- This article or section is about game content which was freshly released by Creative Assembly or is still in development. The information here is not final, and may change rapidly.
- Not to be confused with the Realm of Chaos region of the campaign map.

The Total War: Warhammer III campaign map

Seen in the announcement trailer.
The Realm of Chaos is the main campaign for Total War: Warhammer III.
According to Creative Assembly's Ian Roxburgh it is "roughly twice the size" of the Eye of the Vortex map from Total War: Warhammer II.[1]
The Far East, parts of the The Old World, Norsca, The Dark Lands and the Realm of Chaos will feature as regions in the campaign.
It should not be confused with Immortal Empires, which will be a combined campaign for players who own all three games - the successor to Mortal Empires.
As a multiplayer campaign, it can host up to a maximum of eight players.
Description[]
The Winds of Magic roil, stirred into a tempest by the roar of a dying god. Now Daemon and mortal alike must break through the eldritch storm and enter the Realm of Chaos in search of the ultimate prize. Will the Daemonic Lords of Chaos claim victory and find favour with their dark masters? Or shall the denizens of a world scarred by contant war endure the trials and temptations of the Chaos Realms? The choice is yours...
Objectives[]
The main goal in this campaign is to get to the Realm of Chaos, and kill each of the Chaos Gods' four champions to absorb their souls into the Tome of Fate. Doing so reveals the passage into the Forge of Souls, where Be'lakor keeps Ursun as a prisoner. The victor will take Ursun's blood to activate the Tome of Fate.
- Kislev seeks to free Ursun from Bel'akor, in order to break the winter destroying their country.
- Grand Cathay seeks Ursun to reveal the location and fate of Shen-Zoo, one of Cathay's dragons.
- The Ogre Kingdoms wish to eat Ursun, and sacrifice his remains to the Great Maw.
- The Daemon Prince seeks to kill Ursun and absorb his power, turning him into a fifth chaos god.
- Skarbrand seeks to take Ursun's skull to regain Khorne's favor.
- Ku'gath Plaguefather seeks to take Ursun's body for his experiments.
- Kairos Fateweaver seeks to take Ursun's eyes to see both the past, present, and future.
- N'Kari seeks to feed on Ursun's sorrow and eternally treasure it.
Features[]
After several turns, Ursun roars in pain, causing Chaos Rifts to burst open all over the land. No matter what happens, Ursun will still die, leaving the victorious faction to decide whether to use his remains or even revive him.
Even after you have defeated Belakor, you can still choose to continue the campaign. Doing so allows you to recruit Be'lakor, even if you are not playing as a Chaos-aligned faction. Alternatively, you can choose to banish Be'lakor for a permanent set of campaign buffs.
Races, factions and legendary lords[]
Playable[]
The following playable races, factions and Legendary Lords are available:
- Kislev
The Ice Court led by Tzarina Katarin
The Great Orthodoxy led by Kostaltyn
Ursun Revivalists led by Boris Ursus
- Grand Cathay
The Northern Provinces led by Miao Ying
The Western Provinces led by Zhao Ming
- Khorne
Exiles of Khorne led by Skarbrand
- Tzeentch
- Nurgle
- Slaanesh
Seducers of Slaanesh led by N'Kari
- Daemons of Chaos
Legion of Chaos led by The Daemon Prince
