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Total War: Warhammer Wiki
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The Great Mawherd of Bloodfjord (Feral Mammoth)
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The Great Mawherd of Bloodfjord (Feral Mammoth)
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{{Infobox unit tw1 |image =wh_dlc08_nor_war_mammoth_feral.png |icon =wh_dlc08_nor_chaos_war_mammoth.png |race =Norsca |faction = |type =Monster |unit size =Small: 2<br>Medium: 3<br>Large: 4<br>Ultra: 5 |general = |main = |melee = |ranged = |armor = |shield = |attributes ={{wh_dlc08_nor_mon_war_mammoth_ror_1 attributes}} |id =wh_dlc08_nor_mon_war_mammoth_ror_1 }} {{Quote|Once an awe-inspiring parade of powerful beasts, now reduced to the last few dangerous descendants of the legendary herd.}} '''{{PAGENAME}}''' are a {{Norsca race}} [[Regiment of Renown]] monster unit introduced in ''[[Total War: Warhammer]]'' with the [[Foundation Update]]. == Recruitment == *[[File:Icon effect ror.png]] Recruited with: Regiments of Renown Recruitment panel after defeating them trough the [[Monstrous Arcanum]] mechanic == Description == Roaming across the frozen north are the woolly colossuses of the Old World β the gargantuan Feral Mammoths. With their elephantine trunks and great curved tusks, they are not unlike living mountains, feeding off the thorny barrens and causing the ground to quake as they follow their endless migration paths. The Northmen frequently seek them out as abandoned calves, for if a mammoth is trained early enough, it can be brought into battle as a highly effective trampling weapon that can easily reduce enemies to bloody ground-smears. Exposure to Chaos-tainted materials has resulted in some of the species mutating into larger and more aggressive versions of the regular feral variety, sometimes sprouting extra horns that make them desirable to be ridden into battle as War Mammoths. == Attributes == {{wh_dlc08_nor_mon_war_mammoth_ror_1 bulletpoints}} == Unit Abilities == === Active Abilities === *[[File:wh_pro04_unit_abilities_enrage.png|38px]] [[Enrage]] == Changes from Feral Mammoth == *[[File:Unit effect positive.png]] Unit Size increased from 1 to 2/3/4/5 <small>(depends on Unit Size settings)</small> *[[File:Unit effect positive.png]] New Active Ability: [[File:wh_pro04_unit_abilities_enrage.png|24px]] Enrage *[[File:Unit effect positive.png]] [[File:resistance_missile.png]] Missile Resistance increased from 0% to 30% *[[File:Unit effect both.png]] [[File:icon_stat_health.png]] Health increased from 12988 to 13460 **[[File:spacebar_unit_health_ammo.png|45px]]Health per Entity reduced from 12988 to 2692 *[[File:Unit effect positive.png]] [[File:icon_stat_charge_bonus.png]] Charge Bonus increased from 68 to 73 *[[File:Unit effect positive.png]] [[File:icon_stat_mass.png]] Mass increased from 6000 to 6500 *[[File:Unit effect positive.png]] Attribute removed: [[File:rampage.png|24px]] [[Rampage]] *[[File:Unit effect negative.png]] [[File:icon_treasury.png]] Cost increased from 1500 to 2000 (SP & MP) *[[File:Unit effect negative.png]] [[File:icon_upkeep.png]] Upkeep increased from 375 to 500 *[[File:Unit effect negative.png]] Passive Ability removed: [[File:wh3_main_unit_passive_single_entity.png|24px]] [[Wounds]] *[[File:Unit effect negative.png]] [[File:icon_stat_morale.png]] Leadership reduced from 55 to 50 *[[File:Unit effect negative.png]] [[File:icon_stat_damage.png]] Weapon Strength reduced from 525 to 130 **[[File:Icon_Stat_Damage_Base.png]] Base Weapon Damage reduced from 155 to 30 **[[File:modifier_icon_armour_piercing.png|22px]] Armour-Piercing Weapon Damage reduced from 370 to 100 **[[File:modifier_icon_bonus_vs_infantry.png]] Bonus vs. Infantry reduced from 34 to 17 == Strategy == This campaign/custom battle exclusive unit is similar to a feral Mammoth except it has 5 models instead of one. This makes it incredibly more disruptive and more damaging, as there are five models attacking rather than one. On top of this, they also have a base 30% missile resistance to ward off ranged attacks. Finally, their enrage ability allows them to shrug off a significant portion of damage. {{Navbox Norsca units}} [[Category:Norsca Regiments of Renown]] [[Category:Regiments of Renown]]
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