Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
The Tithe
Wh dlc04 vmp tithe.png
FactionVampire Counts
CategorySword Infantry
Unit size150
Icon treasury.png Cost (MP): 200 (200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 50
Icon stat health.png Health: 63
Icon stat morale.png Leadership: 40
Icon stat speed.png Speed: 25
Icon stat attack.png Melee Attack: 7
Icon stat defence.png Melee Defence: 10
Icon stat charge bonus.png Charge Bonus: 3
Resistance physical.png Physical Resistance: 15

Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

The Tithe (Zombies) is a Vampire Counts melee infantry unit. Zombies: shuffling, mindless, ambling towards their foes - on an unending quest for flesh.


Zombies are shambling horrors that stagger towards the enemy battle lines in a noisome horde. Grotesquely reanimated corpses, they are compelled by the Dark Magic of a Vampire or Necromancer, and driven by the will of their master to commit acts of extreme violence. To call the way a Zombie attacks "fighting", is perhaps to give the foul creature credit beyond its due. These sickening half-things have no skill to speak of, but are instead driven only by the insatiable urge to rend, kill and consume the living. Any warrior unfortunate enough to be pulled down by a Zombie horde will find himself torn slowly apart by a mass of desperate clawing fingers, his flesh gouged from his body in grisly, glistening chunks. The fortunate die quickly, but those unlucky souls who are trampled beneath the horde spend their death throes in miserable agony as their innards become a crimson feast.


  • Meat Shield: While unimpressive at causing damage, this unit is useful as a 'meat shield', absorbing damage that would otherwise hurt a more useful or precious target.


Click here to add a strategy!

Gaining 30 unit models, 4 melee defence, 2 melee attack, and 15% physical resist, the tithe is a way of streamlining your fodder space down at the expense of overall value. With more models and physical resistance, they can be a more durable roadblock. Not factoring in the differences in melee attack and defence, the unit is approximately 40% tankier (as a result of both its additional unit size and physical damage resist) than a regular unit of zombies; but for double the cost.

In any situation where you could instead take two units of zombies, you will likely do better by doing so. If you, however, only have the space to take a single unit of fodder then this unit will, very roughly, perform nearly as well as two units of zombies.