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The Turtle Isles is a province introduced in Total War: Warhammer II.

Background[]

The Turtle Isles are an archipelago of tropical islands off the western coast of central Lustria. During the Sundering, they were colonised by a group of elven wizards who called themselves the Grey Lords, seeking refuge from the civil war. After the Citadel of Dusk was established millennia later, Phoenix King Morvael established a naval port on Great Turtle Isle to resupply High Elven fleets operating in the western seas. The archipelago's multitude of rare and unusual animals attracts High Elven scholars and devotees of Hoeth. However, it also attracts Dark Elven Beastmasters, who regularly stage raids on the islands to capture exotic fauna for their own nefarious purposes.

The area is also something of a listening post for the Lizardmen. The Sentinels of Xeti take the form of row upon row of monoliths, each dozens of yards high and covered in intricately graven patterns and shimmering green inlays. Their purpose is to listen for messages from the Old Ones, but to date none have been heard. In the Chamber of Visions, it is said one may glimpse what the Old Ones saw; the almost infinite threads of the future.

Settlements[]

Eye of the Vortex[]

Settlement Type Port Climate Starting faction Resources Special buildings
Great Turtle Isle Province capital Yes Temperate Island Order of Loremasters Exotic Animals Elven colony settlement chain
Golden Ziggurat Minor No Sentinels of Xeti
Mud Isles Minor Yes Pottery

Immortal Empires[]

Settlement Type Port Climate Starting faction Resources Special buildings
Great Turtle Isle Province capital Yes Temperate Island The Thousand Maws Obsidian Elven colony settlement chain
Astromantic Relay
Golden Ziggurat Minor No Sentinels of Xeti
Chamber of Visions Minor No Jungle Medicinal plants The Chamber of Visions
Sentinels of Xeti Minor No