Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Tiranoc Chariot
Wh2 main hef cav tiranoc chariot.png
Missile chariot.png
FactionHigh Elves
CategoryMissile Chariot
Unit size12
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 225
Icon stat health.png Health: 1222
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 84
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 55
Icon stat ammo.png Ammunition: 150
Icon stat damage.png Weapon Damage: 29
Modifier icon armour piercing.png Armour-Piercing Damage: 11
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 18
Icon stat speed.png Melee Interval: 4 s
Icon stat damage.png Weapon Damage: 16
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 180
Icon stat armour.png
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Tiranoc Chariot is a High Elves war machine unit in Total War: Warhammer II. A thundering mix of beast and machine to harass enemy battlelines from range before crushing them at the charge.


The High Elves of Tiranoc are an adventurous people, proud of their fighting traditions, and deeply embittered by the wars that have ravaged their realm. When the Phoenix King calls his subjects to war, the fiery knights of Tiranoc are always among the first to answer, riding to battle at the head of a mighty chariot host. Spear-points and helms gleam in the light of the rising sun, and the ground trembles beneath thundering hooves. Banners of white, gold and blue stream in the wind. As one, the charioteers give voice to the battle hymn of Tiranoc, a rousing and beautiful anthem, sung at the mustering of the host since ancient times. In battle, the Tiranoc Charioteers fight with incredible skill, deft reactions complementing the speed of their straining Elven steeds. Only when the enemy is sufficiently weakened do the Tiranoc Charioteers crash into the press of melee in a glorious massed charge, the steeds biting and kicking, the riders thrusting their spears into the black hearts of their foes.


  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Fire Whilst Moving: This unit can fire while on the move.
  • Reaver Bows: These enchanted bows, only entrusted to those of noble birth, fire three arrows at once.


Click here to add a strategy! Tiranoc Chariots are in an impractical position compared to the heavier Ithilmar Chariots. They lose lots of armor, melee attack and charge bonus for the ability to shoot at their enemies, but their ranged damage (even with the reaver bows firing multiple arrows) never comes close to even a basic unit of Archers. Thus, they are stuck being a jack of all trades and master of none: neither able to charge infantry as effectively as Ithilmar Chariots nor shoot them as effectively as Archers. Pick some units of those for your army instead.

The comparison to archers above is inaccurate, if only because these two units should not be compared. The chariot is a highly mobile harass unit meant to poke at enemy units with their ranged attacks while charging in to disrupt infantry formations and archers. Archers are low mobility and provide steady damage over time to a target. The Tiranoc Chariot can be used decisively to rear charge an enemy back line and then chase those routing units off the battlefield, dealing ranged damage all the while. While this does not make the Tiranoc Chariot an amazing unit, it does mean that it has a unique battlefield role that should not be compared to archers.