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The Tomb Kings have a large and varied roster of units, which is not lacking in any particular area. Like many other races, they also have several unique Regiments of Renown. In campaign, they also have access to unique Legions of Legend through the Mortuary Cult.

In campaign, Tomb Kings lords are tied to their Dynasties tech tree. This allows the player to recruit a new unique lord and thus have another army. There are 6 unique lords - see the bottom of the page. Additionally in campaign there is the unique Ptra's Necrotect hero.

Lastly, note that the Followers of Nagash faction can recruit several Vampire Counts units - see below.

List[]

Legendary Lords[]

Unit Category Recruitment General Melee Ranged Shield Armor
Legendary Lord
Tier I unit
Icon treasury.png Cost (MP): 0 (1450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 5188 (5188 per model)
Morale character.png Leadership: 85
Icon stat attack.png Melee Attack: 60
Icon stat defence.png Melee Defence: 55
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: -25
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 330
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 20
Icon stat armour.png
Armor:
60%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Legendary Lord
Tier I unit
Icon treasury.png Cost (MP): 0 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 4832 (4832 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: -25
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
67.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Legendary Lord
Tier I unit
Icon treasury.png Cost (MP): 0 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 4832 (4832 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 65
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 70
Resistance fire.png Fire Resistance: -25
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 270
Modifier icon armour piercing.png Armour-Piercing Damage: 180
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Legendary Lord
Tier I unit
Icon treasury.png Cost (MP): 0 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3880 (3880 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
30%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Lords[]

Unit Category Recruitment General Melee Ranged Shield Armor
Lord
Tier I unit
Icon treasury.png Cost (MP): 0 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 4832 (4832 per model)
Morale character.png Leadership: 80
Icon stat attack.png Melee Attack: 50
Icon stat defence.png Melee Defence: 60
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: -25
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 290
Modifier icon armour piercing.png Armour-Piercing Damage: 160
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Heroes[]

Unit Category Recruitment General Melee Ranged Shield Armor
Hero
Tier I unit
Icon treasury.png Cost (MP): 0 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3512 (3512 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Hero
Tier I unit
Icon treasury.png Cost (MP): 0 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3512 (3512 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Hero
Tier I unit
Icon treasury.png Cost (MP): 0 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3512 (3512 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Hero
Tier I unit
Icon treasury.png Cost (MP): 0 (300)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3512 (3512 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 210
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Hero
Tier I unit
Icon treasury.png Cost (MP): 0 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 3780 (3780 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 45
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: -25
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 240
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 20
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Hero
Tier I unit
Icon treasury.png Cost (MP): 0 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 1
Icon stat health.png Health: 4260 (4260 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 48
Icon stat charge bonus.png Charge Bonus: 15
Resistance fire.png Fire Resistance: -25
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 15
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 110
Modifier icon armour piercing.png Armour-Piercing Damage: 260
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 3
Modifier icon bonus vs large.png Bonus vs. Large: 25
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
52.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Melee Infantry[]

Unit Category Recruitment General Melee Ranged Shield Armor
Melee infantry
Tier II unit
Icon treasury.png Cost (MP): 0 (525)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 44
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 15
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Morale character.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier II unit
Icon treasury.png Cost (MP): 0 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 160
Icon stat health.png Health: 53 (53 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 3
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 14
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier II unit
Icon treasury.png Cost (MP): 0 (325)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 160
Icon stat health.png Health: 53 (53 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 18
Icon stat defence.png Melee Defence: 22
Icon stat charge bonus.png Charge Bonus: 5
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier III unit
Icon treasury.png Cost (MP): 0 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 74 (74 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 41
Icon stat charge bonus.png Charge Bonus: 8
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier III unit
Icon treasury.png Cost (MP): 0 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 74 (74 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 25
Icon stat defence.png Melee Defence: 47
Icon stat charge bonus.png Charge Bonus: 5
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.9 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 19
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Missile Infantry[]

Unit Category Recruitment General Melee Ranged Shield Armor
Ranged infantry
Tier II unit
Icon treasury.png Cost (MP): 0 (475)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 120
Icon stat health.png Health: 49 (49 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 3
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.4 s
Icon stat ranged damage.png Missile Damage: 10 (10 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1 (1 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range: 140
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Melee cavalry[]

