The Royal Altdorf Gryphites (Demigryph Knights) is a Empire cavalry unit. Majesty and power personified, their devastating charge exemplifying their regal brilliance.
At the head of the Drakwald Riders are the Royal Altdorf Gryphites, amongst the finest of the Order's Inner Circle of cavalrymen. At their inception, these demigryph-riding veterans numbered over a dozen, but since the scouring of the Beastmen tribes from the Drakwald Road, their numbers have been sorely reduced. When Karl Franz received von Korden's plea for reinforcements, the Gryphites numbered only three - yet he bade them them join whatever remnants of Volkmar's crusade still lived. Despite their low numbers, the vicious mounts and long lances of these knights give them a distinct advantage over the Undead that plague Sylvania's countryside.
Elite Demigryph Knights, the Gryphites have become known for inflicting terror upon their foes, and are distinguishable on the battlefield by their snow-leopard colouring and blue-tinged armour.
- ↑ Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ↑ Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ↑ Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
- ↑ Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit is incredibly valuable on the Empire roster for their constant ability to cause terror. This makes them very strong against lower leadership factions like Greenskins, Beastmen, etc. The ability to cause terror and disperse enemy units is very valuable. On top of that they are probably the best melee anti-large unit in the Empire, so if one suspects many large units on the battlefield bring them. They are vulnerable to heavy ranged fire (no shields) and debuffing magic. For this reason it is good to pair them with a Lord or Hero that can give them combat buffs like the Warrior Priest or Karl Franz. Also, if one is going to go elite by bringing costly units, it is wise to support them with healing via Lore of Life.