Total War: WARHAMMER Wiki

This page only lists the followers introduced in Total War: Warhammer III. Please note Total War: Warhammer followers and Total War: Warhammer II followers are also available on Total War: Warhammer III.

Kislev []

Name Rarity Effects Restrictions In-game description


Common Campaign line of sight: +15% Ranked-up in enemy territory The agents of the Tzarina cannot be everywhere at once.
Common Construction time: -15% for all buildings (local province) Ranked-up in own territory This man deals with the day to day running of his employer's stanitsa, ensuring everything - and everyone - works properly.
Common Control: +1 (local province) Ranked-up in a province with low control The hated face of Lordly imposition.
Common Income from post-batle loot: +5% The Lost God only, Kislev Expedition only This old Ungol mother has accompanied the expedition despite her advanced age. She is an expert forager, always finding healing herbs no matter the terrain.
Common Winds of Magic power reserve: +8 Won a battle Instinct, luck, and no magical training whatsoever. What could go wrong
Common Campaign movement range: +7% Ranked-up in territory belonging to Kislev Many Kossars leave the constant wars of their homeland to become mercenaries and adventurers elsewhere.


Common Upkeep: -8% for Tzar Guard units (Lord's army) Won a battle with a Tzar Guard unit One day, they hope, it may be their honour to wield the blade, rather than simply fetch it.
Common Recruit rank: +1 for infantry units  (Lord's army) Won a battle against a human army Even a small amount of training can be the difference between life and death on the blood-soaked battlefields of the Old World.
Common Recruit rank: +2 for cavalry units (Lord's army) Won a battle with 4 or more cavalry units The nomadic peoples of the north-eastern steppes are expert horsemen and masters of fighting in the saddle.
Common Leadership: +5 The Lost God only, Kislev Expedition only A junior member of the Great Orthodoxy, not welcomed by the Ungols, he insisted on coming by Kostaltyn's order to look after the spiritual wellbeing of the troops.


Rare Devotion gained from fighting Chaos: +5% (faction-wide) Won a battle against a Chaos army The Crow, the Hound, the Serpent, and the Vulture were jealous of King Taal, and had tried to use the Great Gates to take what was His... They failed."
Common
  • Seduce Units budget: -15% (enemy Slaanesh armies in local region)
  • Corruption: -2 (local province)
Ranked-up in a province with high corruption The Orthodoxy shall be obeyed in all matters, especially when the alternative is summary execution.
Common Enemy Hero action success chance: -10% Ranked-up above rank 20 For the scullion, stable boy, and serving wench, escape from their hard lives often seems impossible - because generally it is.
Common Income from trade: +6 (factionwide) Ranked-up whilst gaining a large income via trade Although illegal, most folks don't think much of cutting a few corners in the name of good business.
Uncommon Growth: +5 (local province) Ranked-up in a province with low growth Those who scrape a living tending livestock on the steppes know the warning signs of an invading force, and can give fair warning to the authorities.
Common Campaign line of sight: +7% Ranked-up above rank 20 Who wants to wake up in the same village or city every day, doing the same thing as yesterday? No? Thought not.
Common Magic item drop chance: +8% Ranked-up after winning 6 or more offensive battles Responsible for the grooming, wardrobe, and presentation of their charges, a valet is indispensable for the style-conscious noble.
Common Recruit rank: +2 for infantry units (Lord's army) Won a battle with 8 or more infantry units "Let me tell you a tale of the last time the Dark Gods invaded the Motherland. That was a fight to behold!"
Common Control: +1 (local province) Ranked-up in a province with low control "This'll put hairs on... well, everywhere you can grow hairs, and several places you can't, most probably!"

Grand Cathay []

Name Rarity Effects Restrictions In-game description
Common Enemy hero action success chance: -8% Won a defensive battle "Listen closely, little brother, for here is wisdom plain."
Uncommon Growth: +5 (local province) Ranked-up in a province with low growth In many ways, the holder of true power is the one who has the keys to the kingdom literally within their hands.
Common Seduce units budget: -15% (enemy Slaanesh armies in local region)

Corruption: -2 (local province)

