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There are several kinds of corruption, each with different effects in addition to factions which reduce corruption.
Corruption or the lack of it, physically changes the appearance of the campaign map.
Overview [ ]
Broadly speaking, factions which do not spread corruption are harmed by corruption effects, taking hits to public order and even attrition damage if total corruption exceeds 50. However, even a faction with its own corruption to spread can be harmed by other types of corruption. For instance, Vampire Counts can be harmed by Chaos corruption. Each type of corruption will reduce all other types of corruption if it is high enough, so a beneficial type of corruption also provides a form of protection against other types (though on the other hand, this also makes it harder for a faction to spread their own corruption into areas already claimed by another).
Factions that spread corruption may also gain further benefits from spreading corruption besides the general effects on the affected provinces. For example, Cults of Chaos .
Corruption is no longer "zero-sum" like it is in I and II. It is possible for a province to have 100 Slaanesh corruption and 100 Nurgle corruption. It is also possible (but very unlikely) to have every type of corruption in a province at 100.
Corruption / Untainted can be spread by the presence of armies, some items, the presence of heroes, certain buildings , commandments and also some character skills and followers .
Spreading corruption does not, by itself, affect diplomacy with other factions. However races who spread corruption tend to not get along well with others.
If public order gets too low in a corrupted province, then either a Vampiric, Chaos or Skaven uprising will occur instead of a standard rebellion .
Some army stances can protect that army against corruption and attrition.
Characters belonging to other factions may gain certain traits when spending too much time in corrupted regions.
Reducing corruption [ ]
Reducing corruption is important for many factions. Factions that do not spread any corruption often have buildings that reduce corruption. The Empire , Dwarfs , Greenskins , Bretonnia , Wood Elves , High Elves , Lizardmen , Dark Elves , Tomb Kings , Southern Realms , Kislev , Grand Cathay and Ogre Kingdoms have access to certain buildings and other effects which reduce corruption.
Skaven also have the ability to reduce corruption with certain buildings and effects, as their corruption has drawbacks for themselves too.
Even other factions that spread corruption may have some means to combat corruption of other types, though they are generally pretty limited outside of just ensuring that their own type is the strongest.
Chaos Corruption [ ]
Chaos Corruption is spread by all Chaos -aligned races and factions, it is divided by 5 types of corruption each with a unique effect. Most factions focus on one type, though Daemons of Chaos can spread all of them.
Khorne Corruption [ ]
General Information
Khorne corruption is spread by Khorne factions, Daemons of Chaos , as well as 1 Warriors of Chaos faction: Legion of the Gorequeen , along with any of the factions who they subjugate.
Each percentage of Khorne Corruption world wide empowers all Khorne factions world wide, giving them Unholy Manifestations at 1000, 2000, and 3000.
Khorne corruption is spread by by all Khorne factions, armies, agents and buildings along with events and rifts.
Khorne corruption empowers all Khornate forces with vigour, melee attack, charge bonus and enables attrition against non-Chaos factions.
For Warriors of Chaos, it increases the chances for Khorne-aligned units to be recruited through the Warbands Recruitment .
Reduces control and melee defence for non-Khorne factions.
High levels of Khorne Corruption in provinces with low control will cause rebellion by Khorne Rebels .
Khorne corruption makes the land turn dark. Trees turn red, spikes rise, and rivers of blood flood the land.
Corruption Levels
Positive Effects
Negative Effects
0
None
None
1-14
Vigour per second: -2% of Khornate units (armies in province)
Melee attack: +1 for Khornate units (armies in province)
Charge bonus: +6% for Khornate units (armies in province)
Control: -1
15-24
Vigour per second: -4% of Khornate units (armies in province)
Melee attack: +2 for Khornate units (armies in province)
Charge bonus: +7% for Khornate units (armies in province)
Control: -2
25-34
Vigour per second: -6% of Khornate units (armies in province)
Melee attack: +2 for Khornate units (armies in province)
Charge bonus: +8% for Khornate units (armies in province)
Control: -3
35-44
Vigour per second: -8% of Khornate units (armies in province)
Melee attack: +3 for Khornate units (armies in province)
Charge bonus: +9% for Khornate units (armies in province)
Control: -4
45-54
Vigour per second: -10% of Khornate units (armies in province)
Melee attack: +3 for Khornate units (armies in province)
Charge bonus: +10% for Khornate units (armies in province)
Control: -5
55-64
Enables attrition for non-Chaos worshipping armies
Vigour per second: -12% of Khornate units (armies in province)
Melee attack: +4 for Khornate units (armies in province)
Charge bonus: +11% for Khornate units (armies in province)
All other types of corruption: -1
Enables attrition for non-Chaos worshipping armies
Control: -6
All other types of corruption: -1
65-74
Enables attrition for non-Chaos worshipping armies
Vigour per second: -14% of Khornate units (armies in province)
Melee attack: +4 for Khornate units (armies in province)
Charge bonus: +12% for Khornate units (armies in province)
All other types of corruption: -2
Enables attrition for non-Chaos worshipping armies
Control: -7
All other types of corruption: -2
75-84
Enables attrition for non-Chaos worshipping armies
Vigour per second: -16% of Khornate units (armies in province)
Melee attack: +5 for Khornate units (armies in province)
Charge bonus: +13% for Khornate units (armies in province)
All other types of corruption: -3
Enables attrition for non-Chaos worshipping armies
Control: -8
All other types of corruption: -3
85-94
Enables attrition for non-Chaos worshipping armies
Vigour per second: -18% of Khornate units (armies in province)
Melee attack: +5 for Khornate units (armies in province)
Charge bonus: +14% for Khornate units (armies in province)
All other types of corruption: -4
Enables attrition for non-Chaos worshipping armies
Control: -9
All other types of corruption: -4
95-100
Enables attrition for non-Chaos worshipping armies
Vigour per second: -20% of Khornate units (armies in province)
Melee attack: +6 for Khornate units (armies in province)
Charge bonus: +15% for Khornate units (armies in province)
All other types of corruption: -5
Enables attrition for non-Chaos worshipping armies
Control: -10
All other types of corruption: -5
Nurgle Corruption [ ]
General Information
Nurgle corruption is spread by Nurgle factions, Daemons of Chaos , as well as 1 Warriors of Chaos faction: The Fecundites , along with any of the factions who they subjugate.
Each percentage of Nurgle Corruption world wide empowers all Nurgle factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
Nurgle corruption can be spread by all Nurgle factions, armies, agents, buildings, rifts, events, or plagues spread by Nurgle factions.
Nurgle corruption increases the chance of plagues spreading, increases growth for Nurgle factions and enables attrition against non-Chaos factions.
For Warriors of Chaos, it increases the chances for Nurgle-aligned units to be recruited through the Warbands Recruitment .
Reduces control, increases chance of a plague spreading and plague duration on settlements for non Nurgle factions.
High levels of Nurgle Corruption in provinces with low control will cause rebellion by Nurgle Rebels .
Nurgle corruption causes the land to turn to a sickly shade of green. Rivers of puss form and various plants from Nurgle's garden spawn.
Corruption Levels
Positive Effects
Negative Effects
0
None
None
1-14
Growth: +1
Control: -1
Physical resistance: 3%
15-24
Growth: +2
Control: -2
Physical resistance: 5%
25-34
Growth: +3
Chance of a plague spreading: +9% (local settlements)
Plague duration +1 turns (local settlements)
Control: -3
35-44
Growth: +4
Chance of a plague spreading: +12% (local settlements)
Plague duration +2 turns (local settlements)
Control: -4
45-54
Growth: +5
Chance of a plague spreading: +15% (local settlements)
Plague duration +3 turns (local settlements)
Control: -5
55-64
Enables attrition for non-Chaos worshipping armies
Growth: +7
All other types of corruption: -1
Enables attrition for non-Chaos worshipping armies
Chance of a plague spreading: +18% (local settlements)
Plague duration +3 turns (local settlements)
Control: -6
All other types of corruption: -1
65-74
Enables attrition for non-Chaos worshipping armies
Growth: +9
All other types of corruption: -2
Enables attrition for non-Chaos worshipping armies
Chance of a plague spreading: +21% (local settlements)
Plague duration +4 turns (local settlements)
Control: -7
All other types of corruption: -2
75-84
Enables attrition for non-Chaos worshipping armies
Growth: +11
All other types of corruption: -3
Enables attrition for non-Chaos worshipping armies
Chance of a plague spreading: +24% (local settlements)
Plague duration +5 turns (local settlements)
Control: -8
All other types of corruption: -3
85-94
Enables attrition for non-Chaos worshipping armies
Growth: +13
All other types of corruption: -4
Enables attrition for non-Chaos worshipping armies
Chance of a plague spreading: +27% (local settlements)
Plague duration +5 turns (local settlements)
Control: -9
All other types of corruption: -4
95-100
Enables attrition for non-Chaos worshipping armies
Growth: +15
All other types of corruption: -5
Enables attrition for non-Chaos worshipping armies
Chance of a plague spreading: +30% (local settlements)
Plague duration +5 turns (local settlements)
Control: -10
All other types of corruption: -5
Slaanesh Corruption [ ]
General Information
Slaanesh corruption is spread by Slaanesh factions, Daemons of Chaos , as well as 2 Warriors of Chaos factions: The Decadent Host and The Ecstatic Legions , along with any of the factions who they subjugate, and 1 Dark Elves faction: Cult of Pleasure .
Each percentage of Slaanesh Corruption world wide empowers all Slaanesh factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
Slaanesh corruption can be spread by all Slaanesh factions, armies, agents, buildings, Gifts of Slaanesh, rifts, events along with any factions they manage to subjugate.
Slaanesh corruption increases income, seduce units budget for all Slaaneshi factions in the area and enables attrition against non-Chaos factions.
For Cult of Pleasure it increases the income gained from slaves, slave capacity and grants additional slaves.
For Warriors of Chaos, it increases the chances for Slaanesh-aligned units to be recruited through the Warbands Recruitment .
Slaanesh corruption makes the land turn fleshy, and pink. Pink rivers of temptation form across the world.
Factions that get vassalized to a Slaanesh faction will spread Slaanesh corruption instead of their normal corruption.
Reduces income in non-Slaanesh settlements that have not been vassalized.
High levels of Slaanesh Corruption in provinces with low control will cause rebellion by Slaanesh Rebels .
