Technology | | *[[File:ballistic_plating.png|24px]] Attribute: [[Ballistic Plating]] for Steam Tank units *[[File:armour.png]] Armour: +15 for Steam Tank and Land Ship units *[[File:resistance_missile.png]] Missile resistance: 10% for Steam Tank and Land Ship units |''Even the largest hulking war machine can be made more resilient to attack.'' |- |[[File:wh_main_emp_siege_experts.png|36px]]Pinnacle of the Empire |Greater Channelling<br>Reinforced Armour Plating | | *[[File:turns.png]] Local Recruitment duration: -2 turns for Steam Tank, Luminark, and Land Ship units (minimum 1) *[[File:encourages.png|24px]] Attribute: [[Encourage]] for Steam Tank, Luminark and Land Ship units |''The height of Imperial Engineering: just having these machines on the battlefield rallies nearby troops to sweeping pride!'' |- !colspan="5" |Trade & Industry |- |[[File:wh_main_emp_supply_wagons.png|36px]]Supply Wagons | | | *[[File:campaign_movement.png]] Campaign movement range: +5% *[[File:trade_agreement.png]] Tradable resources produced: +10% |''An army can only march as far as its supplies will last. Wagons loaded with goods allow for larger forces.'' |- |[[File:wh_main_emp_merchantile_fleet.png|36px]]Colonial Factors |Supply Wagons | | *[[File:income.png]] Income from trade tariffs: +20% *[[File:income.png]] Income from Iron, Gem and Gold Mines: +15% |''This joint-stock enterprise, if the trade winds prevail, is bound to make both factors and shareholders filthy, stinking rich. Amen.'' |- |[[File:wh_main_emp_shipwrights_guild.png|36px]]Guildmaster Professors |Colonial Factors | | *[[File:treasury.png]] Construction cost: -25% for resource-producing buildings *[[File:construction.png]] Construction time: -1 for resource-producing buildings |''The greatest minds of the Old World are gathered by the Empire's various institutions to impart their knowledge and methods of efficiency.'' |- |[[File:wh2_dlc13_emp_commodity_trading.png|36px]]Commodity Trading |Guildmaster Professors | | *[[File:income.png]] Income from Ports: +10% *[[File:attrition.png]] Immune to High Seas attrition (all armies) *[[File:campaign_movement.png]] Sea Lanes journey duration: -1 turns |''There's always a new market to be tapped, or a fresh approach to existing ones.'' |- |[[File:tech_dlc07_brt_economy_farm_3.png|36px]]Grain Silos | | | *[[File:replenishment.png]] Casualty replenishment rate: +5% *[[File:growth.png]] Growth: +10 |''It's comforting for people to know where their next meal will come from when winter's chill descends.'' |- |[[File:wh2_dlc13_emp_continuous_production.png|36px]]Continuous Production |Grain Silos | |[[File:treasury.png]] Construction cost: -10% for all buildings |''Interchangeable parts and constant work shifts ensure production targets are met or even exceeded.'' |- |[[File:wh2_dlc13_emp_assumbly_line.png|36px]]Assembly Line |Continuous Production | |[[File:income.png]] Income from Industry: +15% |''This progressive assembly enables swifter production of all manner of industrial goods.'' |- |[[File:wh2_dlc13_emp_imperial_architects.png|36px]]Imperial Architects |Assembly Line | | *[[File:construction.png]] Construction time: -25% for all buildings *[[File:income.png]] Income from Province Capital/Settlement buildings: +10% |''The Imperial Architects are an eccentric bunch who have always had, well, let's say 'fanciful' ideas about how a building should look...'' |- !colspan="5" |Imperial Colleges |- |[[File:wh_main_emp_ecclestial_writ.png|36px]]Imperial University | | | *[[File:public_order.png]] Control: +2 *[[File:captain.png]] Hero capacity: +1 for [[Empire Captain]]s *[[File:captain.png]] Hero recruit rank: +3 for Empire Captains |''This colonial campus maintains the high standards taught within the Imperial Colleges of Magic black