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Wh3 ls prologue loading screen intro
The Lost God campaign provides a prologue to the Realm of Chaos, offering an experience intended for brand new players and those in need of a refresher to the mechanics of Total War: Warhammer.
~ Official description

The Lost God, known as Prologue in the main menu, is the prologue campaign in Total War: Warhammer III. This campaign serves as a tutorial for new players, and has a story which is a prelude to The Realm of Chaos campaign.

Description[ | ]

Ursun, the Bear-God of Kislev, is silent. Without the Great Bear's benevolence, the Motherland freezes and its people suffer. Become the Kislevite prince sent north by the Ice Queen on the ultimate quest. The prologue to the Realm of Chaos campaign is a new Total War experience, perfect for brand-new players and those requiring a refresher course on the mechanics of the game.

Synopsis[ | ]

Prince Yuri Barkov was sent to the North by Tsarina Katarin, but for all of his efforts, he nearly loses his army before Ursun himself speaks to him in the mountains. Persevering, Yuri linked up with isolated Kislevite settlements in the North, and saved Beacon from sacking by Marauders under Skollden the Wolf. In subsequent weeks, he tracked the Wolf of Dervingrad north, eventually slaying him at the town and reclaiming it for Kislev.

The Bear God then gave him a new mission: To penetrate deep into the Chaos Wastes and take the Howling Citadel. Yuri did not suspect that the trials he undertook would slowly, but surely corrupt him, exposing the prince to daemonic influences, and leading him to find Ursun - but not in the way that he anticipated. Yuri's decision would set in motion the events leading to The Realm of Chaos invading the Old World and exposing his precious Kislev to harm.

Features[ | ]

  • Engage in a narrative experience that leads into The Realm of Chaos campaign
  • Fight intense, crafted battles against Warhammer's fantastical enemies
  • Learn the basics and advanced techniques of generalship in the tumult of battle
  • Travel across the Chaos Wastes, discovering how to conquer and manage settlements.
  • Engage in diplomacy with enemies and allies.

Provinces[ | ]

The Lost God features 15 provinces which all contain one settlement each.

Provinces in The Lost God


Factions[ | ]

Only Kislev ExpeditionKislev Expedition is playable, led by Prince Yuri Barkov. This faction is not playable in any other campaigns.

Factions in The Lost God

Technology[ | ]

Kislev Expedition has access to a unique technology tree. For more details, see Kislev Expedition technology.

Quest chains[ | ]

Main objectives
Campaign Victory
Find Ursun
  • Respite - Journey north and find shelter, Treasury +1000, Yuri, you have led your kin through the mountain pass. The winds of the Chaos Wastes howl with unmatched fury. Journey north and seek respite.
  • Rescue - Rescue The Beacon settlement, Cartographer, Yuri, ready your warriors. Our sons and daughters cry out and flee in terror. The spilling of their blood must be prevented.
  • Revenge - Find and defeat Skollden, Star-Iron Ring, The spirit of men is frail - so easily corrupted. The northern tribes worship the Dark Gods. The chief of the Gharhars, Skollden, hungers for Kislevite blood. While he lives, he will hinder your search and prey on our people. The Wolf must be tamed.
  • Reclaim - Liberate Fort Dervingard, Frost Shard Armour, The time has come to march on Devingard and free our kin. If you do not strike swiftly, the Wolf will recover. End his reign of bloodshed.
  • Runes - win the following battle with Yuri Barkov's Army: Within the Lucent Maze, Unlock Patriarch hero, Devingard is reclaimed. Now we embark on a greater quest. Deep in the Chaos Wastes stands the "Citadel that howls". Within its halls lies a hidden portal that leads to my prison. The Citadel cannot be reached by mortal means - the Screaming Chasm prevents it. Journey to the Lucent Maze. Find the secret runes. They hold the knowledge you seek.
  • Raid - Win the following battle with Yuri Barkov's Army: Battle for the Brazen Altar
  • Reach - win Before the Howling Citadel
Side objectives
The Lost God side missions
Name Description Objective Reward
Trial of the Ataman The Atamans of Kislev lead and administer their villages and towns. Build a safe haven amidst the wastes. Upgrade a settlement to Tier 5. Unit: Gryphon Legion unit.
Trial of the Subjugator Send the arcane armies of the Changer scattering before your might and this trial shall be fulfilled. Win 2 battles against the following race: Tzeentch Item: Blood of the Motherland
Trial of the Magic-Wielder Ensure your powerful allies serve you. Use the Ice Maiden to disrupt your enemies. Target an enemy settlement, army or Hero with one of your Ice Maiden's abilities Unit: Ice Guard (Swords) unit.
Trial of the War-Monger Some with never kneel. Then the only answer is to obliterate them utterly. Wipe out your foe - it matters not who, for this is a trial of war itself - the consequences be damned! Win 3 battles Follower: Veteran Warrior
Trial of the Fervent When Ursun's most devout servant is at your side, use him to further your own aspirations. On the campaign map, successfully use your Patriarch's Wound ability on an enemy Hero. Item: Saint Annushka's Finger Bone
Trial of the Supplicant There is more than one way to bring a tribe to heel. Find common cause with them, for only together will you survive. Make a Military alliance with a faction. Unit: Heavy War Sleds.
Trial of the Raider It is not enough to merely slay the enemy, but ravage their lands. Turn raider and take anything of worth. Switch to the Raiding stance and raid a region Treasury +3000
Trial of the Conqueror To despoil and take is all that these savages understand, even those that worship Tzeentch in his more base forms. Capture the Tzeentch stronghold: Mansion of Eyes Unit: Ice Guard (Glaives).

Unique aspects[ | ]

Units:

Items:

Followers:

Dilemmas:

Quest battles:

Buildings:

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