Unit Category Recruitment General Melee Ranged Shield Armor
Melee cavalry
Tier II unit
Icon treasury.png Cost (MP): 0 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 60
Icon stat health.png Health: 73 (73 per model)
Morale character.png Leadership: 36
Icon stat attack.png Melee Attack: 24
Icon stat defence.png Melee Defence: 26
Icon stat charge bonus.png Charge Bonus: 34
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 2
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee cavalry
Tier III unit
Icon treasury.png Cost (MP): 0 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 98 (98 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 28
Icon stat defence.png Melee Defence: 34
Icon stat charge bonus.png Charge Bonus: 26
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee cavalry
Tier IV unit
Icon treasury.png Cost (MP): 0 (1425)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 24
Icon stat health.png Health: 295 (295 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 40
Icon stat defence.png Melee Defence: 43
Icon stat charge bonus.png Charge Bonus: 52
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 40
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5.4 s
Icon stat range.png Melee Reach: 4
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
67.5%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee cavalry
Tier IV unit
Icon treasury.png Cost (MP): 0 (1575)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 24
Icon stat health.png Health: 295 (295 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 32
Icon stat defence.png Melee Defence: 37
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 36
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5.4 s
Icon stat range.png Melee Reach: 4
Modifier icon bonus vs large.png Bonus vs. Large: 28
Icon stat armour.png
Armor:
67.5%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Cavalry[]

Unit Category Recruitment General Melee Ranged Shield Armor
ranged cavalry
Tier II unit
Icon treasury.png Cost (MP): 0 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 60
Icon stat health.png Health: 70 (70 per model)
Morale character.png Leadership: 36
Icon stat attack.png Melee Attack: 16
Icon stat defence.png Melee Defence: 18
Icon stat charge bonus.png Charge Bonus: 14
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.4 s
Icon stat ranged damage.png Missile Damage: 14 (14 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3 (3 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 140
Icon stat armour.png
Armor:
15%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Beasts and Monstrous Unit[]

Unit Category Recruitment General Melee Ranged Shield Armor
Flying War Beasts
Tier II unit
Icon treasury.png Cost (MP): 0 (425)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 24
Icon stat health.png Health: 202 (202 per model)
Morale character.png Leadership: 35
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 46
Icon stat charge bonus.png Charge Bonus: 12
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 1/10
Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Monstrous Infantry
Tier III unit
Icon treasury.png Cost (MP): 0 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 500 (500 per model)
Morale character.png Leadership: 44
Icon stat attack.png Melee Attack: 23
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 18
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 52
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 8
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 2
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Missile Monstrous Unit[]

Unit Category Recruitment General Melee Ranged Shield Armor
Monstrous Infantry
Tier IV unit
Icon treasury.png Cost (MP): 0 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 432 (432 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 30
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 52
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.7 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 18
Icon stat ranged damage.png Missile Damage: 26 (26 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 104 (104 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 80
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Monstrous Missile Infantry
Tier IV unit
Icon treasury.png Cost (MP): 0 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 12
Icon stat health.png Health: 500 (500 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 23
Icon stat defence.png Melee Defence: 35
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 47
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 2
Icon stat ranged damage.png Missile Damage: 18 (18 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 104 (104 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 255
Icon stat armour.png
Armor:
75%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Rare Monstrous Unit[]

Unit Category Recruitment General Melee Ranged Shield Armor
Monster
Tier IV unit
Icon treasury.png Cost (MP): 0 (1800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Super_heavy
Icon growth.png Unit size: 4
Icon stat health.png Health: 9612 (9612 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 64
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 140
Modifier icon armour piercing.png Armour-Piercing Damage: 340
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.5 s
Icon stat range.png Melee Reach: 9
Icon stat armour.png
Armor:
81.59%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Monster
Tier IV unit
Icon treasury.png Cost (MP): 0 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Super_heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 8352 (8352 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 48
Icon stat defence.png Melee Defence: 40
Icon stat charge bonus.png Charge Bonus: 52
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 400
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.6 s
Icon stat range.png Melee Reach: 9
Modifier icon bonus vs large.png Bonus vs. Large: 35
Icon stat armour.png
Armor:
81.59%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Monster
Tier IV unit
Icon treasury.png Cost (MP): 0 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Super_heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 6012 (6012 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 35
Icon stat defence.png Melee Defence: 33
Icon stat charge bonus.png Charge Bonus: 45
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 110
Modifier icon armour piercing.png Armour-Piercing Damage: 270
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 15
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 3.7 s
Icon stat range.png Melee Reach: 7
Icon stat armour.png
Armor:
75%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.

Rare Artillery Monstrous Unit[]

Unit Category Recruitment General Melee Ranged Shield Armor
Specialist Artillery
Tier IV unit
Icon treasury.png Cost (MP): 0 (1600)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 12612 (12612 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 20
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 100
Modifier icon armour piercing.png Armour-Piercing Damage: 300
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat ranged damage.png Missile Damage: 90 (90 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 360 (360 per volley)
Weapon damage.png Explosive Damage: 102
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 66
Icon stat ranged damage.png Number of Projectiles: 1
Modifier icon bonus vs large.png Bonus vs. Large: 200
Icon stat ammo.png Reload Time: 9.9
Icon stat range.png Range: 350
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.

