The Sphinx of Usekph (Necrosphinx)

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The Sphinx of Usekph
Wh2 dlc09 tmb necrosphinx ror.png
Wh2 dlc09 tmb necrosphinx icon.png
FactionTomb Kings
CategoryMonster (Regiment of Renown)
Unit size1
Icon treasury.png Cost (MP): 2350 (2350)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0
Icon stat health.png Health: 9844
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 52
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 60
Resistance fire.png Fire Resistance: 25

Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 400
Icon stat speed.png Melee Interval: 3.6 s
Modifier icon bonus vs large.png Bonus vs. Large: 35
Modifier icon magical.png Magical Attacks: 1
Icon stat armour.png
  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Icon stat morale.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

The Sphinx of Usekph (Necrosphinx) is a Tomb Kings monstrous Construct unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. The fury of the gods made stone, these chosen Sphinxes augment their brutal scythe-attack with magic and fire.

Description[edit | edit source]

Necrosphinxes are nightmarish beasts of destruction that glide through the air in bounding leaps before falling amongst their terrified prey, scything down the living as mortals reap the wheat of the field. None can stand against such terrifying beings, and only when all before them have been butchered will they stop. A Necrosphinx is a bizarre and horrifying statue - a strange amalgamation of the mythical beasts that are said to inhabit the Nehekharan Underworld, maintaining order amongst the honoured dead. It has a torso and face of a man, and is armed with gigantic, scything blades that can sever the neck of a Dragon in a single slice. Many also have a scorpion-like tail, better enabling them to stand sentry against the predations of evil. Finally, sprouting from the statue's back are a pair of ornate wings which mimic those of the falcons that circle the highest levels of the Underworld, keeping watch so that the souls of the damned may not escape.

Attributes[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strategy[edit | edit source]

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One of the best monster killers in the game, the Sphinx is a terror to most anything large. It has great melee stats and a large bonus vs. large that will ensure it dominates any duel it gets in. It also has flaming magical attacks so regeneration will only amplify the Sphinx's damage. There are some niches where fire damage can hamper its effectiveness due to their flame or magic resistance. The Flamespyre Phoenix and Arcane Phoenix are a good example. On the same note, a forest unit like a Treeman would be shredded (40% flame weakness and the sphinx's magic attacks would ignore their 20% Physical resistance)

On top of this, Tomb Kings have relatively little access to fire damage, so this unit offers a valuable utility.

Teaming the Sphinx with another large unit or a mobile chariot (Settra on the Chariot of the Gods for example) squad can ensure that the Sphinx never gets bogged down or its targets never get away.

Trivia[edit | edit source]

The Liche Priests do not think that a Necrosphinx is animated by the soul of a valiant warrior like the other war-statues that walk beside the Tomb King's skeletal legions. Instead, they believe that the sinister gods, Pha'a and Usekph, breathed life into these horrifying creations.