Total War: WARHAMMER Wiki
Advertisement

Majesty and power personified, their devastating charge exemplifying their regal brilliance.

The Royal Altdorf Gryphites (Demigryph Knights) are an Empire Regiment of Renown melee cavalry unit introduced in Total War: Warhammer with The Grim and the Grave.

Recruitment[]

  • Recruited with: Regiments of Renown Recruitment panel

Description[]

In the depths of the Empire’s forests there lurk many foul and fearsome creatures, yet also beasts of more noble heritage, harnessed for war by the Knightly Orders. Most famous of these are the Demigryphs, who have proven themselves as loyal and powerful steeds on countless battlefields throughout the Empire’s proud history. Demigryph Knights do not tend to overwhelm their prey in great sweeping charges. Instead, they are more likely to engage the enemy in protracted melee assaults, where the strength and endurance of their mounts will become a decisive factor in the outcome. Demigryphs are well suited to the savage and bloody nature of such fighting, with their claws and razor-sharp beaks cutting a bloody swathe through their foes at close quarters.

Attributes[]

  • Monstrous Shock Cavalry
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Difference from Demigryph Knights (Halberds)[]

Strategy[]

This unit is incredibly valuable on the Empire roster for their constant ability to cause terror. This makes them very strong against lower leadership factions like Greenskins, Beastmen, etc. The ability to cause terror and disperse enemy units is very valuable. On top of that they are probably the best melee anti-large unit in the Empire, so if one suspects many large units on the battlefield bring them. They are vulnerable to heavy ranged fire (no shields) and debuffing magic. For this reason it is good to pair them with a Lord or Hero that can give them combat buffs like the Warrior Priest or Karl Franz. Also, if one is going to go elite by bringing costly units, it is wise to support them with healing via Lore of Life.

Advertisement