This page only lists the followers introduced in Total War: Warhammer III. Please note Total War: Warhammer followers and Total War: Warhammer II followers are also available on Total War: Warhammer III.
Kislev
[]
Name | Rarity | Effects | Restrictions | In-game description
|
---|---|---|---|---|
Common![]() |
Campaign line of sight: +15% | Ranked-up in enemy territory | The agents of the Tzarina cannot be everywhere at once. | |
Common![]() |
Construction time: -15% for all buildings (local province) | Ranked-up in own territory | This man deals with the day to day running of his employer's stanitsa, ensuring everything - and everyone - works properly. | |
Common![]() |
Control: +1 (local province) | Ranked-up in a province with low control | The hated face of Lordly imposition. | |
Common![]() |
Income from post-batle loot: +5% | The Lost God only, Kislev Expedition only | This old Ungol mother has accompanied the expedition despite her advanced age. She is an expert forager, always finding healing herbs no matter the terrain. | |
Common![]() |
Winds of Magic power reserve: +8 | Won a battle | Instinct, luck, and no magical training whatsoever. What could go wrong | |
Common![]() |
Campaign movement range: +7% | Ranked-up in territory belonging to Kislev | Many Kossars leave the constant wars of their homeland to become mercenaries and adventurers elsewhere.
| |
Common![]() |
Upkeep: -8% for Tzar Guard units (Lord's army) | Won a battle with a Tzar Guard unit | One day, they hope, it may be their honour to wield the blade, rather than simply fetch it. | |
Common![]() |
Recruit rank: +1 for infantry units (Lord's army) | Won a battle against a human army | Even a small amount of training can be the difference between life and death on the blood-soaked battlefields of the Old World. | |
Common![]() |
Recruit rank: +2 for cavalry units (Lord's army) | Won a battle with 4 or more cavalry units | The nomadic peoples of the north-eastern steppes are expert horsemen and masters of fighting in the saddle. | |
Common![]() |
Leadership: +5 | The Lost God only, Kislev Expedition only | A junior member of the Great Orthodoxy, not welcomed by the Ungols, he insisted on coming by Kostaltyn's order to look after the spiritual wellbeing of the troops.
| |
Rare![]() |
Devotion gained from fighting Chaos: +5% (faction-wide) | Won a battle against a Chaos army | The Crow, the Hound, the Serpent, and the Vulture were jealous of King Taal, and had tried to use the Great Gates to take what was His... They failed." | |
Common![]() |
|
Ranked-up in a province with high corruption | The Orthodoxy shall be obeyed in all matters, especially when the alternative is summary execution. | |
Common![]() |
Enemy Hero action success chance: -10% | Ranked-up above rank 20 | For the scullion, stable boy, and serving wench, escape from their hard lives often seems impossible - because generally it is. | |
Common![]() |
Income from trade: +6 (factionwide) | Ranked-up whilst gaining a large income via trade | Although illegal, most folks don't think much of cutting a few corners in the name of good business. | |
Uncommon![]() |
Growth: +5 (local province) | Ranked-up in a province with low growth | Those who scrape a living tending livestock on the steppes know the warning signs of an invading force, and can give fair warning to the authorities. | |
Common![]() |
Campaign line of sight: +7% | Ranked-up above rank 20 | Who wants to wake up in the same village or city every day, doing the same thing as yesterday? No? Thought not. | |
Common![]() |
Magic item drop chance: +8% | Ranked-up after winning 6 or more offensive battles | Responsible for the grooming, wardrobe, and presentation of their charges, a valet is indispensable for the style-conscious noble. | |
Common![]() |
Recruit rank: +2 for infantry units (Lord's army) | Won a battle with 8 or more infantry units | "Let me tell you a tale of the last time the Dark Gods invaded the Motherland. That was a fight to behold!" | |
Common![]() |
Control: +1 (local province) | Ranked-up in a province with low control | "This'll put hairs on... well, everywhere you can grow hairs, and several places you can't, most probably!" |
Grand Cathay
[]
Name | Rarity | Effects | Restrictions | In-game description |
---|---|---|---|---|
Common![]() |
Enemy hero action success chance: -8% | Won a defensive battle | "Listen closely, little brother, for here is wisdom plain." | |
Uncommon![]() |
Growth: +5 (local province) | Ranked-up in a province with low growth | In many ways, the holder of true power is the one who has the keys to the kingdom literally within their hands. | |
Common![]() |
Seduce units budget: -15% (enemy Slaanesh armies in local region)
Corruption: -2 (local province) |
Ranked up in a province with high corruption | This disciplined brother is devoted to his order's ways of meditation and chant, so that harmony may be felt throughout the Dragon Empire. | |
Uncommon![]() |
