“ | The sight of the Storm Riders' banners strikes fear in to the hearts of even the most merciless Druchii. | „ |
The Storm Riders (Lothern Sea Guard) are a High Elves Regiment of Renown missile infantry unit introduced in Total War: Warhammer II with The Queen and the Crone.
Recruitment[]
Description[]
The Lothern Sea Guard can fight as effectively on land as at sea, and are equally resolute when defending the walls and fields of Lothern as they are as when battling on the deck of a ship. These dangerous duties require the Sea Guard to maintain a flexible armoury. The vast majority are well-trained in the use of spear, shield and bow - the better to combine the finest aspects of the spear and archer regiments of other cities and realms. Indeed, it is a point of pride in Lothern that the discipline of their warriors far surpasses that of any found elsewhere in Ulthuan. When the armies of Ulthuan go to war, the Sea Guard play a crucial part, crewing the many warships and acting as the vanguard for the oncoming host.
Attributes[]
Missile & Spear Infantry
- ▲ Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ▲ Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
- ▲ Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
- ▲ Fire Whilst Moving: This unit can fire while on the move.
Strategy[]
- The Storm Riders gain the ability to
Cause Fear,
Fire Whilst Moving, and
Vanguard Deployment over normal Sea Guard.
- Causing fear is useful when fighting in melee against low leadership units like hounds or certain light cavalry. This means that these Sea Guard can break harassing units faster, allowing them to take less damage and resume shooting quicker.
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