Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
The Thing Thing
Wh2 main skv mon hell pit abomination.png
Overview
FactionSkaven
CategorySkaven anti-large Monster
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 450
Statistics
Icon stat health.png Health: 9075
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed: 58
Icon stat attack.png Melee Attack: 42
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Missile Resistance: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 155
Modifier icon armour piercing.png Armour-Piercing Damage: 365
Icon stat speed.png Melee Interval: 3.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 17
Icon stat range.png Range: 3
Protection
Icon stat armour.png
Armor:
37.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

The Thing Thing (Hell Pit Abomination) is a Skaven Regiment of Renown melee monstrous unit in Total War: Warhammer II introduced with The Twisted and the Twilight DLC. No name can ever express the true nature of this grotesque monstrosity, or aptly describe its unsurpassed loathsomeness!

Description[]

The Hell-Pit Abomination is a living mountain of misshapen flesh. The creature moves in a rippling tide of unnatural spasms, writhing worm-like and using its many limbs to pull and drag its hideous bulk forward. Various mechanical bits, such as wheels, cogs, and fluid-pumps have been grafted into the beast to ensure it moves at optimal speed and that the Warpstone mutated growth agents are regularly injected into the beast's hyper-fast metabolism. A multitude of heads dart out of the lumpen mound of muscle and bone at the behemoth's fore. The heads that snake out are all vermin-like, but some glisten hairlessly, like unborn rat monstrosities. Many have eyes, but no few are blind, twisting and craning to catch the scent of prey, hissing and snapping at the air with razor-sharp incisors. Many foes will flee from the unnatural sight of a Hell-Pit Abomination. Once in combat the Hell-Pit Abomination is relentless, dragging its bulk onwards to crush any in its wake. Hell-Pit Abominations are notoriously hard to slay and there are accounts of the beasts visibly healing wounds, regrowing severed limbs and rising from the dead to attack again.

Attributes[]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
  • Causes Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Too Horrible to Die: When death is imminent, this unit has a chance of either regaining some of its health or releasing a pack of ravening Skaven instead.

Abilities[]

Strategy[]

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