Campaign movement range: +7% | Won a battle | There are calming words that can turn unbridled rage to placid compliance. This one knows them all. | |
Common![]() |
Recruitment rank: +3 for Jade Warriors and Jade Warriors (Halberds) units (local province) | Won a battle against a Jade Warrior unit | The likeness of the Guardian Lion, perfectly graven from the most desirable of materials, and imbued with its rage and power. | |
Common![]() |
Recruitment cost: -20% for Ogre mercenary units (Lord's army) | Won a battle against an Ogre camp | "No problem, boss. Just point me at 'em and give da word... 'Kill!' is a good one, now I fink of it." | |
Common![]() |
Upkeep: -10% for Terracota Sentinel units (Lord's army) | Won a battle with a Terracotta Sentinel unit | This one has been trained the incantations needed to unlock the secrets of the Terracotta Sentinels, that they may always be primed and ready to strike. | |
Uncommon![]() |
Attrition: -10% casualties suffered from all attrition (Lord's army) | Won a battle in an area of attrition | This one's fingers move as delicately as worms who make the silk with which they work. | |
Common![]() |
Upkeep: -8% for Jade Warriors and Jade Warriors (Halberds) units (local units) | Won a battle with a Jade Warrior unit | More than a skill, sword mastery is an art that must be practiced to perfection if the foe is to be rended. | |
Tax Collector | Income from all buildings: +10% (all regions) | Win a battle whilst having negative income | Unpopular they may be, but the Dragon Emperor's greatness and nature is paid for through the fruits of citizens' labour. | |
Common![]() |
Control: +1 (local province) | Ranked-up in a province with low control | "Come, sit a while and partake of this ceremony." | |
Unique ![]() |
|
Caravan reward | The greedy burgomeisters of Marienburg are keen to establish a trade relationship. | |
Common![]() |
Experience gain: +7% | Won 6 or more battles | The deadly water-snakes are bred for their size, speed and poisonous venom that can fell a Giant in an instant. |
Khorne[]
Main article: Khorne followers
Nurgle
[]
Slaanesh
[]
Tzeentch
[]
Main article: Tzeentch followers
Daemons of Chaos[]
Main article: Daemons of Chaos followers
Ogre Kingdoms
[]
Name | Rarity | Effects | Restrictions | In-game description |
---|---|---|---|---|
Common![]() |
|
Ranked-up in a province with high corruption | This one tells swaggering tales of great bravado, some of them true, all of them exaggerated, in order to inspire the tribe. | |
Uncommon![]() |
Growth: +5 (local province) | Ranked-up in a province with low growth | When it's time for a Great Feast, the loudest ogre has the honour of carrying their Mawtooth and placing it in position around the pit. | |
Common![]() |
Control: +1 (local province) | Ranked-up in a province with low control | Ogre beer is foul, viscous concoction, made with equal quantities of honeycomb and hornet, and intoxicating enough to hospitalise a Dwarf. | |
Common![]() |
Character experience gain: +8% | Won a battle in a mountain climate | In lieu of a proper written language or indeed any level of basic literacy, the Tyrant's achievements are immortalised in pictures on the walls of caves. | |
Common![]() |
Diplomatic relations: +10 with Grand Cathay | Reinforced a battle with Cathay | See this 'ere helmet? 'Twas a gift from a geezer I worked for in eggs-otick Caf-fay, right before I ate 'im. | |
Common![]() |
Recruit rank: +4 for Gnoblars units (Lord's army) | Won a battle with a Gnoblar unit | Gnoblars are stupid, but this one has shown the faintest spark of intelligence, so has been promoted above his peers. | |
Uncommon![]() |
Attrition: -10% casualties suffered from all attrition (Lord's army) | Won a battle in an area of attrition | What if we constructed a giant, wooden... Giant, master? | |
Common![]() |
Income from all buildings: +10% (local region) | Won a battle whilst having negative income | This Gnoblar has shown some ability in managing the tribe's purse - if he can keep his fingers out of it he may even live out the year! | |
Common![]() |
Meat gained from battles: +10% (Lord's army) | Used the Process Meat post-battle captive option | This one knows that he'd better come up with some top grub if he wants to avoid becoming a light snack! | |
Common![]() |
Character experience gain: +5% | Won 6 or more battles | The tribe huddle around a crudely-dug pit to watch two of their best gut-barge, face-crack and fist-splinter it out until one of them either submits or dies. | |
Common![]() |
Treasury reward from bounties: +10% | Ranked-up in allied territory | Ogre negotiations are simple: give them what they want or expect their captive to be sent back one piece at a time. | |
Common![]() |
Upkeep: -20% for Crushers units (Lord's army) | Won a battle with a Crusher unit | Looking after the colossal, lumbering Rhinoxen is often just a matter of moving out of the way quickly enough to avoid a goring. | |
Common![]() |
Campaign movement range: +7% | Won a battle | Anyone stupid enough to attempt to cow, or even converse, with these savage relatives deserves their extra share of the loot or grub. | |
