Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Throni Ironbrow
Wh dlc06 dwf runesmith ghost 01.png
Wh main dwf runesmith.png
FactionClan Angrund
CategoryUnique hero
Unit size1
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep:
Icon stat health.png Health: 1905
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed: 32
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 16
Resistance physical.png Physical Resistance: 75

Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Unbreakable.png Unbreakable: This unit does not suffer any form of Icon stat morale.pngleadership loss and will never rout.

Throni Ironbrow is a Dwarfs melee infantry and unique hero unit, only available to Clan Angrund. The Master Runesmith stands by his Lord – his kin – one last time before the gods.


Karak Azul is a prosperous Dwarfen city to the south of Eight Peaks, renowned for producing powerful weapons of unrivalled quality. In the ancient times it was a process overseen by the Master Runesmith Throni Ironbrow, a distant blood-relative and close friend of King Lunn Ironhammer of Eight Peaks. When Ironbrow received word that Eight Peaks would likely be the next stronghold to fall, he demanded permission to leave his throng to make the treacherous Underway journey northwards to help his kinsperson. Such was his value to Karak Azul that his request was immediately denied – perhaps it was little surprise that Eight Peaks would eventually fall, leaving Karak Azul the only Southern Dwarfhold to withstand the Greenskin armies that surged into Dwarf territory during the Time of Woes.


  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Ethereal: Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
  • Runic Magic: This unit can bind the Winds of Magic into powerful runes which can be activated during deployment or battle.



Click here to add a strategy!

Belegar's campaign gets a slight boost in having a runesmith available from the onset. This ancestor is also Ethereal and will thus reduce all physical damage by 75%. The combination of Runesmith abilites on top of the immense physical resistance makes Ironbrow a valuable addition to Belegar's army. He should be left in almost all the time because of his unique combination of physical resistance and runic magic.