“ | They say a single bite is enough to put this feral beast's prey beyond the help of healing. | „ |
The Mordheim Balewolves (The Things in the Woods) are a Kislev Regiment of Renown monstrous infantry unit introduced in Total War: Warhammer III with Shadows of Change.
Recruitment[ | ]
Description[ | ]
The Balewolf is a huge and hulking creature, lurking in the darkest corners of Kislev's woods. A monstrous creation of Chaos, the beast was born from some nefarious yet unknown origin, however its connection to the Ruinous Powers is undeniable. Dark energy snakes and contorts around every wound it suffers, knitting the Balewolf's form back together wherever its hide has been pierced. Yet, to cause such a wound would require a feat of tremendous strength, for the creature's skin is thicker than toughened leather, capable of turning aside most blades and arrows alike. With unnatural power and massive jaws capable of crushing a man's body in two, very few have faced a Balewolf and lived to tell the tale.
Attributes[ | ]
Monstrous Beast
- ▲ Dark Blood: The blood of this unit containts a terrible curse that taints anything it bites, preventing all forms of healing.
- ▲ Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- ▲ Predatory Senses: These units are natural hunters that can sense prey hiding nearby.
- ▲ No Forest Penalty: Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
Difference from The Things in the Woods[ | ]
New Contact Effect:
Dark Blood Tainted
Health per Entity: 257 → 273
Charge Bonus: 46 → 56
Cost (SP): 700 → 950
Cost (MP): 775 → 1025
Upkeep increased from 175 → 238
Strategy[ | ]
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