Common![]() |
Recruit rank: +3 for Leadbelchers units (own army) | Won a battle with a Leadbelcher unit | This Ogre has been given the job of crafting bespoke armour pieces and a variety of nasty gouging weapons for the tribe's elite. |
Chaos Dwarfs
[]
Name | Rarity | Effects | Restriction | In-game description |
---|---|---|---|---|
Arms Merchant | Common![]() |
Income from trade tariffs: +10% (factionwide) |
|
One thing is certain in this terrible, terrible world; weapons of all shapes and sizes will always be needed. |
Bull Centaur Guardian | Common![]() |
|
|
The guardian passes on his extensive combat experience to the less experienced Bull Centaurs. |
Castellan Drillmaster | Common![]() |
Unit experience gain: +10% for Chaos Dwarf Warriors units (own army) |
|
This captain of the Infernal Guard is especially cruel, being obsessed with drilling his recruits until they are exhausted, and sometimes even death for those not up to the job. |
Convoy Enforcer | Common![]() |
Casualties captured post battle: +10% |
|
Someone to make sure captives stay in line and cannot escape to freedom. |
Dark Prophet | Common![]() |
Research rate: +10% |
|
The secrets of the God of Fire, Greed, and Tyranny are revealed only to his most faithful servants, who, in turn, interprets them for mass consumption. |
Devoted of Hashut | Common![]() |
Chaos Undivided corruption: +1 (local province)
|
|
The most devoted acolyte of the Father of Darkness know best how to spread his work, and his will, to those under his thrall. |
Eternal Servitude | Unique ![]() |
|
Convoy reward (Wizard Caliph's Palace) | This servant will never perish and will always do as commanded. |
Hobgoblin Scout | Common![]() |
|
|
Believe it or not, Greenskins have a use besides yelling and throwing dung around. |
Infernal Engineer | Common![]() |
Recruitment cost: -10% for Artillery and War Machine units (Lord's army) |
|
There are always improvement that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are adjusted and tweaked to perfection. |
Infernal Guard | Common![]() |
|
|
The leaders of the Infernal Guard are clearly identifiable from their lavishly-decorated suits of armour ...and the deafening roar of their voices when giving order. |
Infernal Musician | Common![]() |
Leadership: +5 (Lord's army) |
|
This one ensures the Infernal Legion marches to a set rhythm and cadence on its way to massacre. |
K'daai Hellsmith | Common![]() |
|
|
The Chaos Dwarfs' "dark tongue" requires special handling if the Daemon trapped inside its armoured carapace is to be bound there, and to their controlling Daemonsmith's will. |
Khanate Assasin | Common![]() |
Hero action success chance: +10% |
|
The Eastern Steppe tribes produce Hobgoblins of rather better quality than the usual dung-flinging, shouty rabble, some of whom can even be trusted with clandestine operations. |
Khanate Raider | Common![]() |
Immune to Desert attrition (all units in army) |
|
This experience scout is immune to the privations of the deep desert, and can pass on his expertise to others of his ilk. |
Khanate Scout | Common![]() |
Ambush success chance: +10% (Hero's army) |
|
Knowing exactly where to strike, under which conditions, and when, is essential if you wish to launches successful ambushes in the desert. |
Navigator | Common![]() |
Immune to High Seas, Reef, and Storm attrition (all units in army) |
|
When the Dawi-Zharr take to the waves, this one ensures that the fleet remains on course and reaches its destination. |
Obedient Mutant | Unique ![]() |
Construction time: -1 for all buildings (minimum of 1 turn) (local province) | Convoy reward (The Silvered Tower of Sorcerers) | This be-tentacled... thing will surely come in handy at some point. Maybe for terrifying the labourers into some harder grafts? |
Orc Shaman | Unique ![]() |
|
Convoy reward (Grung Zint) | " We didn't mean to bring him with us. No idea what use he will be, though. Perhaps the labourers will be inspired by all that waving and muttering? " |
Powerful Berserker | Unique ![]() |
|
Convoy reward (Troll Fjord) | Sometimes, extra protection is needed on the perilous journey back to the Plains of Zharrduk. |
Sorcerer Priest | Common![]() |
Winds of Magic power reserve change: +10% when increasing |
|
This adept provides the necessary sigils and incantations to keep the Winds of Magic flowing and in the Daemonsmith's favour. |
Train Operator | Common![]() |
Campaign movement range: +5% |
|
It's a dirty job, with terrible conditions and worse pay, but someone has to do it. |
Veteran Overseer | Common![]() |
Control: +2 (local province) |
|
Labourers may well cease their labours if left unwatched, and knowing how hard you can beat a Greenskin without killing it outright is clearly really important! |
Warsmith | Common![]() |
|
|
Having someone on staff who knows the science behind everything, can craft useful things, and has a talent for organised productions, is essential, because war is an industry. |