In Eye of the vortex and Mortal Empires, they serve as an early enemy for Khemri.
The Top-knotz tribe, famous for their bone-pierced coifs and their shields made of Giant Razorclam shells, stalk the coastal region of the Black Gulf.
- The Old World
- Eye of the Vortex
- Land of the Dead (The Salt Plain)
- Mortal Empires
- Southern Badlands (3/4 settlements)
- Aggressive - Belligerent and warmongering, their armies reach far with little regard for defence.
- Unreliable - Agreements hold little sway. This one is not to be trusted.
- Underdog - Instead of trying to get to the top of the food chain, this one prefers joining a worthy faction in confederation.
The Top Knotz occupy some of the land above Settra the Imperishable. Under normal circumstances, Settra will wipe them out and continue to expand his empire.
When playing as Settra, the Top Knots are a minor faction that should be taken care of as they occupy several settlements above your region and you start at war with them. It is recommended that they are exterminated with a strong force as Settra early on to prevent them from growing. The top Knots settlements are poorly defended and can easily be exterminated by building a large force before moving in. However, you must take notice that the Top Knots' Savage Orc units are difficult to defeat, and they can easily defeat your initial forces should you attempt to attack them. It is advisable to take the first settlement, and then lay an ambush for their only army. Once that is done, their remaining settlements are easy pickings.
If destroyed, The Top Knots can reappear later as a rogue army faction. If they are allowed to, they will try and occupy some ruins or capture a settlement to try and expand again.
This is one of two factions present in both The Old World, Eye of the Vortex, and Mortal Empires campaign. The other is Skaeling.