Corruption Levels
Positive Effects
Positive Effects ( Cult of Pleasure )
Negative Effects
0
None
None
None
1-14
Seduce Units budget: +10% (armies in province)
Control: +1
Income from all buildings: +1%
Income from all slaves: +6%
Control: -1
Income from all buildings: +2%
15-24
Seduce Units budget: +20% (armies in province)
Control: +2
Income from all buildings: +2%
Income from all slaves: +7%
Control: -2
Income from all buildings: +2%
25-34
Seduce Units budget: +30% (armies in province)
Control: +3
Income from all buildings: +3%
Income from all slaves: +8%
Control: -3
Income from all buildings: -1%
35-44
Seduce Units budget: +40% (armies in province)
Control: +4
Income from all buildings: +4%
Income from all slaves: +9%
Control: -4
Income from all buildings: -3%
45-54
Seduce Units budget: +50% (armies in province)
Control: +5
Income from all buildings: +5%
Income from all slaves: +10%
Control: -5
Income from all buildings: -5%
55-64
Enables attrition for non-Chaos worshipping armies
Seduce Units budget: +60% (armies in province)
Control: +6
Income from all buildings: +6%
All other types of corruption: -1
Enables attrition for non-Chaos worshipping armies
Control: +1
Faction slave capacity: +100
Slaves: 2 per turn
Income from all slaves: +11%
All other types of corruption: -1
Enables attrition for non-Chaos worshipping armies
Control: -6
Income from all buildings: -7%
All other types of corruption: -1
65-74
Enables attrition for non-Chaos worshipping armies
Seduce Units budget: +70% (armies in province)
Control: +7
Income from all buildings: +7%
All other types of corruption: -2
Enables attrition for non-Chaos worshipping armies
Control: +2
Faction slave capacity: +130
Slaves: 4 per turn
Income from all slaves: +12%
All other types of corruption: -2
Enables attrition for non-Chaos worshipping armies
Control: -7
Income from all buildings: -9%
All other types of corruption: -2
75-84
Enables attrition for non-Chaos worshipping armies
Seduce Units budget: +80% (armies in province)
Control: +8
Income from all buildings: +8%
All other types of corruption: -3
Enables attrition for non-Chaos worshipping armies
Control: +3
Faction slave capacity: +170
Slaves: 6 per turn
Income from all slaves: +13%
All other types of corruption: -3
Enables attrition for non-Chaos worshipping armies
Control: -8
Income from all buildings: -11%
All other types of corruption: -3
85-94
Enables attrition for non-Chaos worshipping armies
Seduce Units budget: +90% (armies in province)
Control: +9
Income from all buildings: +9%
All other types of corruption: -4
Enables attrition for non-Chaos worshipping armies
Control: +4
Faction slave capacity: +200
Slaves: 8 per turn
Income from all slaves: +14%
All other types of corruption: -4
Enables attrition for non-Chaos worshipping armies
Control: -9
Income from all buildings: -13%
All other types of corruption: -4
95-100
Enables attrition for non-Chaos worshipping armies
Seduce Units budget: +100% (armies in province)
Control: +10
Income from all buildings: +10%
All other types of corruption: -5
Enables attrition for non-Chaos worshipping armies
Control: +5
Faction slave capacity: +250
Slaves: 10 per turn
Income from all slaves: +15%
All other types of corruption: -5
Enables attrition for non-Chaos worshipping armies
Control: -10
Income from all buildings: -15%
All other types of corruption: -5
Tzeentch Corruption [ ]
General Information
Tzeentch corruption is spread by Tzeentch factions, Daemons of Chaos , as well as 1 Warriors of Chaos faction: Puppets of Misrule , along with any of the factions who they subjugate.
Each percentage of Tzeentch Corruption world wide empowers all Tzeench factions, giving them Unholy Manifestations at 1000, 2000, and 3000.
Tzeentch corruption is spread by all Tzeentch factions, armies, agents, and buildings along with events and rifts.
Tzeentch corruption greatly increases the chance for the Winds of Magic to increase in the area and increases ammunition for all Tzeentch daemons.
For Warriors of Chaos, it increases the chances for Tzeentch-aligned units to be recruited through the Warbands Recruitment .
Reduces the Winds of Magic and increases miscast chance for non-Tzeentch factions.
High levels of Tzeentch Corruption in provinces with low control will cause rebellion by Tzeentch Rebels .
Tzeentch corruption turns the land blue. Rivers of mana spawn across the world and arcane currents form.
Corruption Levels
Positive Effects
Negative Effects
0
None
None
1-14
Control: +1
Chance of Winds of Magic increasing in strength when changing: +3%
Ammunition: +5% for Tzeentch Daemon units (armies in province)
Control: -1
Chance of Winds of Magic increasing in strength when changing: +3%
15-24
Control: +2
Chance of Winds of Magic increasing in strength when changing: +6%
Ammunition: +10% for Tzeentch Daemon units (armies in province)
Control: -2
Chance of Winds of Magic increasing in strength when changing: +6%
25-34
Control: +3
Chance of Winds of Magic increasing in strength when changing: +9%
Ammunition: +15% for Tzeentch Daemon units (armies in province)
Control: -3
Chance of Winds of Magic increasing in strength when changing: -9%
Miscast base chance: +1%
35-44
Control: +4
Chance of Winds of Magic increasing in strength when changing: +12%
Ammunition: +20% for Tzeentch Daemon units (armies in province)
Control: -4
Chance of Winds of Magic increasing in strength when changing: -12%
Miscast base chance: +2%
45-54
Control: +5
Chance of Winds of Magic increasing in strength when changing: +15%
Ammunition: +25% for Tzeentch Daemon units (armies in province)
Control: -5
Chance of Winds of Magic increasing in strength when changing: -15%
Miscast base chance: +5%
55-64
Enables attrition for non-Chaos worshipping armies
Control: +6
Chance of Winds of Magic increasing in strength when changing: +18%
Ammunition: +30% for Tzeentch Daemon units (armies in province)
All other types of corruption: -1
Enables attrition for non-Chaos worshipping armies
Control: -6
Chance of Winds of Magic increasing in strength when changing: -18%
Miscast base chance: +7%
All other types of corruption: -1
65-74
Enables attrition for non-Chaos worshipping armies
Control: +7
Chance of Winds of Magic increasing in strength when changing: +21%
Ammunition: +35% for Tzeentch Daemon units (armies in province)
All other types of corruption: -2
Enables attrition for non-Chaos worshipping armies
Control: -7
Chance of Winds of Magic increasing in strength when changing: -21%
Miscast base chance: +9%
All other types of corruption: -2
75-84
Enables attrition for non-Chaos worshipping armies
Control: +8
Chance of Winds of Magic increasing in strength when changing: +24%
Ammunition: +40% for Tzeentch Daemon units (armies in province)
All other types of corruption: -3
Enables attrition for non-Chaos worshipping armies
Control: -8
Chance of Winds of Magic increasing in strength when changing: -24%
Miscast base chance: +11%
All other types of corruption: -3
85-94
Enables attrition for non-Chaos worshipping armies
Control: +9
Chance of Winds of Magic increasing in strength when changing: +27%
Ammunition: +45% for Tzeentch Daemon units (armies in province)
All other types of corruption: -4
Enables attrition for non-Chaos worshipping armies
Control: -9
Chance of Winds of Magic increasing in strength when changing: -27%
Miscast base chance: +13%
All other types of corruption: -4
95-100
Enables attrition for non-Chaos worshipping armies
Control: +10
Chance of Winds of Magic increasing in strength when changing: +30%
Ammunition: +50% for Tzeentch Daemon units (armies in province)
All other types of corruption: -5
Enables attrition for non-Chaos worshipping armies
Control: -10
Chance of Winds of Magic increasing in strength when changing: -30%
Miscast base chance: +15%
All other types of corruption: -5
Skaven Corruption [ ]
Skaven Corruption [ ]
Skaven corruption is spread by all Skaven factions but is unique in the fact that it also harms public order of the Skaven themselves.
Skaven factions have access to a range of buildings to spread both Skaven corruption and untainted, requiring a balance between the two to maintain control in regions.
Skaven corruption is the only form of corruption that doesn't cause any attrition to armies (aside from Untainted/lack of corruption).
Skaven corruption causes warpstone to appear in the region, as well as tunnels and Skaven construction. Its appearance is more subtle than other corruptions, representing that it is mostly affecting the underground.
High levels of Skaven Corruption in provinces with low control will cause rebellion by Skaven Rebels .
High levels of Skaven Corruption gives their armies more free uses of The Menace Below when fighting in the province.
Corruption Levels
Positive Effects
Negative Effects
0
Control: +5
Food generated: +3
1-14
Control: +4
Food generated: +3
15-24
Control: +3
Food generated: +2
25-34
Control: +2
Food generated: +2
35-44
Control: +1
Food generated: +1
45-54
Food generated: +1
55-64
Control: -1
Income from all buildings: +2%
All other types of corruption: -1
65-74
Control: -2
Income from all buildings: +4%
All other types of corruption: -2
75-84
Control: -3
Attrition when under siege: -10%
Income from all buildings: +6%
All other types of corruption: -3
85-94
Control: -4
Attrition when under siege: -20%
Income from all buildings: +8%
All other types of corruption: -4
95-100
Control: -5
Attrition when under siege: -30%
Income from all buildings: +10%
All other types of corruption: -5
Vampiric Corruption [ ]
Vampiric corruption is spread by Vampire Counts and Vampire Coast factions and causes attrition to armies of factions not part of either of those races in certain army stances.
For the Vampires, the spread of this corruption prevents attrition to their own armies and provides public order bonuses. It also improves the quality of units summoned by the Raise Dead mechanic.
Corruption production [ ]
Reducing corruption [ ]
Dilemmas [ ]
Name
Race
Choice
Effect
A Stranger Comes
all racial factions except Chaos, Chaos Dwarfs, Skaven and Vampires
Refuse this creature
Corruption: -2 (all provinces)
Insurgents
Dark Elves
Sacrifice to Khaine!
Corruption in adjacent provinces: -2 (all provinces)
Face/Off
Kislev
Burn it All
Corruption: -4 (all provinces)
Dust It Off!