Ranked up in a province with high corruption This disciplined brother is devoted to his order's ways of meditation and chant, so that harmony may be felt throughout the Dragon Empire.
Uncommon Campaign movement range: +7% Won a battle There are calming words that can turn unbridled rage to placid compliance. This one knows them all.
Common Recruitment rank: +3 for Jade Warriors and Jade Warriors (Halberds) units (local province) Won a battle against a Jade Warrior unit The likeness of the Guardian Lion, perfectly graven from the most desirable of materials, and imbued with its rage and power.
Common Recruitment cost: -20% for Ogre mercenary units (Lord's army) Won a battle against an Ogre camp "No problem, boss. Just point me at 'em and give da word... 'Kill!' is a good one, now I fink of it."
Common Upkeep: -10% for Terracota Sentinel units (Lord's army) Won a battle with a Terracotta Sentinel unit This one has been trained the incantations needed to unlock the secrets of the Terracotta Sentinels, that they may always be primed and ready to strike.
Uncommon Attrition: -10% casualties suffered from all attrition (Lord's army) Won a battle in an area of attrition This one's fingers move as delicately as worms who make the silk with which they work.
Common Upkeep: -8% for Jade Warriors and Jade Warriors (Halberds) units (local units) Won a battle with a Jade Warrior unit More than a skill, sword mastery is an art that must be practiced to perfection if the foe is to be rended.
Tax Collector Income from all buildings: +10% (all regions) Win a battle whilst having negative income Unpopular they may be, but the Dragon Emperor's greatness and nature is paid for through the fruits of citizens' labour.
Common Control: +1 (local province) Ranked-up in a province with low control "Come, sit a while and partake of this ceremony."
Unique
  • Sale value of cargo: +25% (local province)
  • Income from trade: +20% (factionwide)
Caravan reward The greedy burgomeisters of Marienburg are keen to establish a trade relationship.
Common Experience gain: +7% Won 6 or more battles The deadly water-snakes are bred for their size, speed and poisonous venom that can fell a Giant in an instant.

Khorne[]

Main article: Khorne followers


Nurgle []

Name Rarity Effects Restrictions In-game description
Common Hero action success chance: +10% Carried out a successful Hero action against a character This skilled pharmacist mixes potions and preparations to ensure the Plague Lord's disgusting agenda is fulfilled.
Common Upkeep: -20% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army) Won a battle with a Plaguebearer unit Although a pariah to the healthy, this one is blessed with the most putrid lesions and membranes imaginable, marking him out as a leader among his kind.
Common Campaign line of sight: +15% Ranked-up in enemy territory It might look like a common toad, but if you listen carefully, you may hear the words of the Fly Lord himself, uttering whispers of corrupt decay.
Common Income from all buildings: +10% (local region) Won a battle whilst having negative income Medicines are for the birds, they only make you worse. The physic must line his purse first and foremost, remember. That's what it's all about really...
Uncommon Diplomatic relations: +15 with Nurglish factions Reinforced a battle with Nurgle What it once was, who can say? Now, however, this festering pile of pus and rot has been gifted many boons by the Lord of Pestilence.
Uncommon Campaign movement range: +7% Won a battle Nurgle's rotten, mildew-covered hulks must be steered to new shores, that his glorious gifts delivered lands and populations.
Uncommon Attrition: -10% casualties suffered for all attrition (own army) Won a battle in an area of attrition This one is skilled in the art of making and administering preparations to envenom, debase and deform, according to the Urfather's myriad wonts.

Slaanesh []

Name Rarity Effects Restrictions In-game description
Common Post battle chance of stealing a magic item: +12% Won a defensive battle Who ensures that the great and the good fall to depravity and lust? Who else but the Lord of Excess...
Common Control: +1 (local province) Ranked-up in a province with low control A most beautiful and desirable lady of distinction, whose clients are among society's noblest men and women.
Common Seduce Units cost: -5% Won a battle against a Daemon army "Come on, sir, 'tis only wafer thin..."
Uncommon Growth: +5 (local province) Ranked-up in a province with low growth "Another slice of swan, my friend? Do please indulge, for it really is the finest bird, and roasted beyond perfection!"
Uncommon Campaign movement range: +7% Won a battle "The adagio will tear your heart out."
Common Upkeep: -15% for Marauder of Slaanesh units Won a battle with a Marauder unit Their brushstrokes are so delicate they can make a mortal weep tears of ecstatic joy.
Common Campaign line of sight: +15% Ranked-up in enemy territory "Let no pleasure go untasted..."
Uncommon Diplomatic relations: +15 with Slaaneshi factions Reinforced a battle with Slaanesh "A third breast, adorned with a dozen nipples? Well, I am sure we can find a use for them in time..."
Common Slaanesh corruption: +2 (local province) Ranked-up in a province with low Slaanesh corruption Indulgence and desire are the only things that matter in this world. Without pleasure, why live at all?

