Total War: WARHAMMER Wiki

When their massed blunderbusses are presented, a headlong charge towards the elite Granite Guard is doomed to failure (and to be full of holes!).

The Granite Guard (Chaos Dwarf Blunderbusses) are a Chaos Dwarfs Regiment of Renown missile infantry unit introduced in Total War: Warhammer III with Forge of the Chaos Dwarfs.

Recruitment[]

  • Recruited with: Regiments of Renown Recruitment panel

Description[]

Chaos Dwarfs generally fight with one of two weapons, both equally destructive in their own way. The first is the double-handed axe, a short-hafted weapon with a heavy metal blade which can crack open armour and cleave a foe in two. The second is the blunderbuss, a short-ranged weapon of devastating effect. The blunderbuss uses a gunpowder charge to fire shards of spiked iron at the enemy, although it can also fire hot coals, lead shot, pieces of scrap metal, and even stones if need be. The weapon is so robustly made that it can be loaded with far more powder and shot than a simple handgun, and its effect is quite different.

Attributes[]

  • Hybrid Missile Infantry
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.

Unit Abilities[]

Passive Abilities[]

Difference from Chaos Dwarf Blunderbusses[]

  • New Passive Ability: Dig in!
  • New Contact Effect on ranged: Suppressed!
  • New Attribute: Charge Defence vs. Large
  • Health increased to 6480
  • Armour increased to 100
  • Fire Resistance increased to 25
  • Leadership increased to 75
  • Melee attack increased to 38
  • Melee defence increased to 46
  • Weapon Strength increased to 44
    • Base Weapon Damage decreased to 11
    • Armour-Piercing Weapon Damage increased to 33
  • Charge Bonus increased to 18
  • Missile Damage increased to 73
  • Reload Time decreased to 7.38
  • Loses Shielded
  • Speed decreased to 26
  • Charge Speed decreased to 36
  • Cost increased from 900 to 1200 (SP & MP)
  • Upkeep increased from 225 to 300

Strategy[]

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