Skaven
Forbid further experiments
Corruption: -5 (all provinces)
Events [ ]
Name
Race
Effect
Turns
Grandmothers Know Best
Grand Cathay
Corruption: -5
6
Hero actions [ ]
Name
Race
Type
Effect
Damsel
Bretonnia
Cleanse Corruption
Corruption: -2/-3/-4/-5
Death Hag
Dark Elves (except Cult of Pleasure )
Cleanse Corruption
Corruption: -2/-3/-4/-5
Runesmith
Dwarfs
Cleanse Corruption
Corruption: -2/-3/-4/-5
Goblin Big Boss
Greenskins
Cleanse Corruption
Corruption: -2/-3/-4/-5
Mage
High Elves
Cleanse Corruption
Corruption: -2/-3/-4/-5
Patriarch
Kislev
Cleanse Corruption
Corruption: -2/-3/-4/-5
Skink Priest
Lizardmen
Cleanse Corruption
Corruption: -2/-3/-4/-5
Butcher
Ogre Kingdoms
Cleanse Corruption
Corruption: -2/-3/-4/-5
Hertwig van Hal
The Empire
Cleanse Corruption
Corruption: -2/-3/-4/-5
Witch Hunter
The Empire
Cleanse Corruption
Corruption: -2/-3/-4/-5
Liche Priest
Tomb Kings
Cleanse Corruption
Corruption: -2/-3/-4/-5
Ariel
Wood Elves
Cleanse Corruption
Corruption: -2/-3/-4/-5
Spellsinger
Wood Elves
Cleanse Corruption
Corruption: -2/-3/-4/-5
Items & ancillaries [ ]
Name
Race
Type
Effect
Cloak of Valaya
Dwarfs
Talisman
Corruption: -5 (local province)
The Slayer Crown
Dwarfs
Armour
Corruption: -5 (local province)
Gitsnik
Greenskins
Weapon
Corruption: -5 (local province)
Crown of Claws
Kislev
Arcane Item
Corruption: -5 (local province)
Golden Wafers
Kislev
Talisman
Corruption: -4 (local province)
Shard Blade
Kislev
Weapon
Corruption: -5 (local province)
The Burning Brazier
Kislev
Weapon
Corruption: -5 (local province)
Blade of the Serpent's Tongue
Lizardmen
Weapon
Corruption: -2 (local province)
Cobra Mace of Mazdamundi
Lizardmen
Weapon
Corruption: -5 (local province)
The Ogham Shard
Lizardmen
Talisman
Corruption: -3 (local province)
Cauldron of the Great Maw
Ogre Kingdoms
Talisman
Corruption: -5 (local province)
Jade Griffon
The Empire
Talisman
Corruption: -5 (local province)
Stahlberg's Letter
The Empire
Enchanted Item
Corruption: -5 (local province)
The Silver Seal
The Empire
Talisman
Corruption: -5 (local province)
The Liche Staff
Tomb Kings
Arcane Item
Corruption: -5 (local province)
The Venom Staff
Tomb Kings
Arcane Item
Corruption: -5 (local province)
Acorns of the Oak of Ages
Wood Elves
Enchanted Item
Corruption: -8 (local province)
Cloak of Isha
Wood Elves
Talisman
Corruption: -5 (local province)
Item sets [ ]
Name
Race
Effect
Old Ones' Arsenal
Lizardmen
Corruption: -4 (local province)
Lord & Faction effects [ ]
Name
Race
Type
Effect
The Northern Provinces
Grand Cathay
Faction effect
Corruption: -2
Tzarina Katarin
Kislev
Lord effect
Corruption: -6 (local province)
Tehenhauin
Lizardmen
Lord effect
Corruption: -3 (local province)
High Queen Khalida
Tomb Kings
Lord effect
Corruption: -3 (local province)
Mechanics [ ]
Name
Race
Effect
Wu Xing Compass - Dragon Emperor's Wrath direction
Grand Cathay
Corruption: -2 (Cathayan-owned regions)
Matters of State - Crackdown
Grand Cathay
Corruption reduced to 0
Atamans
Kislev
Corruption: variable (provinces with an Ataman assigned)
Hexes - Purification Chant
Kislev
Removes all corruption from the target settlement's province
Sacrifices to Sotek - Sacrifice of Aymara
Lizardmen
Corruption: -8 (all regions)
Rites [ ]
Name
Race
Effect
Invocation of Isha
High Elves
Corruption: -10 (all provinces)
Skills [ ]
Name
Race
Unit
Effect
Devoted of the Goddess
Bretonnia
All generic and legendary lords
Corruption: -2/-3/-4 (local province)
Pure-Beard
Dwarfs
All generic and legendary lords
Corruption: -2/-3/-4 (local province)
Fervent
Grand Cathay
All generic and legendary lords (except Caravan Master )
Corruption: -2/-3/-4 (local province)
Really Green
Greenskins
All generic and legendary lords
Corruption: -2/-3/-4 (local province)
Fervent
Kislev
All generic and legendary lords
Corruption: -2/-3/-4 (local province)
Fervent
Lizardmen
All generic and legendary lords
Corruption: -2/-3/-4 (local province)
Devouring Maw
Ogre Kingdoms
Skrag the Slaughterer
Corruption: -2/-3/-4 (local province)
Dictatorial
Skaven
All generic and legendary lords
Corruption: -2/-3/-4 (local province)
Fervent
The Empire
All generic and legendary lords
Corruption: -2/-3/-4 (local province)
Stances [ ]
Name
Race
Effect
Technologies [ ]
Name
Race
Effect
Blood & Death
Dark Elves (except Cult of Pleasure )
Corruption: -1 (all provinces)
Festivals of Khaine
Dark Elves (except Cult of Pleasure )
Corruption: -1 (all provinces)
Ancestral Tombs
Dwarfs
Venerate the Ancestors commandment: additional -1 corruption reduction
Sealstones
Dwarfs
Corruption: -1 (all provinces)
Valaya's Protection
Dwarfs
Corruption: -3 (all provinces)
Rat Poison
Dwarfs
Corruption: -1 (all provinces)
Blessed Temple Guardians
Grand Cathay
Corruption: -1 (all provinces)
Stranger Danger
Greenskins
Corruption: -3 (factionwide)
Witch-Hunter Conclaves
Kislev
The Power of the Church commandment: additional -2 corruption reduction
Praag Remembers
Kislev
Corruption: -2 (all provinces)
Sequence of Protection
Lizardmen
Corruption: -2 (all provinces)
Sequence of Purification
Lizardmen
Corruption: -3 (all provinces)
Blessing of the Old Ones
Spirit of the Jungle ( Lizardmen )
Corruption: -2
Belonging to da Maw
Ogre Kingdoms
Corruption: -2 (all provinces)
Clergy of Sigmar
The Empire
Corruption: -2 (all provinces)
Ereth Khial, the Pale Queen
Wood Elves
Corruption: -4 (all provinces)
Traits [ ]
Name
Race
Effect
Fervent Questioner
Grand Cathay
Corruption: -2 (local province)
Judicator
Kislev
Corruption: -3 (local province)
Maw Preacher
Ogre Kingdoms
Corruption: -2 (local province)
Chaos Undivided [ ]
Buildings [ ]
Beastmen
Name
Type
Effect
Herdstone · Rune-Covered Herdstone · Bone-Strewn Herdstone · Spired Herdstone · Great Herdstone
Settlement
Chaos Undivided corruption: +2
Pyre Clearing · Hag Tree Copse · Squalid Encampment · Bloodied Lair · Cursed Labyrinth
Horde Encampment
& : Chaos Undivided corruption: +1 (local province) : Chaos Undivided corruption: +2 (local province) : Chaos Undivided corruption: +3 (local province) : Chaos Undivided corruption: +4 (local province)
Chosen Herdstone · Blasphemous Clearing · Nexus of Depravity · Heart of Doom
Special Settlement
Chaos Undivided corruption: +2
Age of Desecration
Special Settlement
Chaos Undivided corruption: +2
Bloodfeasters' Ruin
Special Settlement
Chaos Undivided corruption: +2
Crag of the Cloven
Special Settlement
Chaos Undivided corruption: +2
Defiled Tournament Grounds
Special Settlement
Chaos Undivided corruption: +2
Fall of Man
Special Settlement
Chaos Undivided corruption: +2
Great Herdstone of Cold
Special Settlement
Chaos Undivided corruption: +2
Morrslieb's Eclipse
Special Settlement
Chaos Undivided corruption: +2
Pile of Flesh · Desecrated Altar
Support
: Chaos Undivided corruption: +2 (local province) : Chaos Undivided corruption: +5 (local province)
Carrion Offerings · Viscera-Bound Captives · Shroud of Discord
Support
: Chaos Undivided corruption: +3 : Chaos Undivided corruption: +4 : Chaos Undivided corruption: +5
Chaos Dwarfs
Foundations · Ramparts · Battlements · Gun Turrets · Tower of Hashut
Settlement
Chaos Undivided corruption: +2
Outpost · Overseers' Camp · Overseers' Tower
Settlement
Chaos Undivided corruption: +1
Workshop · Factory · Production Plant
Settlement
Chaos Undivided corruption: +1
Occupied Bastion Gatehouse · Occupied Bastion Tower · Occupied Bastion Citadel · Occupied Bastion Stronghold · Occupied Bastion Fortress
Special Settlement
Chaos Undivided corruption: +2
Occupied Fortress (Small Fort) · Occupied Fortress (Fort) · Occupied Fortress (Grand Fort) · Occupied Fortress (Imposing Fort) · Occupied Fortress (Impregnable Fort)
Special Settlement
Chaos Undivided corruption: +2
Occupied Gate (Small Fortress) · Occupied Gate (Fortress) · Occupied Gate (Grand Fortress) · Occupied Gate (Imposing Fortress) · Occupied Gate (Impregnable Fortress)
Special Settlement
Chaos Undivided corruption: +2
Lava Fields · Monster Pens · Fire Enclave
Advanced military
: Chaos Undivided corruption: +3 : Chaos Undivided corruption: +4 Chaos Undivided corruption in adjacent provinces: +2 : Chaos Undivided corruption: +5 Chaos Undivided corruption in adjacent provinces: +3
Signal Fires
Defence
Chaos Undivided corruption: +3
Gunsmith · Weapons Workshop · Armament Assembly Line
Infrastructure
Chaos Undivided corruption: +1
Gold Panners · Gold Sluice · Gold Refinery
Infrastructure
Chaos Undivided corruption: +1
Charcoal Forge
Resource
Chaos Undivided corruption: +1
Gem Refinery
Resource
Chaos Undivided corruption: +1
High-Quality Assembly Line
Resource
Chaos Undivided corruption: +1
Marble Quarry
Resource
Chaos Undivided corruption: +1
Obsidian Quarry
Resource
Chaos Undivided corruption: +1
Defaced Shrine
Landmark
Chaos Undivided corruption: +5
The Great Temple of Hashut
Landmark
Chaos Undivided corruption: +5 (local province)
Daemons of Chaos
Occupied Bastion Gatehouse · Occupied Bastion Tower · Occupied Bastion Citadel · Occupied Bastion Stronghold · Occupied Bastion Fortress
Special Settlement
Chaos Undivided corruption: +2
Occupied Fortress (Small Fort) · Occupied Fortress (Fort) · Occupied Fortress (Grand Fort) · Occupied Fortress (Imposing Fort) · Occupied Fortress (Impregnable Fort)
Special Settlement
Chaos Undivided corruption: +2
Occupied Gate (Small Fortress) · Occupied Gate (Fortress) · Occupied Gate (Grand Fortress) · Occupied Gate (Imposing Fortress) · Occupied Gate (Impregnable Fortress)
Special Settlement
Chaos Undivided corruption: +2
Warpstone Locus · Warpstone Traps · Guarded Warpstone
Defence
: Chaos Undivided corruption: +3 : Chaos Undivided corruption: +4 : Chaos Undivided corruption: +5 Chaos Undivided corruption in adjacent provinces: +2
Abandoned Shrine of Widowmaker · Shrine of Widowmaker
Landmark
: Chaos Undivided corruption: +5 : Chaos Undivided corruption: +15
Norsca
Warrior Gathering · Warband Camp · Clan Enclave · Tribal Stronghold · Greater Tribal Stronghold
Settlement
Chaos Undivided corruption: +2
Norse Encampment · Norse Moot · Norse Village
Settlement
Chaos Undivided corruption: +1
Occupied Bastion Gatehouse · Occupied Bastion Tower · Occupied Bastion Citadel · Occupied Bastion Stronghold · Occupied Bastion Fortress
Special Settlement
Chaos Undivided corruption: +2
Occupied Fortress (Small Fort) · Occupied Fortress (Fort) · Occupied Fortress (Grand Fort) · Occupied Fortress (Imposing Fort) · Occupied Fortress (Impregnable Fort)
Special Settlement
Chaos Undivided corruption: +2
Occupied Gate (Small Fortress) · Occupied Gate (Fortress) · Occupied Gate (Grand Fortress) · Occupied Gate (Imposing Fortress) · Occupied Gate (Impregnable Fortress)
Special Settlement
Chaos Undivided corruption: +2
The Maelstrom
Special Settlement
Chaos Undivided corruption: +2
Marauder Patrols · Marauder Trackers · Marauder Outposts
Defence
: Chaos Undivided corruption: +3 : Chaos Undivided corruption: +4 : Chaos Undivided corruption: +5 Chaos Undivided corruption in adjacent provinces: +2
Ruinous Altar · Chaos Shrine · Shamanic Pyre · Vitki Temple
Infrastructure
: Chaos Undivided corruption: +2 : Chaos Undivided corruption: +3 : Chaos Undivided corruption: +4 : Chaos Undivided corruption: +5
Obsidian Quarry
Resource
Chaos Undivided corruption: +5 Chaos Undivided corruption in adjacent provinces: +3
Cave of the Rocky Throne
Landmark
Chaos Undivided corruption: +3
All Warriors of Chaos
Spawn Cave · Monstrous Lair
Basic Military
: Chaos Undivided corruption: +1 : Chaos Undivided corruption: +2
Manticore Den · Dark Cavern · Giant's Hollow
Advanced Military
: Chaos Undivided corruption: +2 : Chaos Undivided corruption: +3 : Chaos Undivided corruption: +4
Rampaging Oak
Landmark
Chaos Undivided corruption in adjacent provinces: +2
Heralds of the Tempest , Shadow Legion , The Decadent Host , Warhost of the Apocalypse
Chaos Keep · Chaos Fort · Dark Redoubt · Dark Fortress · Exalted Dark Fortress
Settlement
Chaos Undivided corruption: +2
Chaos Altar
Settlement
Chaos Undivided corruption: +3
Barricaded Chaos Altar · Reinforced Chaos Altar · Fortified Chaos Altar
Special Settlement
: Chaos Undivided corruption: +3 : Chaos Undivided corruption: +4 : Chaos Undivided corruption: +5
Rat Catcher Outpost · Catchers' Camp · Vermin Slayers
Defence
: Chaos Undivided corruption in adjacent provinces: +2 : Chaos Undivided corruption in adjacent provinces: +2 : Chaos Undivided corruption: +5 Chaos Undivided corruption in adjacent provinces: +2
Vassal Emissary · Strategy Chamber
Infrastructure
: Chaos Undivided corruption: +2 : Chaos Undivided corruption: +4 Chaos Undivided corruption in adjacent provinces: +1
Commandments [ ]
Name
Race
Effect
Foster Cults
Daemons of Chaos
Chaos Undivided corruption: +3 Chaos Undivided corruption in adjacent provinces: +1
Venerate the Four
Norsca
Chaos Undivided corruption: +3
Foster Cults
Heralds of the Tempest Shadow Legion Warhost of the Apocalypse
Chaos Undivided corruption: +3 Chaos Undivided corruption in adjacent provinces: +1
Dilemmas [ ]
Name
Race
Choice
Effect
A Stranger Comes
all racial factions except Warriors of Chaos
Let it be
Chaos Undivided corruption: +4 (all provinces)
Blasphemy
Beastmen
Defile their shrines
Chaos Undivided corruption: +2 (all characters)
Into the Heart of the Dark
Beastmen
Allow his pilgrimage
Chaos Undivided corruption: +2 (all characters)
All Along the Watchtowers
Dark Elves
Do no such thing!
