Total War: WARHAMMER Wiki

This article is a stub. You can help Total War: WARHAMMER Wiki by expanding it.

The Maggot Host is a playable Nurgle faction introduced in Total War: Warhammer III with Thrones of Decay. It is led by Tamurkhan the Maggot Lord.

How they play[]

General[]

  • Plague Cauldron
  • Cyclical Buildings

Faction Specific[]

  • Tamurkhan’s Chieftains: Recruit a cadre of unique heroes that provide bonuses to Tamurkhan and his faction ranging from special abilities called Chieftain Abilities, units and more.

Legendary Lord[]

Name Lord Effects Starting Army
The Maggot Lord: Tamurkhan's utterly fearsome reputation walks, or rather slithers, before him.
  • Wound recovery time: -3
  • Ability: "Nurgle's Favoured Son"
  • Melee attack: +5 for non-Daemonic units (Lord's Army)
  • Attribute: Immune to Psychology for non-Daemonic units (Lord's Army)

Starting territory[]

The Realm of Chaos

Immortal Empires

Faction Effects[]

  • Has access to Tamurkhan’s Chieftains providing unique Heroes, units and abilities
  • Campaign movement range: +10% (all armies)
  • Recruitment health: +10% for all non-Daemonic units

Victory objectives[]

The Realm of Chaos[]

Immortal Empires[]

Short Campaign Victory[]

Long Campaign Victory[]

  • Complete 6 Chieftain Devoted Battles
  • Control the following settlement either by direct ownership or through vassals and military alliances: Nuln

Diplomacy[]

Diplomatic traits[]

The Realm of Chaos

  • TBA

Starting agreements[]

The Realm of Chaos

  • TBA

Immortal Empires

Strategy[]

After defeating Kholek, you can either go for Grimgor or Zhatan. The area that you start in have a variety of races (Chaos Dawrf, Warrior of Chaos and Norsca to the North East, Greenskins and Ogres to the South, Cathay, Lizardmen and Skaven to the South East and more Chaos Dwarves to the West) to get some Dominance and Fealty.

If you do get in a war with Kholek and his vassal, try not to lose any units, as in the early game, the replenishment and ability to get new units might be a bit hard. Especially when facing Kholek, since his army will have a Hellcannon. Defeating him will make Tamurkhan an unstoppable anti-large single-entity.