“ | When their massed blunderbusses are presented, a headlong charge towards the elite Granite Guard is doomed to failure (and to be full of holes!). | „ |
The Granite Guard (Chaos Dwarf Blunderbusses) are a Chaos Dwarfs Regiment of Renown missile infantry unit introduced in Total War: Warhammer III with Forge of the Chaos Dwarfs.
Recruitment[]
Description[]
Chaos Dwarfs generally fight with one of two weapons, both equally destructive in their own way. The first is the double-handed axe, a short-hafted weapon with a heavy metal blade which can crack open armour and cleave a foe in two. The second is the blunderbuss, a short-ranged weapon of devastating effect. The blunderbuss uses a gunpowder charge to fire shards of spiked iron at the enemy, although it can also fire hot coals, lead shot, pieces of scrap metal, and even stones if need be. The weapon is so robustly made that it can be loaded with far more powder and shot than a simple handgun, and its effect is quite different.
Attributes[]
Hybrid Missile Infantry
- ▲ Armoured: Armoured units can block damage from any source apart from
Armour-Piercing damage.
- ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
Unit Abilities[]
Passive Abilities[]
Difference from Chaos Dwarf Blunderbusses[]
New Passive Ability:
Dig in!
New Contact Effect on ranged:
Suppressed!
New Attribute:
Charge Defence vs. Large
Health increased to 6480
Armour increased to 100
Fire Resistance increased to 25
Leadership increased to 75
Melee attack increased to 38
Melee defence increased to 46
Weapon Strength increased to 44
Charge Bonus increased to 18
Missile Damage increased to 73
Reload Time decreased to 7.38
Loses Shielded
Speed decreased to 26
Charge Speed decreased to 36
Cost increased from 900 to 1200 (SP & MP)
Upkeep increased from 225 to 300
Strategy[]