Rare Magical Monstrous Unit[]

Unit Category Recruitment General Melee Ranged Shield Armor
Magical Monster
Tier IV unit
Icon treasury.png Cost (MP): 0 (2000)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 12612 (12612 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 56
Icon stat defence.png Melee Defence: 45
Icon stat charge bonus.png Charge Bonus: 20
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 137
Modifier icon armour piercing.png Armour-Piercing Damage: 413
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 6
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
81.59%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.

Chariots[]

Unit Category Recruitment General Melee Ranged Shield Armor
War machine
Icon stat health.png Health: 3952 (3952 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Reload Time: 10
Resistance missile.png Missile Resistance: 15
Icon stat health.png Health: 3952 (3952 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 20
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Reload Time: 10
Resistance missile.png Missile Resistance: 15
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat ranged damage.png Missile Damage: 40 (280 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 90 (630 per volley)
Icon stat ranged damage.png Number of Projectiles: 7
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 18
Icon stat range.png Range: 440
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
War machine
Tier III unit
Icon treasury.png Cost (MP): 0 (800)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 24
Icon stat health.png Health: 458 (458 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 58
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 12
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
War machine
Tier III unit
Icon treasury.png Cost (MP): 0 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 24
Icon stat health.png Health: 458 (458 per model)
Morale character.png Leadership: 55
Icon stat attack.png Melee Attack: 22
Icon stat defence.png Melee Defence: 24
Icon stat charge bonus.png Charge Bonus: 58
Icon stat ammo.png Reload Time: 10
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 12
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 5
Icon stat ranged damage.png Missile Damage: 23 (23 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 13 (13 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 6
Icon stat range.png Range: 140
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Artillery[]

Unit Category Recruitment General Melee Ranged Shield Armor
Artillery
Tier III unit
Icon treasury.png Cost (MP): 0 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Very_heavy
Icon growth.png Unit size: 44
Icon stat health.png Health: 48 (48 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 10
Icon stat defence.png Melee Defence: 6
Icon stat charge bonus.png Charge Bonus: 5
Icon stat ammo.png Reload Time: 10
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.4 s
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Arkhan the Black and Followers of Nagash faction Vampire Units[]

Unit Category Recruitment General Melee Ranged Shield Armor
Melee infantry
Tier II unit
Icon treasury.png Cost (MP): 0 (525)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 55 (55 per model)
Morale character.png Leadership: 44
Icon stat attack.png Melee Attack: 27
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 16
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 36
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
7.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier II unit
Icon treasury.png Cost (MP): 0 (525)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 80
Icon stat health.png Health: 68 (68 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 14
Icon stat charge bonus.png Charge Bonus: 28
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier II unit
Icon treasury.png Cost (MP): 0 (375)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 62 (62 per model)
Morale character.png Leadership: 30
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 44
Icon stat charge bonus.png Charge Bonus: 6
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 2
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Melee Reach: 1
Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Cavalry
Tier IV unit
Icon treasury.png Cost (MP): 0 (1475)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 83 (83 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 26
Icon stat defence.png Melee Defence: 25
Icon stat charge bonus.png Charge Bonus: 34
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 75
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 37
Icon explosive damage.png Bonus Mult. vs. Buildings: 1.25
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Melee Reach: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Regiments of Renown[]

Unit Category Recruitment General Melee Ranged Shield Armor
Melee infantry
Tier IV unit
Icon treasury.png Cost (MP): 0 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 160
Icon stat health.png Health: 53 (53 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 19
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 3
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 19
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 14
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
33.75%