Chaos Undivided corruption: +4 (all provinces)
Face/Off
Kislev
Allow Farming to Continue
Chaos Undivided corruption: +2 (all provinces)
Hero actions [ ]
Name
Race
Type
Effect
Bray-Shaman
Beastmen
Spread Corruption
Chaos Undivided corruption: +2/+3/+4/+5
Wargor
Beastmen
Spread Corruption
Chaos Undivided corruption: +2/+3/+4/+5
Daemonsmith Sorcerer
Chaos Dwarfs
Spread Corruption
Chaos Undivided corruption: +2/+3/+4/+5
Shaman-Sorcerer
Norsca
Spread Corruption
Chaos Undivided corruption: +2/+3/+4/+5
Chaos Sorcerer
Warriors of Chaos
Spread Corruption
Chaos Undivided corruption: +2/+3/+4/+5
Items & ancillaries [ ]
Name
Race
Type
Effect
Scourge
Beastmen
Weapon
Chaos Undivided corruption: +5 (local province)
Stave of Ruinous Corruption
Beastmen
Weapon
Chaos Undivided corruption: +5 (Lord's Army)
The Wintertooth Crown
Norsca
Enchanted Item
Chaos Undivided corruption: +5 (local province)
The Slayer of Kings
Warriors of Chaos
Weapon
Chaos Undivided corruption: +5 (local province)
Item sets [ ]
Name
Race
Effect
Beastly Burden
Beastmen
Chaos Undivided corruption: +3 (local province)
The Armoured Prince of Chaos
Daemons of Chaos
Chaos Undivided corruption: +5 (local province)
The Fanged Prince
Daemons of Chaos
Chaos Undivided corruption: +3 (local province)
The Scorched Prince of Chaos
Daemons of Chaos
Chaos Undivided corruption: +5 (local province)
Lord & Faction effects [ ]
Name
Race
Type
Effect
Morghur the Shadowgave
Beastmen
Lord effect
Chaos Undivided corruption: +5
Warherd of the Shadowgave
Beastmen
Faction effect
Chaos Undivided corruption: +3 (all characters)
Throgg
Norsca
Lord effect
Chaos Undivided corruption: +2 (local province)
Mechanics [ ]
Name
Race
Effect
Tower of Zharr - Tier II of the Sorcery District
Chaos Dwarfs
Chaos Undivided corruption in adjacent provinces: +2 (all provinces)
Death Night - Crone
Dark Elves
Chaos Undivided corruption: +2 (all provinces)
Be'lakor's Shadow
Warriors of Chaos
Chaos Undivided corruption: +8 (local province)
Skills [ ]
Name
Race
Unit
Effect
Corruption
Beastmen
All generic and legendary lords
Chaos Undivided corruption: +1/+2/+4 (local province)
Unbridled Cruelty
Chaos Dwarfs
All generic and legendary lords
Chaos Undivided corruption: +1/+2/+4 (local province)
Infecting Presence
Daemons of Chaos
The Daemon Prince
Chaos Undivided corruption: +1/+2/+4 (local province)
Chaos Unchained
Warriors of Chaos
Archaon the Everchosen Kholek Suneater Chaos Lord Chaos Sorcerer Lord Daemon Prince (Chaos Undivided)
Chaos Undivided corruption: +1 (local province)
Stances [ ]
Name
Race
Effect
Notes
Despoiler Raiding
Beastmen
Chaos Undivided corruption: +8 (local province)
Only available to Morghur the Shadowgave through his lord effect
Technologies [ ]
Name
Race
Effect
Pandemic Preparations
Chaos Dwarfs
Chaos Undivided corruption from Protection buildings: +2
Ruinous Negotiations
Chaos Dwarfs
Chaos Undivided corruption: +1 (all provinces)
Undivided II
Daemons of Chaos
Chaos Undivided corruption in adjacent provinces: +3
Secrets of the Under-Empire
Norsca
Chaos Undivided corruption: +1 (all provinces)
Malignant Totems
Legion of the Gorequeen Puppets of Misrule The Ecstatic Legions The Fecundites
Chaos Undivided corruption: +2 for each active Gift of Chaos Undivided
Khorne [ ]
Buildings [ ]
Daemons of Chaos
Name
Type
Effect
Dedicated Hovel (Khorne) · Dedicated Village (Khorne) · Dedicated Town (Khorne) · Bastion of Chaos (Khorne) · Dreadhold Fortress (Khorne)
Settlement
Khorne corruption: +2 Khorne corruption: +1 (in minor cities)
Pit of Massacres · Death Podium · Crucible of Blood · Slaughtercage · Khornate Coliseum
Infrastructure
: Khorne corruption: +2 : Khorne corruption: +4 : Khorne corruption: +6 : Khorne corruption: +8 : Khorne corruption: +10
Cultist Camp (Iron) · Cultist Outpost (Iron) · Cultist Enclave (Iron)
Resource
: Khorne corruption: +1 : Khorne corruption: +2 : Khorne corruption: +3
Cultist Camp (Obsidian) · Cultist Outpost (Obsidian) · Cultist Enclave (Obsidian)
Resource
: Khorne corruption: +1 : Khorne corruption: +2 : Khorne corruption: +3
Cultist Camp (Salt) · Cultist Outpost (Salt) · Cultist Enclave (Salt)
Resource
: Khorne corruption: +1 : Khorne corruption: +2 : Khorne corruption: +3
Cultist Camp (Wood) · Cultist Outpost (Wood) · Cultist Enclave (Wood)
Resource
: Khorne corruption: +1 : Khorne corruption: +2 : Khorne corruption: +3
Khorne
Dimensional Tear · Dimensional Breach · Dimensional Rift · Dimensional Nexus · Dimensional Cascade
Settlement
Khorne corruption: +2 Khorne corruption: +1 (in minor cities)
Soul Keep · Dark Bastion · Infernal Citadel · Daemonic Fortress · Chaos Dreadhold
Settlement
Khorne corruption: +1 (in minor cities) : Khorne corruption: +2 Khorne corruption in adjacent provinces: +2 : Khorne corruption: +2 Khorne corruption in adjacent provinces: +3 : Khorne corruption: +2 Khorne corruption in adjacent provinces: +4 : Khorne corruption: +2 Khorne corruption in adjacent provinces: +5 : Khorne corruption: +2 Khorne corruption in adjacent provinces: +6
Occupied Bastion Gatehouse · Occupied Bastion Tower · Occupied Bastion Citadel · Occupied Bastion Stronghold · Occupied Bastion Fortress
Special Settlement
Khorne corruption: +2
Occupied Fortress (Small Fort) · Occupied Fortress (Fort) · Occupied Fortress (Grand Fort) · Occupied Fortress (Imposing Fort) · Occupied Fortress (Impregnable Fort)
Special Settlement
Khorne corruption: +2
Occupied Gate (Small Fortress) · Occupied Gate (Fortress) · Occupied Gate (Grand Fortress) · Occupied Gate (Imposing Fortress) · Occupied Gate (Impregnable Fortress)
Special Settlement
Khorne corruption: +2
Hunting Fields · The Battlefields
Advanced military
: Khorne corruption: +4 : Khorne corruption: +6
Warpstone Locus · Warpstone Traps · Guarded Warpstone
Defence
: Khorne corruption: +3 : Khorne corruption: +4 : Khorne corruption: +5 : Khorne corruption in adjacent provinces: +2
Khornate Tribute · Khornate Totem · Khornate Cathedra
Infrastructure
: Khorne corruption: +2 : Khorne corruption: +3 : Khorne corruption: +4
Machina Daemonium
Landmark
Khorne corruption in adjacent provinces: +3
The Khadeium Paradox
Landmark
Khorne corruption: +10 Khorne corruption in adjacent provinces: +3
The Wrathgate
Landmark
Khorne corruption: +6
Abandoned Shrine of Widowmaker · Shrine of Widowmaker
Landmark
: Khorne corruption: +5 : Khorne corruption: +15
The Deceivers
Occult Confluence
Parasitic
Khorne corruption: +5
Legion of the Gorequeen
Chaos Keep · Chaos Fort · Dark Redoubt · Dark Fortress · Exalted Dark Fortress
Settlement
Khorne corruption: +2
Chaos Altar
Settlement
Khorne corruption: +3
Barricaded Chaos Altar · Reinforced Chaos Altar · Fortified Chaos Altar
Special Settlement
: Khorne corruption: +3 : Khorne corruption: +4 : Khorne corruption: +5
Rat Catcher Outpost · Catchers' Camp · Vermin Slayers
Defence
: Khorne corruption: +3 : Khorne corruption: +4 : Khorne corruption: +5 Khorne corruption in adjacent provinces: +2
Vassal Emissary · Strategy Chamber
Infrastructure
: Khorne corruption: +2 : Khorne corruption: +4 Khorne corruption in adjacent provinces: +1
Commandments [ ]
Name
Race
Effect
Foster Cults
Khorne
Khorne corruption: +3 Khorne corruption in adjacent provinces: +1
Foster Cults
Legion of the Gorequeen
Khorne corruption: +3 Khorne corruption in adjacent provinces: +1
Events [ ]
Name
Race
Effect
Turns
The Age of Rage
All racial factions except Khorne
Khorne corruption: +5
5
Hero actions [ ]
Name
Race
Type
Effect
Cultist of Khorne
Khorne
Spread Corruption
Khorne corruption: +2/+3/+4/+5
Items & ancillaries [ ]
Name
Race
Type
Effect
Chainsword
Khorne Tzeentch Warriors of Chaos
Weapon
Khorne corruption: +10 (local province)
Slaughter & Carnage
Khorne
Weapon
Khorne corruption: +5 (local province)
The Scarlet Armour
Warriors of Chaos
Armour
Khorne corruption: +2 (local province)
Mechanics [ ]
Name
Race
Effect
Bloodletting
Daemons of Chaos Khorne Legion of the Gorequeen
Khorne corruption in adjacent provinces: +2/+4/+6 (local province)
Skills [ ]
Name
Race
Unit
Effect
Corruption
Daemons of Chaos Khorne
Herald of Khorne Exalted Bloodthirster
Khorne corruption: +1/+2/+4 (local province)
Corruption
Khorne Warriors of Chaos
Chaos Lord of Khorne
Khorne corruption: +1/+2/+4 (local province)
Corruption
Khorne
Skarbrand the Exiled
Khorne corruption: +1/+2/+4 (local province)
Driven By Rage
Warriors of Chaos
Valkia the Bloody
Khorne corruption: +1 (local province)
Driven By Rage
Khorne Warriors of Chaos
Daemon Prince of Khorne
Khorne corruption: +1 (local province)
Technologies [ ]
Name
Race
Effect
Khorne's Offering I
Daemons of Chaos
Khorne corruption: +2 (all provinces)
Spread Rage
Khorne
Khorne corruption: +2 (all provinces)
Bloodied Blade
Undivided Warriors of Chaos Legion of the Gorequeen
Khorne corruption: +2 from Chaos Altars Khorne corruption: +1 for each active Gift of Khorne
Traits [ ]
Name
Race
Effect
