Total War: WARHAMMER Wiki

What use is a gun in the close quarters of a mine shaft? Depends on the gun. Depends on the Dwarf!

The Grimdelvers (Thunderers) is a Dwarfs missile infantry unit introduced in Total War: Warhammer III with Thrones of Decay.

Recruitment[]

  • Recruited with: Regiments of Renown Recruitment panel

Description[]

Standing in closely-packed ranks, Thunderers take aim and then discharge their handguns – unleashing a thunderous fury and a cloud of gun smoke. Being methodical, the Dwarfs continue to load and fire in a disciplined manner. While the onset of bloodthirsty foes might cause lesser races to rush their aim, the steady coolness of the Dwarfs, not the mention the precision of their weaponry, ensures that every volley is fired with the same lethal accuracy as the last, until the moment the Thunderers take up their axes and meet the foe's charge in the bloody press of close-combat.

Attributes[]

  • Close-Quarters Missile Infantry
  • Blunderbuss: This unit carries a Blunderbuss-type missile weapon, which is highly effective at short ranges, but lacks accuracy at a distance.
  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.

Unit Abilities[]

Passive Abilities[]

Difference from Thunderers (Grudge-rakers)[]

  • Missile Strength: 60 → 46
    • Base Missile Damage: 2 → 4 (Per volley 12 → 12)
    • Armour-Piercing Missile Damage: 6 → 11 (Per volley 36 → 33)
    • Shots per Volley 2 → 1
  • New Passive Ability: Frenzy
  • New Attribute: Stalk (upgraded from Hide (forest))
  • New Attribute: Strider
  • New Attribute: Vanguard Deployment
  • Cost (SP & MP): 850 → 950
  • Upkeep: 212 → 237

Strategy[]

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