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Total War: Warhammer Wiki
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The Royal Altdorf Gryphites (Demigryph Knights)
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The Royal Altdorf Gryphites (Demigryph Knights)
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{{Infobox unit tw1 |image =wh_dlc04_emp_royal_gryphites.png |icon =Wh2_dlc15_griffon_knights.png |race =The Empire |type =Melee Cavalry |general = |main = |melee ={{wh_main_emp_demigryph_halberd}} |ranged = |armor = |shield = |attributes ={{wh_dlc04_emp_cav_royal_altdorf_gryphites_0 attributes}} |unit size = Small: 8<br>Medium: 16<br>Large: 24<br>Ultra: 32 |id = wh_dlc04_emp_cav_royal_altdorf_gryphites_0 }}{{Quote|Majesty and power personified, their devastating charge exemplifying their regal brilliance.}} '''{{PAGENAME}}''' are an {{Empire race}} [[Regiment of Renown]] melee cavalry unit introduced in ''[[Total War: Warhammer]]'' with [[The Grim and the Grave]]. == Recruitment == *[[File:Icon effect ror.png]] Recruited with: Regiments of Renown Recruitment panel ==Description== At the head of the Drakwald Riders are the Royal Altdorf Gryphites, amongst the finest of the Order's Inner Circle of cavalrymen. At their inception, these demigryph-riding veterans numbered over a dozen, but since the scouring of the [[Beastmen]] tribes from the Drakwald Road, their numbers have been sorely reduced. When Karl Franz received von Korden's plea for reinforcements, the Gryphites numbered only three - yet he bade them them join whatever remnants of [[Volkmar the Grim|Volkmar's]] crusade still lived. Despite their low numbers, the vicious mounts and long lances of these knights give them a distinct advantage over the Undead that plague Sylvania's countryside. Elite Demigryph Knights, the Gryphites have become known for inflicting terror upon their foes, and are distinguishable on the battlefield by their snow-leopard colouring and blue-tinged armour. ==Attributes== {{wh_dlc04_emp_cav_royal_altdorf_gryphites_0 bulletpoints}} == Difference from Demigryph Knights (Halberds) == *[[File:unit_effect_positive.png]] New [[Attribute]]: [[File:causes_terror.png|22px]] [[Causes Terror]] *[[File:unit_effect_positive.png]] [[File:icon_stat_morale.png]] Leadership increased to 85 *[[File:unit_effect_positive.png]] [[File:icon_stat_attack.png]] Melee attack increased to 43 *[[File:unit_effect_positive.png]] [[File:icon_stat_defence.png]] Melee defence increased to 41 *[[File:unit_effect_negative.png]] [[File:icon_treasury.png]] Cost increased from 1500 to 1850 (SP & MP) *[[File:unit_effect_negative.png]] [[File:icon_upkeep.png]] Upkeep increased from 375 to 463 ==Strategy== This unit is incredibly valuable on the Empire roster for their constant ability to cause terror. This makes them very strong against lower leadership factions like Greenskins, Beastmen, etc. The ability to cause terror and disperse enemy units is very valuable. On top of that they are probably the best melee anti-large unit in the Empire, so if one suspects many large units on the battlefield bring them. They are vulnerable to heavy ranged fire (no shields) and debuffing magic. For this reason it is good to pair them with a Lord or Hero that can give them combat buffs like the Warrior Priest or Karl Franz. Also, if one is going to go elite by bringing costly units, it is wise to support them with healing via [[Lore of Life]]. {{Navbox The Empire units}} [[Category:The Grim and the Grave units]] [[Category:Regiments of Renown]] [[Category:Monstrous cavalry units]] [[Category:The Empire Regiments of Renown]]
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