Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
The Eye of Morrslieb
Wh dlc03 bst cygor.png
Wh dlc03 bst cygor group icon.png
CategorySpecialist Artillery
Unit size1
Icon treasury.png Cost (MP): 1600 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 400
Icon stat health.png Health: 8166
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 39
Icon stat attack.png Melee Attack: 44
Icon stat defence.png Melee Defence: 17
Icon stat charge bonus.png Charge Bonus: 28
Resistance magic.png Magic Resistance: 25

Icon stat damage.png Weapon Damage: 135
Modifier icon armour piercing.png Armour-Piercing Damage: 315
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 3
Icon stat ranged damage.png Missile Damage: 84
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 336
Weapon damage.png Explosive Damage: 55
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 85
Icon stat ammo.png Reload Time: 13.5
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 400
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

The Eye of Morrslieb (Cygor) is a Beastmen Regiment of Renown monster artillery unit. Plagued by visions, Cygors are cursed to see the Winds of Chaos. Naturally, this makes them mad and extremely dangerous. Beastmen require the Call of the Beastmen DLC to play.


Cygors are distant cousins of Minotaurs but, because they hail from the most tainted of all the realms of the Old World, they have diverged greatly from their kin. They are huge, hideously malformed giants, each possessed of a single eye in the centre of its forehead. Through this eye the Cygor is cursed to see not the material realm that mortals perceive, but the ever-shifting Winds of Chaos as they blow through and around the indistinct, ghostly shapes that populate their world. Assailed by such visions since birth, Cygors are all quite mad. The sheer size and ferocity of a Cygor is terrifying enough to mortals, but those who know of their terrible hunger fear them above all else. To the mage, a Cygor is utterly fearsome, for he knows that of all the warriors on the field of battle it is him alone the Cygor wishes to catch in its gnarled and calloused hands, his flesh it wants to tear apart, and his soul it must devour to slake its unending thirst.


  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • No Forest Penalty: Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
  • Special Ranged Weapon: This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.



Click here to add a strategy!