Bad Hat
Khorne
Khorne corruption: +1 (local province)
Consort of the Blood God
Warriors of Chaos
Vassals spread Khorne corruption
Nurgle [ ]
Buildings [ ]
Daemons of Chaos
Name
Type
Effect
Dedicated Hovel (Nurgle) · Dedicated Village (Nurgle) · Dedicated Town (Nurgle) · Bastion of Chaos (Nurgle) · Dreadhold Fortress (Nurgle)
Settlement
Nurgle corruption: +2 Nurgle corruption: +1 (in minor cities)
Plague Doctor's Surgery · Leprosarium · Plaguelord's Almshouse · The Grand Morgue · Putrefaction Mound
Infrastructure
: Nurgle corruption: +2 : Nurgle corruption: +4 : Nurgle corruption: +6 : Nurgle corruption: +8 : Nurgle corruption: +10
Cultist Camp (Animals) · Cultist Outpost (Animals) · Cultist Enclave (Animals)
Resource
: Nurgle corruption: +1 : Nurgle corruption: +2 : Nurgle corruption: +3
Cultist Camp (Furs) · Cultist Outpost (Furs) · Cultist Enclave (Furs)
Resource
: Nurgle corruption: +1 : Nurgle corruption: +2 : Nurgle corruption: +3
Cultist Camp (Medicine) · Cultist Outpost (Medicine) · Cultist Enclave (Medicine)
Resource
: Nurgle corruption: +1 : Nurgle corruption: +2 : Nurgle corruption: +3
Cultist Camp (Pasture) · Cultist Outpost (Pasture) · Cultist Enclave (Pasture)
Resource
: Nurgle corruption: +1 : Nurgle corruption: +2 : Nurgle corruption: +3
Nurgle
Withering Roots · Tumid Hollow · Unclean Copse · Diseased Grove · Great Blight Oak
Settlement
Nurgle corruption: +2
Nurgle Nest · Nurgle Hollow · Nurgle Thicket
Settlement
Nurgle corruption: +1
Occupied Bastion Gatehouse · Occupied Bastion Tower · Occupied Bastion Citadel · Occupied Bastion Stronghold · Occupied Bastion Fortress
Special Settlement
Nurgle corruption: +2
Occupied Fortress (Small Fort) · Occupied Fortress (Fort) · Occupied Fortress (Grand Fort) · Occupied Fortress (Imposing Fort) · Occupied Fortress (Impregnable Fort)
Special Settlement
Nurgle corruption: +2
Occupied Gate (Small Fortress) · Occupied Gate (Fortress) · Occupied Gate (Grand Fortress) · Occupied Gate (Imposing Fortress) · Occupied Gate (Impregnable Fortress)
Special Settlement
Nurgle corruption: +2
Infernal Harbour · Hell Port · Eye of Terror
Port
: Nurgle corruption: +1 : Nurgle corruption: +2 : Nurgle corruption: +3
Weeping Creepers (Germinating) · Weeping Creepers (Extending) · Weeping Creepers (Secreting) · Weeping Creepers (Receding)
Infrastructure
: Nurgle corruption: +2 : Nurgle corruption: +4 : Nurgle corruption: +6 Nurgle corruption in adjacent provinces: +2 : Nurgle corruption: +8 Nurgle corruption in adjacent provinces: +4
Warpstone Locus · Warpstone Traps · Guarded Warpstone
Defence
: Nurgle corruption: +3 : Nurgle corruption: +4 : Nurgle corruption: +5 Nurgle corruption in adjacent provinces: +2
Abandoned Shrine of Widowmaker · Shrine of Widowmaker
Landmark
: Nurgle corruption: +5 : Nurgle corruption: +15
The Deceivers
Occult Confluence
Parasitic
Nurgle corruption: +5
The Fecundites
Chaos Keep · Chaos Fort · Dark Redoubt · Dark Fortress · Exalted Dark Fortress
Settlement
Nurgle corruption: +2
Chaos Altar
Settlement
Nurgle corruption: +3
Barricaded Chaos Altar · Reinforced Chaos Altar · Fortified Chaos Altar
Special Settlement
: Nurgle corruption: +3 : Nurgle corruption: +4 : Nurgle corruption: +5
Rat Catcher Outpost · Catchers' Camp · Vermin Slayers
Defence
: Nurgle corruption: +3 : Nurgle corruption: +4 : Nurgle corruption: +5 Nurgle corruption in adjacent provinces: +2
Vassal Emissary · Strategy Chamber
Infrastructure
: Nurgle corruption: +2 : Nurgle corruption: +4 Nurgle corruption in adjacent provinces: +1
Commandments [ ]
Name
Race
Effect
Foster Cults
Nurgle
Nurgle corruption: +3 Nurgle corruption in adjacent provinces: +1
Foster Cults
The Fecundites
Nurgle corruption: +3 Nurgle corruption in adjacent provinces: +1
Events [ ]
Name
Race
Effect
Turns
A New Plague Among Us
All racial factions except Nurgle
Nurgle corruption: +5
5
Hero actions [ ]
Name
Race
Type
Effect
Cultist of Nurgle
Nurgle
Spread Corruption
Nurgle corruption: +2/+3/+4/+5
Items & ancillaries [ ]
Name
Race
Type
Effect
Filth Mace
Warriors of Chaos
Weapon
Nurgle corruption: +3 (local province)
Necrotic Missiles
Nurgle
Weapon
Nurgle corruption: +5 (local province)
Lord & Faction effects [ ]
Name
Race
Type
Effect
Ku'gath Plaguefather
Nurgle
Lord effect
Nurgle corruption: +2 (local province)
Mechanics [ ]
Name
Race
Effect
Switchable Plagues - Plague: Bowelsteep
Daemons of Chaos
Nurgle corruption: +3 (local province)
Plague Cauldron - All five base plagues
Nurgle
Nurgle corruption: +2 (local province)
Plague Cauldron - Symptom: Festering
Nurgle
Nurgle corruption: +6
Plague Cauldron - All five recipes
Nurgle
Nurgle corruption: +4 (local province)
Skills [ ]
Name
Race
Unit
Effect
Corruption
Daemons of Chaos Nurgle
Herald of Nurgle Exalted Great Unclean One
Nurgle corruption: +1/+2/+4 (local province)
Corruption
Nurgle
Ku'gath Plaguefather
Nurgle corruption: +1/+2/+4 (local province)
Corruption
Nurgle Warriors of Chaos
Chaos Sorcerer Lord of Nurgle
Nurgle corruption: +1/+2/+4 (local province)
Disease Bearer
Warriors of Chaos
Festus the Leechlord
Nurgle corruption: +1 (local province)
Disease Bearer
Nurgle Warriors of Chaos
Daemon Prince of Nurgle
Nurgle corruption: +1 (local province)
Technologies [ ]
Name
Race
Effect
Nurgle's Gifts I
Daemons of Chaos
Nurgle corruption: +2 (all provinces)
Spore Diffusion
Nurgle
Nurgle corruption in adjacent provinces: +1 (all provinces)
Plague Infection
Nurgle
Nurgle corruption: +2 (all provinces)
Swamp of Souls
Undivided Warriors of Chaos The Fecundites
Nurgle corruption: +2 from Chaos Altars Nurgle corruption: +1 for each active Gift of Nurgle
Traits [ ]
Name
Race
Effect
Formenter
Nurgle
Nurgle corruption: +2 (local province)
The Leechlord's Cavalcade
Warriors of Chaos
Vassals spread Nurgle corruption
Skaven [ ]
Buildings [ ]
Skaven
Name
Type
Effect
Nest · Nest-Lair · Warren · Grand Warren · Skaven Stronghold
Settlement
Skaven corruption: +2 Skaven corruption: +1 (in minor settlements)
Hell Pit (Nest) · Hell Pit (Skaven Hive) · Hell Pit (Warren) · Hell Pit (Cavern-City) · Hell Pit (Skaven Stronghold)
Special Settlement
Skaven corruption: +2
Occupied Bastion Gatehouse · Occupied Bastion Tower · Occupied Bastion Citadel · Occupied Bastion Stronghold · Occupied Bastion Fortress
Special Settlement
Skaven corruption: +2
Occupied Fortress (Small Fort) · Occupied Fortress (Fort) · Occupied Fortress (Grand Fort) · Occupied Fortress (Imposing Fort) · Occupied Fortress (Impregnable Fort)
Special Settlement
Skaven corruption: +2
Occupied Gate (Small Fortress) · Occupied Gate (Fortress) · Occupied Gate (Grand Fortress) · Occupied Gate (Imposing Fortress) · Occupied Gate (Impregnable Fortress)
Special Settlement
Skaven corruption: +2
Occupied Karak Eight Peaks (Nest) · Occupied Karak Eight Peaks (Nest-Lair) · Occupied Karak Eight Peaks (Warren) · Occupied Karak Eight Peaks (Grand Warren) · Occupied Karak Eight Peaks (Skaven Stronghold)
Special Settlement
Skaven corruption: +2
Skavenblight (Nest) · Skavenblight (Nest-Lair) · Skavenblight (Warren) · Skavenblight (Grand Warren) · Skavenblight (Skaven Stronghold)
Special Settlement
Skaven corruption: +2
The Maelstrom
Special Settlement
Skaven corruption: +2
Clan Pit · Clan Barracks · Clan Armoury
Basic Military
Skaven corruption: +1
Hidden Lair · Assassin's Hideout · Den of Secrets
Basic Military
Skaven corruption: +1
Weapons Dump · Weapon Burrow · Arsenal
Basic Military
Skaven corruption: +1
Construction Cavern · Warp-Forge · Warp-Turbine Plant
Advanced Military
Skaven corruption: +1
Pox Cauldron · Pestilent Nave · Plague Abbey
Advanced Military
: Skaven corruption: +2 Skaven corruption in adjacent provinces: +1 : Skaven corruption: +3 Skaven corruption in adjacent provinces: +2 : Skaven corruption: +4 Skaven corruption in adjacent provinces: +4
Breeding Stock · Pits of the Packmasters · Force-Feeding Chambers · Laboratory
Advanced Military
Skaven corruption: +1
Covert Chokepoints · Back-Tunnels · Chained Sentry Beasts
Defence
Skaven corruption: +1
Alarmed Tunnel · Fortified Entries
Defence
Skaven corruption: +1
Spelunking Holes · Deep Burrows · Spy Nests
Defence
Skaven corruption: +1
Ratling Warrens · Nest-Nursery · Breeding Pit
Infrastructure
Skaven corruption: +1
Arcane Generators · Warplightning Capacitors · Warpstone Reactor
Infrastructure
Skaven corruption: +1
Rubbish Pit · Scavenge Pile · Scrap Heap
Infrastructure
Skaven corruption: +1
Taskmaster's Platform · Overseer's Lookout · Bell Foundry · Temple of the Horned Rat
Infrastructure
Skaven corruption: +1
Beacon of Dawn
Landmark
Skaven corruption: +10
Depths of the Pit
Landmark
Skaven corruption: +1
The Shattered Tower
Landmark
Skaven corruption: +13 Skaven corruption in adjacent provinces: +6 (all provinces)
Warpstone Telescope Warpstone Tractor Beam
Landmark
: Skaven corruption: +1 : Skaven corruption: +5
Lower Levels of Hell Pit Depths of Hell Pit
