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The Legion of Azgorh is a playable Chaos Dwarfs faction introduced in Total War: Warhammer III. It is led by Drazhoath the Ashen.
How they play[]
- TBA
Legendary Lords[]
Name | Lord Effects | Starting Army |
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Starting territory[]
The Realm of Chaos
- Black Fortress, Gnoblar Country (map)
- Flayed Rock, Gnoblar Country
Immortal Empires
- Black Fortress, The Howling Wastes (map)
Faction effects[]
Victory objectives[]
The Realm of Chaos[]
- Bind four Ancestor Relics to the Great Drill of Hashut
- Win the final battle of the Great Drill
Immortal Empires[]
Short Campaign Victory[]
- Occupy, loot, raze, or sack 35 different settlements
- Destroy the following factions: Clan Rictus, Knights of Caledor
Long Campaign Victory[]
- Occupy, loot, raze, or sack 80 different settlements
- Hold the following settlement: Zharr Naggrund
- Destroy the following factions: Karaz-a-Karak, Karak Kadrin, Grimgor's 'Ardboyz
Diplomacy[]
Diplomatic traits[]
The Realm of Chaos
- TBA
Immortal Empires
- Aggressive
- Resource hoarder
- Corruptor
Starting agreements[]
The Realm of Chaos
- TBA
Immortal Empires
- TBA
Strategy[]
Immortal Empires[]
Drazhoath has a more challenging start position than either of the other two Chaos Dwarf leaders, with a lot of potential enemies in every direction. He needs to leverage diplomacy quite carefully, ideally turning potential enemies into temporary friends, in order to succeed.
Once the initial Greenskins enemy is dealt with, you must engage Imrik as quickly as you can, ideally before he himself as finished with his own starter enemy. As a powerful duelist with fire resistance the elf is almost a direct counter to you, and his advantage only increases the longer he has to recruit dragons and gets his dragon mount. Recruit a second army straight away, fill it with trash and use the numerical advantage to beat him, the fire dragon he starts with can't be everywhere at once. Remember that Orc Labourers have fairly decent armour piercing.
It is also imperative you get rid of Imrik quickly because at some point early on Tretch Craventail will come calling. In stark contrast this is an enemy you cannot defeat with a numerical advantage, but it is an enemy you can likely force peace on with one or two victories. Unless you're in a position to easily roll him up it's recommended you do this, because Tretch works as a good buffer between you and the Dawi scum of the west, and the best direction for Drazhoath to expand in is southwards.
Why? The Ogres of Pigbarter are easily defeated, and beyond them are The Dragon Isles, one of the best provinces in the game for the Chaos Dwarfs. Once you've kicked the Poxmakers of Nurgle and/or Caravan of the Blue Rose out, you have a four settlement province filled with resources that is virtually untouchable by hostile forces. It's a money-maker which will fuel your conquests for many turns to come, and at this point you can take them wherever you please.
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