  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier IV unit
Icon treasury.png Cost (MP): 0 (1050)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 74 (74 per model)
Morale character.png Leadership: 70
Icon stat attack.png Melee Attack: 41
Icon stat defence.png Melee Defence: 43
Icon stat charge bonus.png Charge Bonus: 15
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 9
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier IV unit
Icon treasury.png Cost (MP): 0 (2350)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Super_heavy
Icon growth.png Unit size: 1
Icon stat health.png Health: 9172 (9172 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 61
Icon stat defence.png Melee Defence: 50
Icon stat charge bonus.png Charge Bonus: 52
Resistance fire.png Fire Resistance: 20
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armour-Piercing Damage: 400
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.6 s
Icon stat range.png Melee Reach: 9
Modifier icon bonus vs large.png Bonus vs. Large: 35
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
81.59%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can Causes terror.pngcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Causes fear.pngfear themselves.
Ranged infantry
Tier IV unit
Icon treasury.png Cost (MP): 0 (675)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Light
Icon growth.png Unit size: 120
Icon stat health.png Health: 49 (49 per model)
Morale character.png Leadership: 40
Icon stat attack.png Melee Attack: 14
Icon stat defence.png Melee Defence: 19
Icon stat charge bonus.png Charge Bonus: 3
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 17
Modifier icon armour piercing.png Armour-Piercing Damage: 3
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.4 s
Icon stat ranged damage.png Missile Damage: 10 (10 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1 (1 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range: 160
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Ranged infantry
Tier IV unit
Icon treasury.png Cost (MP): 0 (1350)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 16
Icon stat health.png Health: 432 (432 per model)
Morale character.png Leadership: 60
Icon stat attack.png Melee Attack: 29
Icon stat defence.png Melee Defence: 38
Icon stat charge bonus.png Charge Bonus: 10
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 25
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 23
Modifier icon armour piercing.png Armour-Piercing Damage: 52
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 4.7 s
Icon stat range.png Melee Reach: 2
Modifier icon bonus vs large.png Bonus vs. Large: 18
Icon stat ranged damage.png Missile Damage: 26 (26 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 104 (104 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 80
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
60%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
Ranged infantry
Tier IV unit
Icon treasury.png Cost (MP): 0 (1300)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 12
Icon stat health.png Health: 500 (500 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 30
Icon stat defence.png Melee Defence: 44
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Reload Time: 30
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 47
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Melee Reach: 2
Icon stat ranged damage.png Missile Damage: 4 (4 per volley)
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 16 (16 per volley)
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ranged damage.png Shots per volley: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 255
Icon stat armour.png
Armor:
75%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Legions of Legend[]

Main article: Legions of Legend


Unit Category Recruitment General Melee Ranged Shield Armor
Melee infantry
Tier IV unit
Icon treasury.png Cost (MP): 0 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 120
Icon stat health.png Health: 50 (50 per model)
Morale character.png Leadership: 49
Icon stat attack.png Melee Attack: 48
Icon stat defence.png Melee Defence: 32
Icon stat charge bonus.png Charge Bonus: 15
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 70
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 9
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Melee Reach: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
Unarmored


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee infantry
Tier IV unit
Icon treasury.png Cost (MP): 0 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 10
Icon stat health.png Health: 532 (532 per model)
Morale character.png Leadership: 50
Icon stat attack.png Melee Attack: 38
Icon stat defence.png Melee Defence: 46
Icon stat charge bonus.png Charge Bonus: 22
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 15
Modifier icon armour piercing.png Armour-Piercing Damage: 45
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Melee Reach: 2/10
Modifier icon magical.png Magical Attacks: Yes
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
33.75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee cavalry
Tier IV unit
Icon treasury.png Cost (MP): 0 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Heavy
Icon growth.png Unit size: 60
Icon stat health.png Health: 147 (147 per model)
Morale character.png Leadership: 65
Icon stat attack.png Melee Attack: 43
Icon stat defence.png Melee Defence: 52
Icon stat charge bonus.png Charge Bonus: 50
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 28
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon explosive damage.png Bonus Mult. vs. Buildings: 1
Icon stat speed.png Melee Interval: 5 s
Icon stat range.png Melee Reach: 1
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
60%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Melee cavalry
Tier IV unit
Icon treasury.png Cost (MP): 0 (1675)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 0
Icon stat mass.png Weight: Medium
Icon growth.png Unit size: 24
Icon stat health.png Health: 424 (424 per model)
Morale character.png Leadership: 75
Icon stat attack.png Melee Attack: 55
Icon stat defence.png Melee Defence: 56
Icon stat charge bonus.png Charge Bonus: 74
Resistance fire.png Fire Resistance: 0
Resistance magic.png Magic Resistance: 0
Resistance physical.png Physical Resistance: 0
Resistance missile.png Missile Resistance: 0
Icon stat armour.png Ward Save: 0
Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 40
Icon explosive damage.png Bonus Mult. vs. Buildings: 0.75
Icon stat speed.png Melee Interval: 5.4 s
Icon stat range.png Melee Reach: 4
Shielded units will block the following percentage of missile damage from the front Shield: 30%


Icon stat armour.png
Armor:
81.59%


  • Wh2 dlc09 tmb constructs.pngConstruct: This unit is an animated construct (does not rout, is immune to terror, becomes unstable when Morale character.pngmorale is low). Necrotects can push it to its full combat potential and restore it in battle.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Morale character.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Available mounts[]


Other[]

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