Landmark
: Skaven corruption: +1 : Skaven corruption: +2
Burrows · Dens · Lairs · Subterranean Hideout · Under-Keep
Annexation (Under-City)
Skaven corruption in adjacent provinces: +0.25
Underpass · Underway Junction · Underway Crossroads · Underway Hub · Underway Nexus
Annexation (Under-City)
Skaven corruption in adjacent provinces: +0.25
Rat King
Ruination (Under-City)
Skaven corruption in adjacent provinces: +0.25
Plague Cauldron Cradle · Grand Plague Cauldron
Ruination (Under-City)
: Skaven corruptions: +5 : Skaven corruptions: +20
Makeshift Workshop
Ruination (Under-City)
Skaven corruption in adjacent provinces: +0.25
Murder Holes · Kill-Perches
Concealment (Under-City)
Skaven corruption in adjacent provinces: +0.25
Deeper Tunnels
Concealment (Under-City)
Skaven corruption in adjacent provinces: +0.25
Scavenger Raiders · Scavenger Horde
Food (Under-City)
Skaven corruption in adjacent provinces: +0.25
Raiding Camp
Food (Under-City)
Skaven corruption in adjacent provinces: +0.25
Warp-Token Stash · Warp-Token Mint
Money (Under-City)
Skaven corruption in adjacent provinces: +0.25
Thieves' Hidey-Holes · Rat-Keteers · Ratkin Mafia
Money (Under-City)
Skaven corruption in adjacent provinces: +0.25
Subterranean Pit · Mineshafts
Mining (Under-City)
Skaven corruption in adjacent provinces: +0.25
Warpstone Refinery
Mining (Under-City)
Skaven corruption in adjacent provinces: +0.25
Subterranean Strip Mine
Mining (Under-City)
Skaven corruption in adjacent provinces: +0.25
Warlock Laboratory
Landmark (Under-City)
Skaven corruption in adjacent provinces: +0.25
Commandments [ ]
Name
Race
Effect
Exploitative Planning
Skaven
Skaven corruption: +3
Dilemmas [ ]
Name
Race
Choice
Effect
A Tainted Bounty
Lizardmen
Accept the gift
Skaven corruption: +1 (all provinces)
A Stranger Comes
Skaven
Refuse this creature
Skaven corruption: +2 (all provinces)
Hero actions [ ]
Name
Race
Type
Effect
Plague Priest
Skaven
Spread Corruption
Skaven corruption: +2/+3/+4/+5
Eshin Sorcerer
Skaven
Spread Corruption
Skaven corruption: +2/+3/+4/+5
Items & ancillaries [ ]
Name
Race
Type
Effect
The Liber Bubonicus
Skaven
Weapon
Skaven corruption: +3 (local province)
Warp-Shard Armour
Skaven
Armour
Skaven corruption: +3 (local province)
Item sets [ ]
Name
Race
Effect
Dwarf Scourge
Skaven
Skaven corruption: +3 (local province)
Lord & Faction effects [ ]
Name
Race
Type
Effect
Lord Skrolk
Skaven
Lord effect
Skaven corruption: +3 (local province)
Skills [ ]
Name
Race
Unit
Effect
Corruptive
Skaven
All generic and legendary lords
Skaven corruption: +1/+2/+3 (local province)
Technologies [ ]
Name
Race
Effect
Spread Rot & Decay
Skaven
Skaven corruption in adjacent provinces: +1 (all provinces)
Slaanesh [ ]
Buildings [ ]
Daemons of Chaos
Name
Type
Effect
Dedicated Hovel (Slaanesh) · Dedicated Village (Slaanesh) · Dedicated Town (Slaanesh) · Bastion of Chaos (Slaanesh) · Dreadhold Fortress (Slaanesh)
Settlement
Slaanesh corruption: +2 Slaanesh corruption: +1 (in minor cities)
Gallery of Delusions · Halls of Ovation · Pagaents of Perfection · The Eternal Banquet · Baroque Pavane
Infrastructure
: Slaanesh corruption: +2 : Slaanesh corruption: +4 : Slaanesh corruption: +6 : Slaanesh corruption: +8 : Slaanesh corruption: +10
Cultist Camp (Gems) · Cultist Outpost (Gems) · Cultist Enclave (Gems)
Resource
: Slaanesh corruption: +1 : Slaanesh corruption: +2 : Slaanesh corruption: +3
Cultist Camp (Gold) · Cultist Outpost (Gold) · Cultist Enclave (Gold)
Resource
: Slaanesh corruption: +1 : Slaanesh corruption: +2 : Slaanesh corruption: +3
Cultist Camp (Spices) · Cultist Outpost (Spices) · Cultist Enclave (Spices)
Resource
: Slaanesh corruption: +1 : Slaanesh corruption: +2 : Slaanesh corruption: +3
Cultist Camp (Wine) · Cultist Outpost (Wine) · Cultist Enclave (Wine)
Resource
: Slaanesh corruption: +1 : Slaanesh corruption: +2 : Slaanesh corruption: +3
Cult of Pleasure ( Dark Elves )
Black Spire · Dark Hold · Dark Tower · Dark Citadel · Dark City
Settlement
Slaanesh corruption: +2 Slaanesh corruption: +1 (in minor cities)
Occupied Bastion Gatehouse · Occupied Bastion Tower · Occupied Bastion Citadel · Occupied Bastion Stronghold · Occupied Bastion Fortress
Special Settlement
Slaanesh corruption: +2
Occupied Fortress (Small Fort) · Occupied Fortress (Fort) · Occupied Fortress (Grand Fort) · Occupied Fortress (Imposing Fort) · Occupied Fortress (Impregnable Fort)
Special Settlement
Slaanesh corruption: +2
Occupied Gate (Small Fortress) · Occupied Gate (Fortress) · Occupied Gate (Grand Fortress) · Occupied Gate (Imposing Fortress) · Occupied Gate (Impregnable Fortress)
Special Settlement
Slaanesh corruption: +2
The Maelstrom
Special Settlement
Slaanesh corruption: +2
Cultist Gathering · Den of Indulgence · House of Pleasure · Halls of Hedonism · Court of the Dark Prince
Infrastructure
: Slaanesh corruption: +2 : Slaanesh corruption: +4 : Slaanesh corruption: +6 : Slaanesh corruption: +8 Slaanesh corruption in adjacent provinces: +2 : Slaanesh corruption: +10 Slaanesh corruption in adjacent provinces: +3
City Tunnels · Guarded Tunnels · Barricaded Tunnels
Defence
: Slaanesh corruption: +3 : Slaanesh corruption: +4 : Slaanesh corruption: +5
Vandalised Court of the Everqueen
Landmark
Slaanesh corruption: +5 Slaanesh corruption in adjacent provinces: +2
Slaanesh
Dimensional Tear · Dimensional Breach · Dimensional Rift · Dimensional Nexus · Dimensional Cascade
Settlement
Slaanesh corruption: +2 Slaanesh corruption: +1 (in minor cities)
Soul Keep · Dark Bastion · Infernal Citadel · Daemonic Fortress · Chaos Dreadhold
Settlement
Slaanesh corruption: +1 (in minor cities) : Slaanesh corruption: +2 Slaanesh corruption in adjacent provinces: +2 : Slaanesh corruption: +2 Slaanesh corruption in adjacent provinces: +3 : Slaanesh corruption: +2 Slaanesh corruption in adjacent provinces: +4 : Slaanesh corruption: +2 Slaanesh corruption in adjacent provinces: +5 : Slaanesh corruption: +2 Slaanesh corruption in adjacent provinces: +6
Occupied Bastion Gatehouse · Occupied Bastion Tower · Occupied Bastion Citadel · Occupied Bastion Stronghold · Occupied Bastion Fortress
Special Settlement
Slaanesh corruption: +2
Occupied Fortress (Small Fort) · Occupied Fortress (Fort) · Occupied Fortress (Grand Fort) · Occupied Fortress (Imposing Fort) · Occupied Fortress (Impregnable Fort)
Special Settlement
Slaanesh corruption: +2
Occupied Gate (Small Fortress) · Occupied Gate (Fortress) · Occupied Gate (Grand Fortress) · Occupied Gate (Imposing Fortress) · Occupied Gate (Impregnable Fortress)
Special Settlement
Slaanesh corruption: +2
Sensuous Caress · Tormented Whisper
Advanced military
Slaanesh corruption: +4
Warpstone Locus · Warpstone Traps · Guarded Warpstone
Defence
: Slaanesh corruption: +3 : Slaanesh corruption: +4 : Slaanesh corruption: +5 : Slaanesh corruption in adjacent provinces: +2
Cult of Pleasure · Cult of Pain · Cult of Agony
Infrastructure
: Slaanesh corruption: +1 : Slaanesh corruption: +2 : Slaanesh corruption: +3
Lodge of the Succubi · Bewitcher's Manse · Palace of the High Seductress
Infrastructure
: Slaanesh corruption: +1 : Slaanesh corruption: +2 : Slaanesh corruption: +3
Defiled Ellyrian Stables
Landmark
Slaanesh corruption: +4
The Marcher Fortress
Landmark
Slaanesh corruption: +10 Slaanesh corruption in adjacent provinces: +3
The Pandemournium
Landmark
Slaanesh corruption: +3
The Vale of Creatures
Landmark
Slaanesh corruption: +4
Abandoned Shrine of Widowmaker · Shrine of Widowmaker
Landmark
: Slaanesh corruption: +5 : Slaanesh corruption: +15
Altar to the Ecstatic Hunt
Landmark
Slaanesh corruption: +4
The Deceivers
Occult Confluence
Parasitic
Slaanesh corruption: +5
The Ecstatic Legions
Chaos Keep · Chaos Fort · Dark Redoubt · Dark Fortress · Exalted Dark Fortress
Settlement
Slaanesh corruption: +2
Chaos Altar
Settlement
Slaanesh corruption: +3
Barricaded Chaos Altar · Reinforced Chaos Altar · Fortified Chaos Altar
Special Settlement
: Slaanesh corruption: +3 : Slaanesh corruption: +4 : Slaanesh corruption: +5
Rat Catcher Outpost · Catchers' Camp · Vermin Slayers
Defence
: Slaanesh corruption: +3 : Slaanesh corruption: +4 : Slaanesh corruption: +5 Slaanesh corruption in adjacent provinces: +2
Vassal Emissary · Strategy Chamber
Infrastructure
: Slaanesh corruption: +2 : Slaanesh corruption: +4 Slaanesh corruption in adjacent provinces: +1
Commandments [ ]
Name
Race
Effect
Foster Cults
Slaanesh
Slaanesh corruption: +3 Slaanesh corruption in adjacent provinces: +1
Foster Cults
The Decadent Host The Ecstatic Legions
Slaanesh corruption: +3 Slaanesh corruption in adjacent provinces: +1
Events [ ]
Name
Race
Effect
Turns
Haute Couture
All racial factions except Slaanesh
Slaanesh corruption: +5
5
Sandman
Slaanesh
Slaanesh corruption: +5
6
Hero actions [ ]
Name
Race
Type
Effect
Death Hag
Cult of Pleasure ( Dark Elves )
Spread Corruption
Corruption: +2/+3/+4/+5