- Ogre Kingdoms DLC, available to those who preorder the game or buy within the first week after release
Goldtooth led by Greasus Goldtooth
Disciples of the Maw led by Skrag the Slaughterer
- Warriors of Chaos, available with the Champions of Chaos DLC
Legion of the Gorequeen led by Valkia the Bloody
Puppets of Misrule led by Vilitch the Curseling
The Ecstatic Legions led by Azazel
The Fecundites led by Festus the Leechlord
Minor factions[]
Minor factions revealed so far:
- Blooded-Axe Tribe
- Manblight Tribe
- Redhorn Tribe
- Ripper-Horn Tribe
- Shadowgor Warherd
- Skrinderkin Warherd
- Stone-Horn Tribe
- Burning Wind Nomads
- Celestial Loyalists
- Dissenter Lords of Jinshen
- Imperial Wardens
- Rebel Lords of Nan-Yang
- The Jade Custodians
- Black Venom
- Blue Vipers
- Dark Land Orcs
- Drippin Fangs
- Leaf-Cutterz Tribe
- Moon Howlerz
- Red Eye
- Skull-takerz
- Tusked Sunz
- Bloody Sword
- Brazen Throne (Khorne guardian army)
- Crimson Skull
- Kharneth's Sons
- Bubonic Swarm (Nurgle guardian army)
- Maggoth Kin
- Septic Claw
- Bloodmaw
- Blood Guzzlers
- Crossed Clubs
- Eyebiter
- Feastmaster
- Fleshgreeders
- Fulg
- Lazarghs
- Loose Tooth
- Mountaineaters
- Rock Skulls
- Sabreskin
- Sons of the Mountain
- Thunderguts
- Treehammers
- Abominations
- Alliance of Order
- Arg'Flux's Pyrocasters
- Beastcatchas
- Celestial Storm
- Doombreed's Followers
- Kurgan Warband
- Legion of Gore'hath
- Scaberax's Gluttons
- Scriveners of Fate
- The Baleful Prince's Muses
- The Bloody Harvest
- The Challenge Stone Pact
- The Convent
- The Fluxion Host
- The Glothal Brood
- The Pleasure Tide
- The Putrid Swarm
- The Wandering Dead
- The Treaty of Ashshair
- Wrath of Nature
- Clan Eshin
- Clan Gnaw
- Clan Gritus
- Clan Krizzor
- Clan Mange
- Clan Morbidus
- Clan Mordkin
- Clan Moulder
- Clan Rictus
- Clan Spittel
- Exquisite Pain (Slaanesh guardian army)
- Rapturous Excess
- Subtle Torture
- All-Seeing Eye (Tzeentch guardian army)
- Broken Wheel
- Flaming Scribes
- Sarthorael's Watchers
Provinces[]
Empire and Grey Mountains:
Kislev:
Norsca:
World's Edge Mountains:
Dark Lands:
Mountains of Mourn:
Grand Cathay:
Chaos Wastes:
- The Shard Lands (Seducers of Slaanesh)
- Northern Wastes
- The Eternal Lagoon
- Plain of Bone
- Bloodfire Falls (Exiles of Khorne)
- The Cold Mires
- Plain of Illusions
- The Blood Marshes
- K'datha
- The Cliffs of Death (Poxmakers of Nurgle)
- Road of Skulls
- Road to Damnation
- Eastern Steppes (Oracles of Tzeentch)
- The Red Wastes
- The Shard Lands (Seducers of Slaanesh)
- Northern Wastes
- The Eternal Lagoon
- Plain of Bone
- Bloodfire Falls (Exiles of Khorne)
- The Cold Mires
- Plain of Illusions
- The Blood Marshes
- K'datha
- The Cliffs of Death (Poxmakers of Nurgle)
- Road of Skulls
- Road to Damnation
- Eastern Steppes (Oracles of Tzeentch)
- The Red Wastes
Realm of Chaos:
- The Blood God's Domain
- Land of the Plaguelord
- Realm of the Sorcerer
- The Dark Prince's Realm
- The Forge of Souls
- The Blood God's Domain
- Land of the Plaguelord
- Realm of the Sorcerer
- The Dark Prince's Realm
- The Forge of Souls
Waterways:
- Kraken Sea
- Frozen Sea
- Sea of Chaos
- Sea of Claws
- The Gulf of Kislev
- Dragon River
- Jade River
- Great River
- The Sea of Dread
See also[]
Other TWW3 campaigns[]
Campaigns in other games[]
- The Old World (TWW1)
- The Season of Revelation (TWW1)
- Eye of the Vortex (TWW2)
- Mortal Empires (TWW2)
Sources[]
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