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The Plain of Zharr is a province introduced in Total War: Warhammer III.

Background[]

The refuse of a thousand years of labour fills the Plain of Zharrduk, also known as the Plain of Zharr. Here the land is broken and tortured, a twisted shadow of its former self. Pits of molten tar and rivers of burning oil strew the landscape like open wounds, whilst massive stockpiles of coal scab over treacherous ground, festering in the sweltering heat.

To its north-east looms the giant ziggurat of obsidian known as Zharr-Naggrund, the City of Fire of Desolation where the Chaos Dwarfs dwell and plot their inexorable conquest of the world. From the east and west gateways roads paved with gold and brass lead to the Mountains of Mourn and the Dark Lands. The north and south gateways are the river sluices through which the waters of the River Ruin pour. This cold river enters the city from the north and is put to use cooling the huge forges of the Daemonsmiths, powering the steam-driven engines, and flushing the effluent of industry out to the south. Where it leaves the city the river is stained red and yellow with filth, laden with noxious sediments and its steaming water is thick and poisonous. A foul yellow cloud hangs about the river and its banks are choked with drifts of spectacularly coloured pollutants.

Around their dark city the Chaos Dwarfs sunk mines into the earth, delving deep into the rock and filth in pursuit of the treasures that lie below. They built engines down in the depths, using steam power generated by the heat of the rocks themselves. They dug for coal and piled it high into black mounds. They drilled for oil and tar, and dug open pits in which to store it, creating lakes of sticky blackness across the land. In the mountains they quarried stone and used it to build roadways to connect all of their lands together, so that the plundered riches of the earth might flow all the faster into their gargantuan city. Beneath the flickering flames of countless forges, untold thousands of slaves, creatures of many races captured in war or traded from the Orcs of the west, work at the enterprises of the Chaos Dwarfs.

Settlements[]

The Realm of Chaos[]

Settlement Type Port Climate Starting faction Resources Special buildings
Zharr Naggrund Province capital No Wasteland Servants of the Conclave The Great Temple of Hashut
The Great Temple of Hashut (Desecrated)
Wasteland of Hashut
Gash Kadrak Minor No
The Daemon's Stump Minor No Bloodthirster Prison

Immortal Empires[]

Settlement Type Port Climate Starting faction Resources Special buildings
Zharr Naggrund Province capital No Wasteland Servants of the Conclave Obsidian The Great Temple of Hashut
The Great Temple of Hashut (Desecrated)
Wasteland of Hashut
The Falls of Doom Minor No
Vale of Woe Minor No