“ | Converting Ruinous charges into death for their foes is a favoured 'tactic' amongst Khorne's warriors. They do not even need to be the ones charging. | „ |
The Slaughtergard (Chosen of Khorne – Halberds) are a Khorne,
Daemons of Chaos, and
Warriors of Chaos Regiment of Renown melee infantry unit introduced in Total War: Warhammer III with Omens of Destruction.
Recruitment[ | ]
Description[ | ]
Those who are physically marked by the Blood God will have set themselves apart from their peers through the fellest of deeds, yet many will not have the mental fortitude to take on the gifts that come with being a Chosen of Khorne. Only the strongest avoid devolving into mindless, gibbering Chaos Spawn, instead becoming destined to grow free of their mortal shackles to gradually take on a more impressive form. Whatever the precise gifts bestowed, these mighty warriors are invariably filled with a mere portion of Khorne’s rage, yet it drives them endlessly into combat like those possessed to reap skulls or die a glorious death.
Attributes[ | ]
Halberd Infantry
- ▲ Armour-Piercing: The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- ▲ Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ▲ Frenzy: Units with
frenzy cause more damage while their
leadership is high.
- ▲ Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Unit Abilities[ | ]
Passive Abilities[ | ]
Difference from Chosen of Khorne[ | ]
New Attribute:
Charge Defence vs. Large
New Attribute:
Charge Reflection
New Attribute:
Unyielding Assault
New Contact Effect:
Flammable!
New Imbuement:
Magical Attacks
New Weapon Type:
Halberds
Overall
Weapon Strength reduced by -2
Overall
Melee Attack reduced by -12
Overall
Melee Defence reduced by -4
Charge Bonus: 26 → 16
Parry Chance: 60% → 0%
Cost (SP & MP): 1300 → 1800
Upkeep: 325 → 450
Strategy[ | ]
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