home.'' |- |[[File:wh_main_emp_divine_sanction.png|36px]]Clergy of Sigmar | | | *[[File:corruption.png]] Corruption: -2 (all provinces) *[[File:warrior_priest.png]] Hero capacity: +1 for [[Warrior Priest]]s *[[File:warrior_priest.png]] Hero recruit rank: +3 for Warrior Priests |''One god, one way, many agents to guarantee compliance in defence of the faith.'' |- |[[File:Wh_main_emp_rally_lesser_nobles.png|36px]]Intelligence Sharing | | | *[[File:treasury.png]] Hero action cost: -15% *[[File:agent.png]] Hero action success chance: +5% *[[File:witch_hunter.png]] Hero capacity: +1 for [[Witch Hunter]]s *[[File:witch_hunter.png]] Hero recruit rank: +3 for Witch Hunters |''Intelligence shared is intelligence doubled.'' |- |[[File:wh2_hef_tech_naval_empire.png|36px]]Engineers' Guild | | | *[[File:technology.png]] Research rate: +10 *[[File:engineer.png]] Hero capacity: +1 for [[Engineer]]s *[[File:engineer.png]] Hero recruit rank: +3 for Engineers |''Being able to share acquired knowledge among your peers can only lead to better results all round.'' |- |[[File:wh_main_emp_state_troop_sergeants.png|36px]]Manorialism |Intelligence Sharing<br>Imperial University<br>Engineers' Guild<br>Clergy of Sigmar | | *[[File:diplomacy.png]] Diplomatic relations: +20 with Empire *[[File:army.png]] Lord recruit rank: +3 *[[File:army.png]] Global recruitment capacity: +1 *[[File:army.png]] Local recruitment capacity: +1 (all provinces) |''Lords rule and live well, peasants work themselves to death and must pay for the privilege - it's the perfect model for any truly forward-looking society.'' |- !colspan="5" |Colleges of Magic |- |[[File:wh3_emp_tech_teachings_of_hoeth.png|36px]]Teachings of Teclis | | | *[[File:experience.png]] Experience gain: +25% for all spellcasters *[[File:construction.png]] Construction time: -50% for Battle Wizard recruitment buildings (factionwide) |''The Warden of the White Tower is known to many as the most powerful Wizard the mortal world has ever seen; fortunately; he imparts his wisdom gladly.'' |- |[[File:wh3_dlc25_emp_protection_of_the_patriarch.png|36px]]Protection of the Patriarch |Teachings of Teclis | | *[[File:resistance_magic.png]] Spell resistance: 10% (all armies) *[[File:resistance_ward_save.png]] Ward save: 5% for [[Battle Wizard]]s (all armies) |''The Supreme Patriarch protects and guides the Colleges, ensuring dangerous magics are kept tightly under control.'' |- |[[File:wh3_dlc25_emp_college_of_magic.png|36px]]The Eight Orders |Teachings of Teclis | | *[[File:magic_campaign.png]] Winds of Magic power reserve: +3 per turn (all armies) *[[File:wizard.png]] Hero capacity: +1 for Battle Wizards *[[File:wizard.png]] Hero recruit rank: +3 for Battle Wizards |''Long ago, Teclis founded the eight Colleges of Magic; ever since, human Wizards have gathered to learn and practise their craft.'' |- |[[File:wh3_dlc25_emp_hall_of_duels.png|36px]]Hall Of Duels |Protection of the Patriarch<br>The Eight Orders | | *[[File:magic_cooldown.png]] Cooldown: -10% to all spells (all armies) *[[File:magic_campaign.png]] Winds of Magic power reserve capacity: +10 (all armies) |''It is in the Hall of Duels that a new Patriarch is decided and each Wizard must prove their worth.'' |- !colspan="5" |Diplomatic Corps |- |[[File:wh3_dlc25_emp_ambassador_tzarina.png|36px]]Ambassador to the Tzarina | |[[File:icon_treasury.png]] 7000 | *[[File:diplomacy.png]] Diplomatic relations: +50 with [[Kislev]] *[[File:attrition.png]] Immune to Snow attrition (all armies) |''A minor member of the Imperial aristocracy he may be, but the Emperor's ambassador knows exactly what to say, and how to say it, to guarantee a favourable outcome to proceedings.'' |- |[[File:tech_dlc13_emp_diplomacy_1_b.png|36px]]Ambassador to the Phoenix King | |[[File:icon_treasury.png]] 7000 | *[[File:diplomacy.png]] Diplomatic relations: +50 with [[High Elves]] *[[File:allegiance.png]] Allegiance points gained: +20% |''Successful dealings with the lofty, aloof Asur takes a certain type of individual if awkward diplomatic misunderstandings are to be avoided.'' |- |[[File:tech_dlc13_emp_diplomacy_1_c.png|36px]]Ambassador to the Karaz Ankor | |[[File:icon_treasury.png]] 7000 | *[[File:diplomacy.png]] Diplomatic relations: +50 with [[Dwarfs]] *[[File:trade_agreement.png]] Tradeable resources produced: +10% |''Diplomatic and discreet, this one knows exactly how to deal with fiery Dwarfen temperaments, so is well placed to fun the Imperial embassy to the Everlasting Realm.'' |- |[[File:tech_dlc13_emp_diplomacy_1_d.png|36px]]Ambassador to the Royarch of Bretonnia | |[[File:icon_treasury.png]] 7000 | *[[File:diplomacy.png]] Diplomatic relations: +50 with [[Bretonnia]] *[[File:experience.png]] Recruit rank: +1 for Cavalry units *[[File:treasury.png]] Recruitment cost: -5% for Cavalry units |''Deferent and respectful, the embassy to Bretonnia understands perfectly the customs and traditions of this ancient feudal society.'' |- |[[File:wh3_dlc25_emp_ambassador_dragon_emperor.png|36px]]Ambassador to the Dragon Emperor | |[[File:icon_treasury.png]] 7000 | *[[File:diplomacy.png]] Diplomatic relations: +50 with [[Grand Cathay]] *[[File:income.png]] Income from trade tariffs: +20% |''Grand Cathay is home to many wonders, many of which could be put to good use by the Empire.'' |- |[[File:wh3_dlc25_emp_ambassador_overtyrant.png|36px]]Ambassador to the Overtyrant | |[[File:icon_treasury.png]] 7000 | *[[File:diplomacy.png]] Diplomatic relations: +50 with [[Ogre Kingdoms]] *[[File:allegiance.png]] Allied recruitment cost: -10% |''Unintelligent though they are, one cannot deny the usefulness and power of having a mighty Ogre Tyrant on side.'' |- !colspan="5" |Enemies of State |- |[[File:tech_dlc13_emp_purge_1.png|36px]]Purge of the Foul | |[[File:icon_treasury.png]] 7000 | *[[File:morale.png]] Leadership: +5 when fighting against [[Greenskins]], [[Skaven]], [[Ogre Kingdoms|Ogres]] and [[Lizardmen]] *[[File:defence.png]] Melee defence: +5 when fighting against Greenskins, Skaven, Ogres and Lizardmen |''Foul Greenskins, flea-infested Skaven, gluttonous Ogres and slimy Lizardmen are abroad in sufficient numbers that an organised cull is now necessary.'' |- |[[File:tech_dlc13_emp_purge_2.png|36px]]Purge of the Fell | |[[File:icon_treasury.png]] 7000 | *[[File:morale.png]] Leadership: +5 when fighting against [[Vampire Counts]], [[Vampire Coast]] and [[Tomb Kings]] *[[File:melee.png]] Melee attack: +5 when fighting against Vampire Counts, Vampire Coast and Tomb Kings |''There may be fell Necromancy afoot, for the Undead and Unliving infest Imperial territory in too greater numbers, hastening the need for an immediate purge.'' |- |[[File:tech_dlc13_emp_purge_3.png|36px]]Purge of the Knife-Ears | |[[File:icon_treasury.png]] 7000 | *[[File:morale.png]] Leadership: +5 when fighting against Elves *[[File:resistance_missile.png]] Missile resistance: 5% when fighting against Elves |''These lands belong to the Empire - those arrogant, knife-eared Elves must be driven back to their own dominion, and with haste!'' |- |[[File:tech_dlc13_emp_purge_4.png|36px]]Purge of the Ruinous Breeds | |[[File:icon_treasury.png]] 7000 | *[[File:morale.png]] Leadership: +5 when fighting against [[Norsca]], [[Warriors of Chaos]], [[Chaos Dwarfs]], [[Daemons of Chaos]] and [[Beastmen]] *[[File:weapon_damage.png]] Weapon strength: +5% for all units when fighting against Norsca, Warriors of Chaos, Chaos Dwarfs, Daemons of Chaos and Beastmen |''The taint of Chaos has been observed here; such things must not be allowed to gain a foothold and be removed without delay!'' |- !colspan="5"| State