Kihar the Tormentor
Norsca
Spread Corruption
Corruption: +2/+3/+4/+5
Cultist of Slaanesh
Slaanesh
Spread Corruption
Corruption: +2/+3/+4/+5
Chaos Sorcerer of Slaanesh
Slaanesh Warriors of Chaos
Spread Corruption
Corruption: +2/+3/+4/+5
Items & ancillaries [ ]
Name
Race
Type
Effect
Heartrender & the Darksword
Dark Elves
Weapon
Slaanesh corruption: +5 (local province)
Pendant of Slaanesh
Warriors of Chaos
Weapon
Slaanesh corruption: +3 (local province)
Witstealer Sword
Slaanesh
Weapon
Slaanesh corruption: +5 (local province)
Sliverslash
Warriors of Chaos
Weapon
Slaanesh corruption: +5 (local province)
Lord & Faction effects [ ]
Name
Race
Type
Effect
Cult of Pleasure
Dark Elves
Faction effect
Slaanesh corruption: +1 (all characters)
Mechanics [ ]
Name
Race
Effect
Tz'arkan possession - Full possession
Hag Graef ( Dark Elves )
Slaanesh corruption: +15 (all provinces)
Gifts of Slaanesh
Slaanesh Warriors of Chaos
Slaanesh corruption +5 (local province)
Eye of the Gods - Debauchery & Revelment
Warriors of Chaos
Tzeentch corruption: +6 (all provinces)
Skills [ ]
Name
Race
Unit
Effect
Corruption
Daemons of Chaos Slaanesh
Herald of Slaanesh Exalted Keeper of Secrets
Slaanesh corruption: +1/+2/+4 (local province)
Corruption
Slaanesh
N'Kari
Slaanesh corruption: +1/+2/+4 (local province)
Corruption
Slaanesh Warriors of Chaos
Chaos Lord of Slaanesh
Slaanesh corruption: +1/+2/+4 (local province)
Dark Seducer
Warriors of Chaos
Azazel Prince Sigvald the Magnificent
Slaanesh corruption: +1 (local province)
Dark Seducer
Slaanesh Warriors of Chaos
Daemon Prince of Slaanesh
Slaanesh corruption: +1 (local province)
Technologies [ ]
Name
Race
Effect
Slaanesh's Delights I
Daemons of Chaos
Slaanesh corruption: +2 (all provinces)
Endless Debauchery
Cult of Pleasure ( Dark Elves )
Slaanesh corruption: +1 (all provinces)
Festivals of Ruin
Cult of Pleasure ( Dark Elves )
Slaanesh corruption: +1 (all provinces)
Dark Prince's Emanation
Slaanesh
Slaanesh corruption: +2 (all provinces)
Spreading Perfection
Slaanesh
Spread Corruption action: Slaanesh corruption is increased by an additional 1 (all Cultist Heroes)
Corrupted Offerings
Undivided Warriors of Chaos The Ecstatic Legions
Slaanesh corruption: +2 from Chaos Altars Slaanesh corruption: +1 for each active Gift of Slaanesh
Traits [ ]
Name
Race
Effect
Depraver
Slaanesh
Slaanesh corruption: +3 (local province)
Humanity's Bane
Warriors of Chaos
Vassals spread Slaanesh corruption
Unholy Manifestations [ ]
Name
Race
Effect
Infernal Martyrdom
Slaanesh
Slaanesh corruption: +8 (local province)
Tzeentch [ ]
Buildings [ ]
Daemons of Chaos
Name
Type
Effect
Dedicated Hovel (Tzeentch) · Dedicated Village (Tzeentch) · Dedicated Town (Tzeentch) · Bastion of Chaos (Tzeentch) · Dreadhold Fortress (Tzeentch)
Settlement
Tzeentch corruption: +2
Dedicated Hovel (Minor) (Tzeentch) · Dedicated Village (Minor) (Tzeentch) · Dedicated Town (Minor) (Tzeentch)
Settlement
Tzeentch corruption: +1
Scrying Crystal · Conjuring Stones · Augural Charts · Gyroscope Room · Thaumaturgic Orrery
Infrastructure
: Tzeentch corruption: +2 : Tzeentch corruption: +4 : Tzeentch corruption: +6 : Tzeentch corruption: +8 : Tzeentch corruption: +10
Cultist Camp (Dyes) · Cultist Outpost (Dyes) · Cultist Enclave (Dyes)
Resource
: Tzeentch corruption: +1 : Tzeentch corruption: +2 : Tzeentch corruption: +3
Cultist Camp (Marble) · Cultist Outpost (Marble) · Cultist Enclave (Marble)
Resource
: Tzeentch corruption: +1 : Tzeentch corruption: +2 : Tzeentch corruption: +3
Cultist Camp (Pottery) · Cultist Outpost (Pottery) · Cultist Enclave (Pottery)
Resource
: Tzeentch corruption: +1 : Tzeentch corruption: +2 : Tzeentch corruption: +3
Cultist Camp (Tusks) · Cultist Outpost (Tusks) · Cultist Enclave (Tusks)
Resource
: Tzeentch corruption: +1 : Tzeentch corruption: +2 : Tzeentch corruption: +3
Oracles of Tzeentch
Dimensional Tear · Dimensional Breach · Dimensional Rift · Dimensional Nexus · Dimensional Cascade
Settlement
Tzeentch corruption: +2 Tzeentch corruption: +1 (in minor cities)
Soul Keep · Dark Bastion · Infernal Citadel · Daemonic Fortress · Chaos Dreadhold
Settlement
Tzeentch corruption: +1 (in minor cities) : Tzeentch corruption: +2 Tzeentch corruption in adjacent provinces: +2 : Tzeentch corruption: +2 Tzeentch corruption in adjacent provinces: +3 : Tzeentch corruption: +2 Tzeentch corruption in adjacent provinces: +4 : Tzeentch corruption: +2 Tzeentch corruption in adjacent provinces: +5 : Tzeentch corruption: +2 Tzeentch corruption in adjacent provinces: +6
Occupied Bastion Gatehouse · Occupied Bastion Tower · Occupied Bastion Citadel · Occupied Bastion Stronghold · Occupied Bastion Fortress
Special Settlement
Tzeentch corruption: +2
Occupied Fortress (Small Fort) · Occupied Fortress (Fort) · Occupied Fortress (Grand Fort) · Occupied Fortress (Imposing Fort) · Occupied Fortress (Impregnable Fort)
Special Settlement
Tzeentch corruption: +2
Occupied Gate (Small Fortress) · Occupied Gate (Fortress) · Occupied Gate (Grand Fortress) · Occupied Gate (Imposing Fortress) · Occupied Gate (Impregnable Fortress)
Special Settlement
Tzeentch corruption: +2
Cult of Deceits · Cult of Lies · Cult of Change
Advanced Military
Tzeentch corruption: +2
Warpstone Locus · Warpstone Traps · Guarded Warpstone
Defence
: Tzeentch corruption: +3 : Tzeentch corruption: +4 : Tzeentch corruption: +5 : Tzeentch corruption in adjacent provinces: +2
Stygian Wall · Crystalline Arch · Warplinth
Defence
: Tzeentch corruption: +4 Tzeentch corruption in adjacent provinces: +1 : Tzeentch corruption: +8 Tzeentch corruption in adjacent provinces: +1 : Tzeentch corruption: +12 Tzeentch corruption in adjacent provinces: +1
Golden Tower of the Gods
Landmark
Tzeentch corruption: +5
The Inevitable City
Landmark
Tzeentch corruption: +10 Tzeentch corruption in adjacent provinces: +4
Abandoned Shrine of Widowmaker · Shrine of Widowmaker
Landmark
: Tzeentch corruption: +5 : Tzeentch corruption: +15
Agrammon's Menagerie
Landmark
Tzeentch corruption: +4
The Deceivers
Cult of Deceits · Cult of Lies · Cult of Change
Advanced Military
& : Tzeentch corruption: +4 : Tzeentch corruption: +6
Dark Ritual
Symbiotic
Tzeentch corruption: +5
Limb-breaker's Lair · Marauders' Den · House of Havoc
Parasitic
: Tzeentch corruption: +4 : Tzeentch corruption: +8 : Tzeentch corruption: +12
Raiders' Bounty · Hidden Storehouse · Bloodied Vault
Parasitic
: Tzeentch corruption: +1 : Tzeentch corruption: +2 : Tzeentch corruption: +3
Enforcers' Abode · Torturer's Shack · Chamber of Agony
Parasitic
: Tzeentch corruption: +1 : Tzeentch corruption: +2 : Tzeentch corruption: +3
Occult Confluence
Parasitic
Tzeentch corruption: +5
Underground Temple · Unholy Cathedral
Parasitic
: Tzeentch corruption: +1 : Tzeentch corruption: +2
Halls of Despoiling
Parasitic
Tzeentch corruption: +3
Puppets of Misrule
Chaos Keep · Chaos Fort · Dark Redoubt · Dark Fortress · Exalted Dark Fortress
Settlement
Tzeentch corruption: +2
Chaos Altar
Settlement
Tzeentch corruption: +3
Barricaded Chaos Altar · Reinforced Chaos Altar · Fortified Chaos Altar
Special Settlement
: Tzeentch corruption: +3 : Tzeentch corruption: +4 : Tzeentch corruption: +5
Rat Catcher Outpost · Catchers' Camp · Vermin Slayers
Defence
: Tzeentch corruption: +3 : Tzeentch corruption: +4 : Tzeentch corruption: +5 Tzeentch corruption in adjacent provinces: +2
Vassal Emissary · Strategy Chamber
Infrastructure
: Tzeentch corruption: +2 : Tzeentch corruption: +4 Tzeentch corruption in adjacent provinces: +1
Commandments [ ]
Name
Race
Effect
Foster Cults
Tzeentch
Tzeentch corruption: +3 Tzeentch corruption in adjacent provinces: +1
Foster Cults
Puppets of Misrule
Tzeentch corruption: +3 Tzeentch corruption in adjacent provinces: +1
Dilemmas [ ]
Name
Race
Choice
Effect
Darkest Reward
Tzeentch
Twist Their Minds
Tzeentch corruption: +4 (all provinces)
Events [ ]
Name
Race
Effect
Turns
Quoth the Raven
Grand Cathay Ogre Kingdoms
Tzeentch corruption: +5
5
Whispering Walls
All racial factions except Tzeentch
Tzeentch corruption: +5
5
Hero actions [ ]
Name
Race
Type
Effect
Chaos Sorcerer of Tzeentch
Tzeentch Warriors of Chaos
Spread Corruption
Tzeentch corruption: +2/+3/+4/+5
Cultist of Tzeentch
Tzeentch
Spread Corruption
Tzeentch corruption: +2/+3/+4/+5
The Blue Scribes
Daemons of Chaos Tzeentch Warriors of Chaos
Spread Corruption
Tzeentch corruption: +2/+4/+6/+8
Items & ancillaries [ ]
Name
Race
Type
Effect
Staff of Tomorrow
Tzeentch
Weapon
Tzeentch corruption: +5 (local province)
Mechanics [ ]
Name
Race
Effect
Changing of the Ways - Spread Corruption
Tzeentch Warriors of Chaos
Tzeentch corruption: +25 (local province)
Schemes - Grand Cathay - Naval Blockade
Tzeentch
Tzeentch corruption will spread throughout Grand Cathay
Eye of the Gods - The Scrying
Warriors of Chaos
Tzeentch corruption: +9 (all provinces)
Skills [ ]
Name
Race
Unit
Effect
