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The Maggot Host is a playable Nurgle faction introduced in Total War: Warhammer III with Thrones of Decay. It is led by Tamurkhan the Maggot Lord.
How they play[]
General[]
Faction Specific[]
Tamurkhan’s Chieftains: Recruit a cadre of unique heroes that provide bonuses to Tamurkhan and his faction ranging from special abilities called Chieftain Abilities, units and more.
Legendary Lord[]
Name | Lord Effects | Starting Army |
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Starting territory[]
The Realm of Chaos
- The Writhing Fortress, The Blood Marshes (map)
Immortal Empires
Faction Effects[]
Has access to Tamurkhan’s Chieftains providing unique Heroes, units and abilities
Campaign movement range: +10% (all armies)
Recruitment health: +10% for all non-Daemonic units
Victory objectives[]
The Realm of Chaos[]
- Complete 3 Chieftain Devoted Battles
Immortal Empires[]
Short Campaign Victory[]
- Complete 3 Chieftain Devoted Battles
- Destroy the following factions: Heralds of the Tempest, Grimgor's 'Ardboyz, Goldtooth
Long Campaign Victory[]
- Complete 6 Chieftain Devoted Battles
- Control the following settlement either by direct ownership or through vassals and military alliances: Nuln
Diplomacy[]
Diplomatic traits[]
The Realm of Chaos
- TBA
Starting agreements[]
The Realm of Chaos
- TBA
Immortal Empires
War with:
Dolgan and
Heralds of the Tempest
Strategy[]
After defeating Kholek, you can either go for Grimgor or Zhatan. The area that you start in have a variety of races (Chaos Dawrf, Warrior of Chaos and Norsca to the North East, Greenskins and Ogres to the South, Cathay, Lizardmen and Skaven to the South East and more Chaos Dwarves to the West) to get some Dominance and Fealty.
If you do get in a war with Kholek and his vassal, try not to lose any units, as in the early game, the replenishment and ability to get new units might be a bit hard. Especially when facing Kholek, since his army will have a Hellcannon. Defeating him will make Tamurkhan an unstoppable anti-large single-entity.
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