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The devastating sweep of a long halberd is near unavoidable, especially when wielded by those destined to become Tzeentch's mighty champions.

The Severed Claw (Aspiring Champions) are a Warhost of the Apocalypse Warriors of Chaos, Wh3 main dae daemon prince 256 Daemons of Chaos and Tzeentch Tzeentch Regiment of Renown melee infantry unit introduced in Total War: Warhammer III for Champions of Chaos.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description[ | ]

Aspiring Champions are often the best any Chaos Warrior can hope to become, since the unending peril of fighting in a Chaos host means that few progress any higher. Those who achieve champion status will eliminate anyone they see as competition, butchering any promising underlings to ensure their continued station in their God’s hordes. As a result, many form their own warbands until they achieve their goals or meet their end by the blade of a rival. Those on this long and often doomed path are obsessed individuals, only recalling the most pertinent details of their past, and many assume new identities to replace those lost to them.

Attributes[ | ]

  • Infantry spear halberd Halberd Infantry
  • Barrier: This unit has a barrier that absorbs damage until depleted. When not taking damage, the barrier will slowly replenish. Maximum barrier health is proporsional to remaining unit health.
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's Icon stat charge bonuscharge bonus.

Strategy[ | ]

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Gallery[ | ]

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