Corruption
Daemons of Chaos Tzeentch
Herald of Tzeentch Exalted Lord of Change
Tzeentch corruption: +1/+2/+4 (local province)
Corruption
Tzeentch Warriors of Chaos
Chaos Sorcerer Lord of Tzeentch Chaos Lord of Tzeentch
Tzeentch corruption: +1/+2/+4 (local province)
Corruption
Tzeentch
The Changeling
Tzeentch corruption: +1/+2/+4 (local province)
Fate in Flux
Warriors of Chaos
Vilitch the Curseling
Tzeentch corruption: +1 (local province)
Fate in Flux
Tzeentch Warriors of Chaos
Daemon Prince of Tzeentch
Tzeentch corruption: +1 (local province)
Technologies [ ]
Name
Race
Effect
Tzeentch's Boons I
Daemons of Chaos
Tzeentch corruption: +2 (all provinces)
Cult Whisperer
Tzeentch
Spread Corruption action: Tzeentch corruption is increased by an additional 1 (all Cultist Heroes)
Iridescent Touch
Tzeentch
Tzeentch corruption: +2 (all provinces)
Enchanted Idols
Undivided Warriors of Chaos Puppets of Misrule
Tzeentch corruption: +2 from Chaos Altars Tzeentch corruption: +1 for each active Gift of Tzeentch
Traits [ ]
Name
Race
Effect
Corrupter
Tzeentch
Tzeentch corruption: +1 (local province)
Essence of Anarchy
Warriors of Chaos
Vassals spread Tzeentch corruption
Unholy Manifestations [ ]
Name
Race
Effect
Night of Madness
Tzeentch
Tzeentch corruption: +25 (local province)
Vampiric [ ]
Buildings [ ]
Generic
Name
Type
Effect
Great Halls of Nagashizzar
Landmark
Vampiric corruption: +50
Tower of the Bloodytooth
Landmark
Vampiric corruption: +1 Vampire Counts: Vampiric corruption: +5
Vault of Nagash
Landmark
Vampiric corruption: +20 Vampire Counts: Vampiric corruption: +50 Vampiric corruption in adjacent provinces: +25
Vampire Coast
Slums of the Cursed · Haunted Shanty Town · Dead Pirates' Holdout · Dead Pirates' Lair · Dead Pirates' Stronghold
Settlement
Vampiric corruption: +2
Ghetto of the Cursed · Haunted Hovels · Dead Pirates' Hamlet
Settlement
Vampiric corruption: +1
Sartosa (Pirate Slums) · Sartosa (Pirate Shanty Town) · Sartosa (Pirate Holdout) · Sartosa (Pirate Lair) · Sartosa (Pirate Stronghold)
Settlement
Vampiric corruption: +2
The Awakening (Pirate Slums) · The Awakening (Pirate Shanty Town) · The Awakening (Pirate Holdout) · The Awakening (Pirate Lair) · The Awakening (Pirate Stronghold)
Settlement
Vampiric corruption: +2
The Maelstrom (Dormant) · The Maelstrom (Stirring) · The Maelstrom (Active) · The Maelstrom (Powerful) · The Maelstrom (Raging)
Settlement
Vampiric corruption: +2
Occupied Bastion Gatehouse · Occupied Bastion Tower · Occupied Bastion Citadel · Occupied Bastion Stronghold · Occupied Bastion Fortress
Special Settlement
Vampiric corruption: +2
Occupied Fortress (Small Fort) · Occupied Fortress (Fort) · Occupied Fortress (Grand Fort) · Occupied Fortress (Imposing Fort) · Occupied Fortress (Impregnable Fort)
Special Settlement
Vampiric corruption: +2
Occupied Gate (Small Fortress) · Occupied Gate (Fortress) · Occupied Gate (Grand Fortress) · Occupied Gate (Imposing Fortress) · Occupied Gate (Impregnable Fortress)
Special Settlement
Vampiric corruption: +2
Desolate Shoal · Mangrove of Monsters · Cape of Conjuring
Advanced Military
& : Vampiric corruption: +1 : Vampiric corruption: +5
Great Altar of the Necrarchs
Advanced Military
Vampiric corruption: +2
Low Lighthouses · Crows' Nests · Lighthouse Keeper
Defence
: Vampiric corruption: +3 : Vampiric corruption: +4 : Vampiric corruption in adjacent provinces: +2 Vampiric corruption: +5
Dead Pirate's Totems · Effigies of Undeath · Night Pyres
Infrastructure
: Vampiric corruption in adjacent provinces: +1 Vampiric corruption: +2 : Vampiric corruption in adjacent provinces: +2 Vampiric corruption: +4 : Vampiric corruption in adjacent provinces: +4 Vampiric corruption: +6
Cylostra's Opera House
Landmark
Vampiric corruption: +1 (all provinces)
Corrupted Tavern
Murder & Corruption (Pirate Cove )
Vampiric corruption in adjacent provinces: +3 Vampiric corruption: +5
Tiller · Whipstaff · Ship's Wheel
Ship Structure (Shipbuilding )
: Vampiric corruption: +4 (local province) : Vampiric corruption: +6 (local province) : Vampiric corruption: +8 (local province)
The Black Coffin
Unique (Shipbuilding)
Vampiric corruption: +6 (local province)
Vampire Counts
Crumbling Hamlet · Corrupted Village · Shady Township · Accursed City · Dark Castle
Settlement
Vampiric corruption: +2 Vampiric corruption: +1 (in minor cities)
Drakenhof (Crumbling Hamlet) · Drakenhof (Corrupted Village) · Drakenhof (Shady Township) · Drakenhof (Accursed City) · Drakenhof (Dark Castle)
Special Settlement
Vampiric corruption: +2
Occupied Altdorf (Crumbling Hamlet) · Occupied Altdorf (Corrupted Village) · Occupied Altdorf (Shady Township) · Occupied Altdorf (Accursed City) · Occupied Altdorf (Dark Castle)
Special Settlement
Vampiric corruption: +2
Occupied Bastion Gatehouse · Occupied Bastion Tower · Occupied Bastion Citadel · Occupied Bastion Stronghold · Occupied Bastion Fortress
Special Settlement
Vampiric corruption: +2
Occupied Fortress (Small Fort) · Occupied Fortress (Fort) · Occupied Fortress (Grand Fort) · Occupied Fortress (Imposing Fort) · Occupied Fortress (Impregnable Fort)
Special Settlement
Vampiric corruption: +2
Occupied Gate (Small Fortress) · Occupied Gate (Fortress) · Occupied Gate (Grand Fortress) · Occupied Gate (Imposing Fortress) · Occupied Gate (Impregnable Fortress)
Special Settlement
Vampiric corruption: +2
Crypt Keepers · Undercroft Sentries · Grave Guardians
Special Settlement
: Vampiric corruption: +3 : Vampiric corruption: +4 : Vampiric corruption: +5 Vampiric corruption in adjacent provinces: +2
Balefire Brazier · Balefire Hearth · Witch House
Special Settlement
: Vampiric corruption: +3 : Vampiric corruption: +4 Vampiric corruption in adjacent provinces: +2 : Vampiric corruption: +6 Vampiric corruption in adjacent provinces: +4
Abandoned Shrine of Widowmaker · The Plains of Bones
Landmark
: Vampiric corruption: +5 : Vampiric corruption: +15
Cursed Balefire Flame
Landmark
Vampiric corruption: +15 Vampiric corruption in adjacent provinces: +5
Castle Drachenfels' Catacombs · Castle Drachenfels' Library
Landmark
: Vampiric corruption: +3 : Vampiric corruption: +5
Desecrated Grove · Copse of Sacrilege
Landmark
: Vampiric corruption: +1 : Vampiric corruption: +1 (all provinces)
Graves of the Dragons
Landmark
Vampiric corruption: +5
Fortress of Merovech
Landmark
Vampiric corruption: +5
Hanged Man's Oak
Landmark
Vampiric corruption in adjacent provinces: +2
Occupied Imperial Palace
Landmark
Vampiric corruption: +20 Vampiric corruption in adjacent provinces: +2
Von Carstein Court Hall
Landmark
Vampiric corruption: +1 (all provinces)
Commandments [ ]
Name
Race
Effect
Bat Swarms
Vampire Coast
Vampiric corruption: +2
Repress Mortals
Vampire Counts
Vampiric corruption: +1 Vampiric corruption: +2 (when owning the Eight Book of Nagash and building the Malevolent Museum as The Drakenhof Conclave )
Dilemmas [ ]
Name
Race
Choice
Effect
(Un)deadly Price
Lizardmen
Employ the ritual
Vampiric corruption: +1 (all provinces)
A Stranger Comes
Vampire Coast Vampire Counts
Refuse this creature
Vampiric corruption: +2 (all provinces)
Legacy of Nagash
Vampire Counts
Slay the fool Pay the mortal
Vampiric corruption in adjacent provinces: +1 Vampiric corruption in adjacent provinces: +3
Hero actions [ ]
Name
Race
Type
Effect
Mourngul Haunter
Vampire Coast
Spread Corruption
Vampiric corruption: +2/+3/+4/+5
Vampire
Vampire Counts
Spread Corruption
Vampiric corruption: +2/+3/+4/+5
Items & ancillaries [ ]
Name
Race
Type
Effect
Von Carstein Blade
Grand Cathay Tzeentch
Weapon
Vampiric corruption: +4 (local province)
The Bordeleaux Flabellum
Vampire Coast
Arcane Item
Vampiric corruption: +5 (local province)
Blood Drinker
Vampire Counts
Weapon
Vampiric corruption: +5 (local province)
Skull Staff
Vampire Counts
Weapon
Vampiric corruption: +5 (local province)
Sword of Unholy Power
Vampire Counts
Weapon
Vampiric corruption: +5 (local province)
The Liber Noctus
Vampire Counts
Weapon
Vampiric corruption: +5 (local province)
Item sets [ ]
Name
Race
Effect
Sanguine Sacrifices
Vampire Counts
Vampiric corruption: +3 (local province)
Mechanics [ ]
Name
Race
Effect
Bloodlines - Strigoi: tier 2 & 3
Vampire Counts
Vampiric corruption: +5 (all provinces)
Lord & Faction effects [ ]
Name
Race
Type
Effect
Luthor Harkon
Vampire Coast
Lord effect
Vampiric corruption: +3 (local province)
Skills [ ]
Name
Race
Unit
Effect
Guile & Glamour
Vampire Coast
All Vampire Fleet Admirals
Vampiric corruption: +1/+3/+6 (local province)
Guile & Glamour
Vampire Counts
All generic and legendary lords
Vampiric corruption: +1/+3/+6 (local province)
Technologies [ ]
Name
Race
Effect
Corrupt the Land
Vampire Coast
Vampiric corruption: +2 (all provinces)
Baleful Rituals
Vampire Counts
Vampiric corruption: +2 (all provinces)
Videos [ ]
https://www.youtube.com/watch?v=YYlgqiWmXIc - Fully Nurgle corrupted Realm of Chaos map.