Tzeentch []

Main article: Tzeentch followers


Daemons of Chaos[]


Ogre Kingdoms []

Name Rarity Effects Restrictions In-game description
Common
  • Seduce Units budget: -15% (enemy Slaaneshi armies in local region)
  • Corruption: -2 (local province)
Ranked-up in a province with high corruption This one tells swaggering tales of great bravado, some of them true, all of them exaggerated, in order to inspire the tribe.
Uncommon Growth: +5 (local province) Ranked-up in a province with low growth When it's time for a Great Feast, the loudest ogre has the honour of carrying their Mawtooth and placing it in position around the pit.
Common Control: +1 (local province) Ranked-up in a province with low control Ogre beer is foul, viscous concoction, made with equal quantities of honeycomb and hornet, and intoxicating enough to hospitalise a Dwarf.
Common Character experience gain: +8% Won a battle in a mountain climate In lieu of a proper written language or indeed any level of basic literacy, the Tyrant's achievements are immortalised in pictures on the walls of caves.
Common Diplomatic relations: +10 with Grand Cathay Reinforced a battle with Cathay See this 'ere helmet? 'Twas a gift from a geezer I worked for in eggs-otick Caf-fay, right before I ate 'im.
Common Recruit rank: +4 for Gnoblars units (Lord's army) Won a battle with a Gnoblar unit Gnoblars are stupid, but this one has shown the faintest spark of intelligence, so has been promoted above his peers.
Uncommon Attrition: -10% casualties suffered from all attrition (Lord's army) Won a battle in an area of attrition What if we constructed a giant, wooden... Giant, master?
Common Income from all buildings: +10% (local region) Won a battle whilst having negative income This Gnoblar has shown some ability in managing the tribe's purse - if he can keep his fingers out of it he may even live out the year!
Common Meat gained from battles: +10% (Lord's army) Used the Process Meat post-battle captive option This one knows that he'd better come up with some top grub if he wants to avoid becoming a light snack!
Pit Fighter
Pit Fighter
Common Character experience gain: +5% Won 6 or more battles The tribe huddle around a crudely-dug pit to watch two of their best gut-barge, face-crack and fist-splinter it out until one of them either submits or dies.
Common Treasury reward from bounties: +10% Ranked-up in allied territory Ogre negotiations are simple: give them what they want or expect their captive to be sent back one piece at a time.
Common Upkeep: -20% for Crushers units (Lord's army) Won a battle with a Crusher unit Looking after the colossal, lumbering Rhinoxen is often just a matter of moving out of the way quickly enough to avoid a goring.
Common Campaign movement range: +7% Won a battle Anyone stupid enough to attempt to cow, or even converse, with these savage relatives deserves their extra share of the loot or grub.
Artificer
Artificer
Common Recruit rank: +3 for Leadbelchers units (own army) Won a battle with a Leadbelcher unit This Ogre has been given the job of crafting bespoke armour pieces and a variety of nasty gouging weapons for the tribe's elite.


Chaos Dwarfs []

Name Rarity Effects Restriction In-game description
Arms Merchant Common Income from trade tariffs: +10% (factionwide) One thing is certain in this terrible, terrible world; weapons of all shapes and sizes will always be needed.
Bull Centaur Guardian Common
  • Recruitment cost: -10% for Bull Centaur units (Lord's army)
  • Unit experience gain: +10% for Bull Centaurs (own army)
The guardian passes on his extensive combat experience to the less experienced Bull Centaurs.
Castellan Drillmaster Common Unit experience gain: +10% for Chaos Dwarf Warriors units (own army) This captain of the Infernal Guard is especially cruel, being obsessed with drilling his recruits until they are exhausted, and sometimes even death for those not up to the job.
Convoy Enforcer Common Casualties captured post battle: +10% Someone to make sure captives stay in line and cannot escape to freedom.
Dark Prophet Common Research rate: +10% The secrets of the God of Fire, Greed, and Tyranny are revealed only to his most faithful servants, who, in turn, interprets them for mass consumption.
Devoted of Hashut Common

Chaos Undivided corruption: +1 (local province)

