Total War: WARHAMMER Wiki
Total War: WARHAMMER Wiki
Tomb King
Tmb ch tomb king campaign 01 0.png
Infantry sword.png
Overview
FactionTomb Kings
CategoryLord
Unit size1
Recruitment
Icon treasury.png Cost (MP): 0 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Statistics
Icon stat health.png Health: 4832
Icon stat morale.png Leadership: 80
Icon stat speed.png Speed:
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: -25


Resistance missile.png Missile Resistance: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Icon stat speed.png Melee Interval: 4 s
Protection
Icon stat armour.png
Armor:
60%
Shielded units will block the following percentage of missile damage from the front Shield: 55%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Tomb King is a Tomb Kings lord unit introduced in Total War: Warhammer II with the Rise of the Tomb Kings DLC. The Tomb Kings know nothing but rage and the desire to reclaim their lost kingdoms.

Description[]

Tomb Kings are the ancient, long-dead rulers of Nehekhara. Their mummified corpses have been awakened by magical incantations, and their bodies are now inhabited by their undying, vengeful spirits. Reborn to a mocking imitation of life, transformed into hideous cadavers whose kingdoms have been plundered and lost, the Tomb Kings' rage fuels an unremitting need to conquer; they are the true monarchs of the dead, and they are coming to reclaim their rightful dominion. Revived by the rituals of the Liche Priests, a Tomb King awakens from the sleep of death possessing all the ambition and lust for power he had in life. Every Tomb King seeks to reclaim his plundered treasures and restore his ancient glory. If this means the subjugation and destruction of foreign lands, then his army, loyal even in death, rises from its rest at his command. Although it is the magic of the Liche Priests that animates the Tomb King's army, it is by the indomitable will of the Tomb King himself that they move and fight. Every Tomb King is an aggressive warlord, able to instil their warriors with their own unyielding vigour.

Attributes[]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert: Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Mounts[]

Abilities[]

Items (Multiplayer)[]

Strategy[]

Click here to add a strategy!

The Tomb King is a decently strong lord especially given that they are the Tomb Kings' sole lord option aside from your Legendary Lord. They start with the Immortality skill, so try to draft those with the Traits that best compliment your strategy. The six Dynasty Tomb Kings obtained from the Technology Tree will be your strongest Lords aside from your Legendary Lord.

The Khemrian Warsphinx is a great anti-infantry mount that can duel other monsters decently well. The Skeleton Chariot if you want mobility, but want to be able to cycle charge enemies into oblivion.

My Will Be Done is a useful passive ability especially for buffing the stats of the usually weak skeleton front line. Reanimate is a strong leadership buff if a key construct unit is crumbling. Tombstrike is a good ability that improves the damage capabilities of the unit in a duel.

Their greatest weakness is their inability to cast spells, which makes Liche Priests absolutely necessary in any army.

Tomb King lords generally have a number of abilities/items active around 50% health bar. The Curse damages all nearby units after dropping below 50% health and the Scorpion armour provides a flat damage resistance at the same point. Both are useful in a variety of scenarios and useful to bring along. The Amulet is not amazing unless you have a missile build that can destroy an enemy with focus fire (nets from the lore of light can help in this regard). The above is from a multiplayer perspective, not campaign.

Gallery[]

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