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"Thorek Ironbrow is a worthy role model for any of you that fancy yourselves as Runesmiths. You could do a lot worse than try to impress him with your skill and understanding of the old ways, though it'll be right hard. He demands the highest standards and expects nothing less than your total commitment. Can't afford to mess with the power of an Anvil of Doom if you're all half-hearted."

Durgrim Redmane.

Thorek Ironbrow is a Dwarfs legendary lord introduced in the Total War: Warhammer II Thorek Ironbrow free DLC which can be downloaded from Steam.

In the campaign, he leads the Ironbrow's Expedition faction.


Thorek Ironbrow is a Runelord of the old school. Constant warfare has seen much of the art of the runes lost as holds have fallen to the Greenskins and other enemies. Thorek, however, is as skilled as any Runelord alive today and many would say as any Runelord ever. He has ruled over the weapon shops of Karak Azul for centuries and is a living terror to his apprentices and journeymen who dread his scorn almost as much as they admire his skill and wisdom. Even the sons of kings dare not enter the workshops without Thorek's approval, and many a young would-be Runesmith has found himself back working in the mines for not meeting Thorek's exacting, traditional standards.

It is only fitting therefore that Thorek is the keeper of Karak Azul's Anvil of Doom. Almost alone among contemporary Runelords, Thorek has an understanding of their deeper mysteries. Whilst he has a complete respect for the power of the anvil, he does not fear it, for to him it is a tool on which he can shape and fashion magic like a normal smith would shape iron, gold and gromril.

Although Thorek has no lack of tasks to perform in the Karak Azul workshops, he is prepared to venture forth and take his place on the battlefield. In recent years, Dwarf expeditions have been very successful in recovering ancient treasures from lost and fallen holds. Each such discovery helps keep the precious knowledge of the ancestors alive and that in turn helps ensure that no more holds fall. Indeed it is Thorek's belief that combined with the endeavours of the High King Thorgrim Grudgebearer and other like-minded kings such as Alrik Ranulfsson, it may yet be possible to retake some of what has been lost.

In the best of his moods, he is fiercely irate and a living terror to his apprentices in the weapons shops. A traditionalist in every sense, Thorek cannot abide new technology, and takes every opportunity to speak his mind on ‘new inventions’. Fortunately, he lends not just his councils, but also his strong arm to Thorgrim Grudgebearer. Like his High King, Thorek too longs to reclaim the Dwarf Empire of old, but he also has a personal quest — he seeks lost relics of the ancient days. For this reason, Thorek is extremely active and can be found aiding throngs from many different clans and holds.

Ruling over the weapon-shops of Karak Azul with a Gromril fist, Thorek Ironbrow is a Master Runelord of the old school and is feared as much by his young apprentices as by his enemies. He is obsessed with the recovery of lost Dwarfen relics, and with them the lost knowledge of the ancients.

As a legendary Lord, Thorek Ironbrow leads Ironbrow’s Expedition in his quest to recover the relics and help restore the Dwarf Empire. Thorek can also combine resources at the Anvil of Doom to craft powerful artefacts for his forces.

Introduction descrption[]

The Dawi have suffered through an age of terror and loss, battling against the hordes of enemies that have sought to chip away at their proud legacy. Yet on the perilous shores of Lustria, Thorek Ironbrow hopes to unearth the key to their revival. Powerful and ancient Relics of the Ancestors - long ago stolen from the Dwarfs - are said to lie hidden on the Continent. Using the Dammaz Kron as his guide, Thorek is resolved to find them and with their might, reclaim the greatness of centuries past.


  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Runic Magic: This unit can bind the Winds of Magic into powerful runes which can be activated during deployment or battle.

Character abilities[]





Campaign starting units[]

Eye of the Vortex & Mortal Empires[]

Wh main dwf ironbreakers.png Wh main dwf longbeards great weapons.png Wh main dwf warriors.png Wh main dwf warriors.png Wh main dwf quarrellers.png Wh main dwf quarrellers.png Wh main dwf grudge thrower.png

Immortal Empires[]



The Old Ways are Best Trait Dwarf.png

Character traits[]

Defeat/victory trait[]

Old Grumpslayer

  • Magic item drop chance: +15% (accompanying Lord)
  • Enemy Winds of Magic starting amount: -10 (Lord's army)
  • Armour-piercing damage +3 (Lord's army)


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An armour-piercing Runelord with a map wide melee attack boost and shorter cooldowns on his Runes. On the Anvil of Doom, he becomes a tanky combatant that is an anchor piece for the Dawi that can also go toe to toe with enemy Lords and heroes. His unique hammer weapon allows him to call down lightning, affording him a degree of crowd clearing/pinpoint damage on a large target. Overall, a very useful Lord that is the best choice if you want to make use of Runes.