Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
The Skolder Guard
Wh dlc06 dwf norgrimlings irondrakes.png
CategoryFlamethrower Infantry
Unit size21
Icon treasury.png Cost (MP): 1200 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300
Icon stat health.png Health: 128
Icon stat morale.png Leadership: 95
Icon stat speed.png Speed: 26
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 37
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 70
Resistance magic.png Magic Resistance: 35
Resistance physical.png Physical Resistance: 20

Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 5
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 10
Weapon damage.png Explosive Damage: 12
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 28
Icon stat ammo.png Reload Time: 5.6
Icon stat ammo.png Ammunition: 25
Icon stat range.png Range: 90
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

The Skolder Guard (Irondrakes) is a Dwarfs missile infantry unit. The Dwarfs of Clan Norgrimling are determined to see their enemies wiped out with a whoosh of scalding, cleansing steam.


The bitter underground wars that the Dwarfs fight daily to protect their Holds are evolving, as the Dwarfs' foes come up with diabolical plans to get past Dwarfen defences. Time and again, the Dwarfs' courage and rune-enhanced weapons and armour have turned the tide, yet their foes have learned; when Skaven find the corridor blocked by unmovable Ironbreakers, they call for their own loathsome countermeasures - Warpflame-spewing fire throwers, gas grenades or cobbled-together chopping machines. For their part, Night Goblins turn to mushroom-addled ball and chain-wielding Fanatics, Cave Squigs or Troll mobs. For the Dwarfs' defence, the cost in lives is high. It was the Engineers' Guild that invented the drakegun, a weapon which fires a blast of alchemical fury - a searing bolt of blazing energy. Short-ranged but incredibly potent, a single volley from a unit bearing drakeguns can halt the onrushing charge of enraged Mangler Squigs. Ironbreakers who show an aptitude with the drakegun were further trained and formed into new units. When first used, even the Gromril armour of the Ironbreakers struggled to protect against the intense heat generated by the fiery blasts. With the aid of Runesmiths, new armoured suits were developed bearing runes of protection first designed to safeguard those who work in the high temperatures of the massive forges. Now, when confronted by a foe capable of breaking through a wall of Ironbreakers, a new fighting tactic has been developed. Ironbreakers open ranks to allow the Irondrakes to file past. With well-drilled precision and the barking orders of an Ironwarden, the dark is soon illuminated by molten blasts. The stalwart Dwarfs blaze away as attackers fall, their crumpled bodies still smoking with fist-sized holes burned through their flesh. The Irondrakes have proven so effective that their services are pressed into action wherever a throng may fight.


  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.


Click here to add a strategy!

The Skolder Guard gains armour-piercing damage at the cost of losing the contact effect Burnt! It also gains a slight range boost at the cost of ammunition which may hurt in a drawn out fight.

This unit may have the highest resistance to damage outside of abilities in the game. Between 70% flame resist, 35% magic resist, 20% physical resist, and high armor, they are resistant to all forms of damage. On top of that this unit a regiment of renown which gives a healthy boost to melee stats. with 37 melee defence they won't immediately crumple in a melee. Although this unit should never be left in melee. Look for angles and side flanks that allow your to shoot around your front line and into the enemy.