Troops <small>({{The Golden Order faction}} and {{Wissenland & Nuln faction}} only)</small> |- |[[File:wh3_dlc25_tech_emp_state_troops_1.png|36px]]Swords of the Empire | |[[File:icon_treasury.png]] 7500 |[[File:army.png]] Unlocks recruitment of the following Elector Count State Troops: [[Swords of Ulric (Swordsmen)]], [[Carroburg Greatswords (Greatswords)]] |''Always the first into battle on the charge, these elite troops aim for the very heart of the foe.'' |- |[[File:wh3_dlc25_tech_emp_state_troops_2.png|36px]]Spears of the Empire | |[[File:icon_treasury.png]] 7500 |[[File:army.png]] Unlocks recruitment of the following Elector Count State Troops: [[Eldred's Guard (Spearmen - Shields)]], [[Nordland Mariners (Halberdiers)]] |''Braced for the onslaught, these extensively-drilled spearmen hold fast in the face of the enemy.'' |- |[[File:wh3_dlc25_tech_emp_state_troops_3.png|36px]]Marksman of the Empire | |[[File:icon_treasury.png]] 7500 |[[File:army.png]] Unlocks recruitment of the following Elector Count State Troops: [[Stir River Patrol (Crossbowmen)]], [[Gunderman's Surefires (Handgunners)]] |''Those who dare approach Imperial battle lines must face multiple hails of arrows before the first blow is even struck.'' |- |[[File:wh3_dlc25_tech_emp_state_troops_4.png|36px]]Machines of the Empire | |[[File:icon_treasury.png]] 7500 |[[File:army.png]] Unlocks recruitment of the following Elector Count State Troops: [[Sootson's Guns (Mortars)]], [[The Emperor's Wrath (Steam Tank)]] |''These men's superior engineering skills are matched only by their martial prowess, as evidenced by the explosions that ring around the battlefield during the combat.'' |- |[[File:wh3_dlc25_tech_emp_state_troops_5.png|36px]]Riders of the Empire | |[[File:icon_treasury.png]] 7500 |[[File:army.png]] Unlocks recruitment of the following Elector Count State Troops: [[The Noble Sons Abroad (Pistoliers)]], [[The Bordermen (Outriders β Grenade Launchers)]] |''These advanced horsemen ensure that the enemy's numbers are fewer than intended when battle is finally joined.'' |- |[[File:wh3_dlc25_tech_emp_state_troops_6.png|36px]]Knights of the Empire | |[[File:icon_treasury.png]] 7500 |[[File:army.png]] Unlocks recruitment of the following Elector Count State Troops: [[Knights of Morr (Empire Knights)]]. [[Knights of the Everlasting Light (Empire Knights)]], [[The Stubborn Bulls (Empire Knights - Greatswords)]] |''These advanced horsemen ensure that the enemy's numbers are fewer than intended when battle is finally joined.'' |- !colspan="5"| Elector Counts <small>({{Reikland faction}} only)</small> |- |[[File:tech_dlc13_emp_elector_counts_1.png|36px]]The Conclave of Light | | |[[File:diplomacy.png]] Diplomatic Talks can now be held between all Empire, High Elves, Kislev, Bretonnia, Dwarf and Cathay factions |''When dark times arrive, Karl Franz assembles prominent leaders and statesmen from across the Old World and beyond to vanquish whichever evil now stirs to threaten the natural order.'' |- |[[File:tech_dlc13_emp_elector_counts_2.png|36px]]Emperor of the Empire |The Conclave of Light | |[[File:character.png]] All Emperor's Decrees Actions Upgraded |''Emperor Karl Franz is widely regarded as the greatest statesman the Empire has ever known, if not the entire Old World.'' |- !colspan="5"| Supreme Patriarch <small>({{The Golden Order faction}} only)</small> |- |[[File:tech_dlc14_brt_code_of_conduct.png|36px]]College Archives | | |[[File:emp_arcane_essays.png]] Arcane Essays gained post-batle: +10% (all armies) |''When not training in his magic or practising his Alchemy, Gelt can often be found in the College Archives studying his crafts.'' |- |[[File:wh3_dlc25_emp_cataclysmic_power.png|36px]]Cataclysmic Power |The Conclave of Light | |[[File:wh3_main_cataclysm_beasts_merciws_monstrous_regiment.png|24px]] Ability number of uses: +1 for Cataclysm Spells |''Under the protection of and guidance of the Colleges of Magic, Wizards can hone their craft to the highest level.'' |- !colspan="5" |Hunting Advances <small>({{The Huntsmarshal's Expedition faction}} only)</small> |- |[[File:tech_dlc13_emp_wulfhart_1.png|36px]]Hunters' Guild | | |[[File:Experience.png]] Recruit rank: +2 for all Imperial Supplies units |''Such groups are formed so that knowledge and experience can be shared for the betterment of all their members.'' |- |[[File:tech_dlc13_emp_wulfhart_2.png|36px]]Colonial Fort |Hunters' Guild | | *[[File:replenishment.png]] Casualty replenishment rate: +10% *[[File:public_order.png]] Control: +1 |''A vital foothold in new territory and a home-from-home for Imperial subjects abroad on colonial business.'' |- |[[File:tech_dlc13_emp_wulfhart_3.png|36px]]Seaborne Logistics | | | *[[File:treasury.png]] Construction cost: +10% for Ports *[[File:construction.png]] Construction time: -1 for Ports |''Fledgling colonists must be supplied from back home in the Old World until the Empire's mark is firmly made upon its new lands.'' |- |[[File:tech_dlc13_emp_wulfhart_4.png|36px]]Imperial Reinforcements |Seaborne Logistics | |[[File:hunter_effect_icons_imperial_supplies.png]] Receive an additional detachment of reinforcements with every [[Imperial Supplies]] delivery |''If you've got a problem and no one else can help--- call the Empire's best to settle the issue once and for all!'' |- !colspan="5" |Sigmar's Will <small>({{Cult of Sigmar faction}} only)</small> |- |[[File:tech_dlc13_emp_elector_counts_1.png|36px]]Fanatic's Decree | | | *[[File:military_spending.png]] Upkeep: -50% for [[Flagellants|Flagellant]] units *[[File:battle_movement.png]] Speed: +10% for Flagellants units *[[File:resistance_missile.png]] Missile resistance: 15% for Flagellants units |''"The damned will fear us as we push fowards with unbridled wrath - AND THEY WILL BE DESTROYED!"'' |- |[[File:tech_dlc13_emp_elector_counts_2.png|36px]]Divine Mandate |Fanatic's Decree | | *[[File:wh_main_spell_bound_hammer_of_sigmar.png|25px]] Effect range: +25% for "[[Grand Hammer of Sigmar]]" *[[File:wh_main_spell_bound_shield_of_faith.png|25px]]Effect range: +25% for "[[Grand Shield of Faith]]" |''As more and more accursed books are sealed, bigger and bigger temples are built, and Sigmar's blessings smile upon us.'' |- !colspan="5" |Dark Lady of Nuln <small>({{Wissenland & Nuln faction}} only)</small> |- |[[File:wh3_dlc25_emp_advisor_of_nuln.png|36px]]Advisor to Nuln | | |[[File:emp_research.png]] Schematics gained post-battle: +15% (all armies) |''Any who hold the ear of Countess Emmanuelle von Liebwitz enjoy boundless influence across all of Nuln.'' |- |[[File:wh3_dlc25_emp_amethyst_armourer.png|36px]]The Amethyst Armourer |Advisor to Nuln | | *[[File:emp_amethyst_artillery.png]] Purchase cost: +25% for Amethyst Artillery charges *[[File:merc.png]] +3 Amethyst Unit capacity per army (faction leader's army) |''By infusing Death Magic into the powerful arms of Nuln, new, ever-more deadly weapons are conceived.'' |- |[[File:wh3_emp_tech_darklands_starter.png|36px]]Seeker of Knowledge | | |[[File:campaign_movement.png]] Gardens of Morr fast travel cost: -30% |''Elspeth often spends time travelling between her Towers, in search of lost lore and artefacts of untold power.'' |- |[[File:tech_dlc13_emp_elector_counts_2.png|36px]]Scion of the Empire |Seeker of Knowledge | |[[File:vision.png]] Gain vision of all non-hostile Empire faction's capitals |''Despite her reclusive nature, Elspeth is and forever will be a true child and defender of the Empire.'' |} [[Category:Technology trees]] [[Category:The Empire]]
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