  • Character's aura leadership effect: +5
The most devoted acolyte of the Father of Darkness know best how to spread his work, and his will, to those under his thrall.
Eternal Servitude Unique
  • Campaign movement range: +10%
  • Campaign line of sight: +15%
Convoy reward (Wizard Caliph's Palace) This servant will never perish and will always do as commanded.
Hobgoblin Scout Common
  • Campaign line of sight: +15%
  • Ambush defense chance: +10% (Lord's army)
Believe it or not, Greenskins have a use besides yelling and throwing dung around.
Infernal Engineer Common Recruitment cost: -10% for Artillery and War Machine units (Lord's army) There are always improvement that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are adjusted and tweaked to perfection.
Infernal Guard Common
  • Seduce Units budget: -15% (enemy Slaanesh armies in local region)
  • Enemy Hero success chance: -15%
The leaders of the Infernal Guard are clearly identifiable from their lavishly-decorated suits of armour ...and the deafening roar of their voices when giving order.
Infernal Musician Common Leadership: +5 (Lord's army) This one ensures the Infernal Legion marches to a set rhythm and cadence on its way to massacre.
K'daai Hellsmith Common
  • Recruitment cost: -10% for K'daai units (Lord's army)
  • Unit experience gain: +10% for K'daai (own army)
The Chaos Dwarfs' "dark tongue" requires special handling if the Daemon trapped inside its armoured carapace is to be bound there, and to their controlling Daemonsmith's will.
Khanate Assasin Common Hero action success chance: +10% The Eastern Steppe tribes produce Hobgoblins of rather better quality than the usual dung-flinging, shouty rabble, some of whom can even be trusted with clandestine operations.
Khanate Raider Common Immune to Desert attrition (all units in army) This experience scout is immune to the privations of the deep desert, and can pass on his expertise to others of his ilk.
Khanate Scout Common Ambush success chance: +10% (Hero's army) Knowing exactly where to strike, under which conditions, and when, is essential if you wish to launches successful ambushes in the desert.
Navigator Common Immune to High Seas, Reef, and Storm attrition (all units in army) When the Dawi-Zharr take to the waves, this one ensures that the fleet remains on course and reaches its destination.
Obedient Mutant Unique Construction time: -1 for all buildings (minimum of 1 turn) (local province) Convoy reward (The Silvered Tower of Sorcerers) This be-tentacled... thing will surely come in handy at some point. Maybe for terrifying the labourers into some harder grafts?
Orc Shaman Unique
  • Winds of Magic power reserve: +1 per turn
  • Cooldown: -15% to all spells
Convoy reward (Grung Zint) " We didn't mean to bring him with us. No idea what use he will be, though. Perhaps the labourers will be inspired by all that waving and muttering? "
Powerful Berserker Unique
  • Income from raiding: +20% (Lord's army)
  • Income from sacking settlements: 15%
Convoy reward (Troll Fjord) Sometimes, extra protection is needed on the perilous journey back to the Plains of Zharrduk.
Sorcerer Priest Common Winds of Magic power reserve change: +10% when increasing This adept provides the necessary sigils and incantations to keep the Winds of Magic flowing and in the Daemonsmith's favour.
Train Operator Common Campaign movement range: +5% It's a dirty job, with terrible conditions and worse pay, but someone has to do it.
Veteran Overseer Common Control: +2 (local province) Labourers may well cease their labours if left unwatched, and knowing how hard you can beat a Greenskin without killing it outright is clearly really important!
Warsmith Common
  • Recruitment cost: -10% for Infernal Guard units (Lord's army)
  • Unit experience gain: +10% for Infernal Guard units (own army)
Having someone on staff who knows the science behind everything, can craft useful things, and has a talent for organised productions, is essential, because war is an industry.

Unique Followers[]

Name Rarity Effects Restrictions In-game description
Unique
  • Unit experience gain per turn: +100 (Lord's army)
  • Experience gain: +200%
  • Campaign movement range: +20%
  • Campaign line of sight: +25%
Left the Circle of Indolency Direct from Slaanesh's personal coterie of fawners, this Daemonic lickspittle will act as your Herald and devout flatterer. Whatever he says comes true.
The Dark Prince's Paramour
The Dark Prince's Paramour
Unique
  • Growth: +250 (local province)
  • Control: +25 (all provinces)
  • Control: -50 (local enemy province)
Left the Circle of Vainglory The ultimate servant - versed in six thousand techniques of desire - is ready to provide pleasure or agony upon you or your foe.

See also[]