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Once-esteemed Knights fallen to a more putrid embrace – what remains of their former banner are tactics disgustingly twisted for their new lords.

The Rotting Riders (Rot Knights) are a Nurgle Nurgle, Wh3 main dae daemon prince 256 Daemons of Chaos and Warhost of the Apocalypse Warriors of Chaos Regiment of Renown melee cavalry unit introduced in Total War: Warhammer III with Thrones of Decay.

Recruitment[]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description[]

Chaos Knights are feared throughout the Old World and beyond as towering, merciless butchers capable of turning the course of battle with a single charge. Yet some of those marked by Nurgle bear an even more striking countenance. Disfigured by disease, the Plaguelord's Rot Knights ride into battle atop vomitous Rot Beasts – the most rabid of Chaos Warhounds that have been plagued and corrupted by Nurgle to become enlarged, slavering mounts whose bites hideously infect those unfortunate enough to survive their encounters with them. Upon these horrible creatures, Rot Knights revel in spreading Nurgle’s maladies at the tip of a sepsis-inducing lance.

Attributes[]

  • Wh3 dlc25 nur cav rot knights icon Monstrous Cavalry
  • Armour-Piercing Melee: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Regeneration: Wh main unit passive regenerationRegeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that Modifier icon flaming channelflaming attacks will cause more damage to units with Regeneration.
  • Poison Attacks: The Modifier icon poisonpoisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.

Unit Abilities[]

Passive Abilities[]

Difference from Rot Knights[]

  • Unit effect positive Rank: 0 → Experience 9 Rank 9
  • Unit effect positive New Passive Ability: Wh3 dlc25 unit passive blessing of the father The Blessings of the Fly Lord
  • Unit effect positive New Attribute: Causes terror Causes Terror
  • Unit effect positive New Imbuement: Magical attacks Magical Attacks
  • Unit effect positive Icon stat damage Weapon Strength: 60 → 64
    • Unit effect positive Icon stat damage base Base Weapon Damage: 22 → 23
    • Unit effect positive Modifier icon armour piercing Armour-Piercing Weapon Damage: 38 → 41
  • Unit effect positive Icon stat charge bonus Charge Bonus: 60 → 70
  • Unit effect negative Icon treasury Cost (SP & MP): 1800 → 2200
  • Unit effect negative Icon upkeep Upkeep: 450 → 550

Strategy[]

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Gallery[]